CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Request Support from Child

No costAccepted automatically

Ask your child, the recipient, to support you with a share of their Gold.

What you need

You

To send it

  • Is not at war with the target
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

  • Your Personal Tenets unlock tenet filial piety child gold request
  • Is available (an adult, not in an army, not imprisoned, not incapable)
  • Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux
  • You are currently busy …
  • You are already planning another Activity

The character you target

To send it

  • … must have enough Gold to make a meaningful contribution
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

  • Is a child of you
  • Is available (an adult, not in an army, not imprisoned, not incapable)
  • Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux
  • Busy participating in an Activity
  • You are already planning another Activity

Request Support from Child is a friendly character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 2 more. The character you target needs: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 1 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (2)
What are the requirements for Request Support from Child in CK3?
You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and Is not at war with the target. The character you target: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and You are already planning another Activity. (patch 1.20.1.2)
Will the AI accept Request Support from Child?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • You gets …
  • The character you target: Pay gold to you

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = scope:actor = {
	has_personal_tenet_flag = tenet_filial_piety_child_gold_request
	is_available_adult = yes
}
scope:recipient = {
	is_child_of = scope:actor
	is_available_adult = yes
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (13 lines of game script)
scope:actor = {
	is_available_adult = yes
	NOT = {
		is_at_war_with = scope:recipient
	}
}
scope:recipient = {
	is_available_adult = yes
	custom_tooltip = {
		text = filial_piety_request_child_gold_not_enough_gold
		gold > 20
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (88 lines of game script)
on_accept = save_scope_value_as = {
	name = requested_gold_value
	value = {
		value = scope:recipient.gold
		divide = 4
		multiply = {
			value = scope:recipient.ai_greed
			divide = -300
			add = 1
		}
		if = {
			limit = {
				scope:recipient = {
					has_any_best_good_relationship_with_character_trigger = {
						CHARACTER = scope:actor
					}
				}
			}
			multiply = 1.5
		}
		else_if = {
			limit = {
				scope:recipient = {
					has_any_moderate_good_relationship_with_character_trigger = {
						CHARACTER = scope:actor
					}
				}
			}
			multiply = 1.25
		}
		max = {
			scope:recipient.culture = {
				if = {
					limit = {
						has_cultural_era_or_later = culture_era_late_medieval
					}
					value = 250
				}
				else_if = {
					limit = {
						has_cultural_era_or_later = culture_era_high_medieval
					}
					value = 200
				}
				else_if = {
					limit = {
						has_cultural_era_or_later = culture_era_early_medieval
					}
					value = 150
				}
				else_if = {
					limit = {
						has_cultural_era_or_later = culture_era_tribal
					}
					value = 100
				}
				else = {
					value = 50
				}
			}
		}
		floor = yes
		min = 5
	}
}
scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = filial_piety_request_child_gold_actor_toast
		left_icon = scope:actor
		right_icon = scope:recipient
		show_as_tooltip = {
			add_gold = scope:requested_gold_value
		}
	}
}
scope:recipient = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = filial_piety_request_child_gold_recipient_toast
		left_icon = scope:recipient
		right_icon = scope:actor
		pay_short_term_gold = {
			target = scope:actor
			gold = scope:requested_gold_value
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Friendly actions
Again on the same character
after 5 years
In the menu
main list
ID
filial_piety_request_child_gold_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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