Interaction · Religious actions
Request House Unity Interference
Ask your Head of Faith to steer your House Unity in a certain direction
What you need
You
To send it
- You are the Liege of …
To see it in the menu
- Your Government is Clan
- If played by the AI › Any vassal: Any held title:
- Struggle ending is fp3 struggle vassalize caliph ending
- The character you target: Any held title:
scope:actor.house ?= scope:recipient.top_liege.house
Request House Unity Interference is a religious character interaction in Crusader Kings III. You need: You are the Liege of …. Accepted automatically. It costs 100 Piety. Patch 1.20.1.2, from game/common/character_interactions/00_fp3_interactions.txt.
Quick answers (3)
- What are the requirements for Request House Unity Interference in CK3?
- You: You are the Liege of …. (patch 1.20.1.2)
- Will the AI accept Request House Unity Interference?
- Yes: it is accepted automatically.
- How much does Request House Unity Interference cost?
- 100 Piety (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Your house:
add_unity_value = { … }
Options when sending
- Increase House Unity
- Decrease House Unity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = government_has_flag = government_is_clan
trigger_if = {
limit = {
is_ai = yes
}
any_vassal = {
any_held_title = {
this = title:d_sunni
}
}
}
is_shown = fp3_reward_from_vassalization_ending = yesAs written in game/common/character_interactions/00_fp3_interactions.txt.
Can be sent when (is_valid…) (11 lines of game script)
custom_tooltip = {
text = you_are_the_liege_of_the_caliph_tt
scope:actor = {
is_liege_or_above_of = scope:recipient
}
scope:recipient = {
any_held_title = {
this = title:d_sunni
}
}
}As written in game/common/character_interactions/00_fp3_interactions.txt.
Effects (on_send, on_accept, on_decline) (26 lines of game script)
on_accept = scope:recipient = {
save_scope_as = unity_target
}
scope:actor = {
save_scope_as = unity_character
house = {
add_unity_value = {
value = {
if = {
limit = {
scope:unity_gain = yes
}
add = medium_unity_gain
}
else_if = {
limit = {
scope:unity_loss = yes
}
add = medium_unity_loss
}
}
character = scope:actor
desc = clan_unity_caliph_interfered_with_unity.desc
}
}
}As written in game/common/character_interactions/00_fp3_interactions.txt.
- Category
- Religious actions
- Cost: Piety
- 100
- Cooldown
- 10 years
- In the menu
- main list
- ID
fp3_request_house_unity_change_interaction
Source: game/common/character_interactions/00_fp3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.