Interaction · Friendly actions
Request Support from Child
Ask your child, the recipient, to support you with a share of their Gold.
What you need
You
To send it
- Is not at war with the target
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
To see it in the menu
- Your Personal Tenets unlock tenet filial piety child gold request
- Is available (an adult, not in an army, not imprisoned, not incapable)
- Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux
- You are currently busy …
- You are already planning another Activity
The character you target
To send it
- … must have enough Gold to make a meaningful contribution
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
Request Support from Child is a friendly character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 2 more. The character you target needs: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 1 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Request Support from Child in CK3?
- You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and Is not at war with the target. The character you target: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and You are already planning another Activity. (patch 1.20.1.2)
- Will the AI accept Request Support from Child?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- You gets …
- The character you target: Pay gold to you
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = scope:actor = {
has_personal_tenet_flag = tenet_filial_piety_child_gold_request
is_available_adult = yes
}
scope:recipient = {
is_child_of = scope:actor
is_available_adult = yes
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (13 lines of game script)
scope:actor = {
is_available_adult = yes
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient = {
is_available_adult = yes
custom_tooltip = {
text = filial_piety_request_child_gold_not_enough_gold
gold > 20
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (88 lines of game script)
on_accept = save_scope_value_as = {
name = requested_gold_value
value = {
value = scope:recipient.gold
divide = 4
multiply = {
value = scope:recipient.ai_greed
divide = -300
add = 1
}
if = {
limit = {
scope:recipient = {
has_any_best_good_relationship_with_character_trigger = {
CHARACTER = scope:actor
}
}
}
multiply = 1.5
}
else_if = {
limit = {
scope:recipient = {
has_any_moderate_good_relationship_with_character_trigger = {
CHARACTER = scope:actor
}
}
}
multiply = 1.25
}
max = {
scope:recipient.culture = {
if = {
limit = {
has_cultural_era_or_later = culture_era_late_medieval
}
value = 250
}
else_if = {
limit = {
has_cultural_era_or_later = culture_era_high_medieval
}
value = 200
}
else_if = {
limit = {
has_cultural_era_or_later = culture_era_early_medieval
}
value = 150
}
else_if = {
limit = {
has_cultural_era_or_later = culture_era_tribal
}
value = 100
}
else = {
value = 50
}
}
}
floor = yes
min = 5
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = filial_piety_request_child_gold_actor_toast
left_icon = scope:actor
right_icon = scope:recipient
show_as_tooltip = {
add_gold = scope:requested_gold_value
}
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_neutral
title = filial_piety_request_child_gold_recipient_toast
left_icon = scope:recipient
right_icon = scope:actor
pay_short_term_gold = {
target = scope:actor
gold = scope:requested_gold_value
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Friendly actions
- Again on the same character
- after 5 years
- In the menu
- main list
- ID
filial_piety_request_child_gold_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.