CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Request House Unity Interference

100PietyAccepted automatically

Ask your Head of Faith to steer your House Unity in a certain direction

What you need

You

To send it

  • You are the Liege of …

To see it in the menu

  • Your Government is Clan
  • If played by the AI › Any vassal: Any held title:
  • Struggle ending is fp3 struggle vassalize caliph ending
  • The character you target: Any held title:
  • scope:actor.house ?= scope:recipient.top_liege.house

Request House Unity Interference is a religious character interaction in Crusader Kings III. You need: You are the Liege of …. Accepted automatically. It costs 100 Piety. Patch 1.20.1.2, from game/common/character_interactions/00_fp3_interactions.txt.

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Quick answers (3)
What are the requirements for Request House Unity Interference in CK3?
You: You are the Liege of …. (patch 1.20.1.2)
Will the AI accept Request House Unity Interference?
Yes: it is accepted automatically.
How much does Request House Unity Interference cost?
100 Piety (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Your house:
    • add_unity_value = { … }

Options when sending

  • Increase House Unity
  • Decrease House Unity

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = government_has_flag = government_is_clan
trigger_if = {
	limit = {
		is_ai = yes
	}
	any_vassal = {
		any_held_title = {
			this = title:d_sunni
		}
	}
}
is_shown = fp3_reward_from_vassalization_ending = yes

As written in game/common/character_interactions/00_fp3_interactions.txt.

Can be sent when (is_valid…) (11 lines of game script)
custom_tooltip = {
	text = you_are_the_liege_of_the_caliph_tt
	scope:actor = {
		is_liege_or_above_of = scope:recipient
	}
	scope:recipient = {
		any_held_title = {
			this = title:d_sunni
		}
	}
}

As written in game/common/character_interactions/00_fp3_interactions.txt.

Effects (on_send, on_accept, on_decline) (26 lines of game script)
on_accept = scope:recipient = {
	save_scope_as = unity_target
}
scope:actor = {
	save_scope_as = unity_character
	house = {
		add_unity_value = {
			value = {
				if = {
					limit = {
						scope:unity_gain = yes
					}
					add = medium_unity_gain
				}
				else_if = {
					limit = {
						scope:unity_loss = yes
					}
					add = medium_unity_loss
				}
			}
			character = scope:actor
			desc = clan_unity_caliph_interfered_with_unity.desc
		}
	}
}

As written in game/common/character_interactions/00_fp3_interactions.txt.

Category
Religious actions
Cost: Piety
100
Cooldown
10 years
In the menu
main list
ID
fp3_request_house_unity_change_interaction

Source: game/common/character_interactions/00_fp3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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