Interaction · Friendly actions
Remove Favorite Child
Remove character as pre-select showcased among your potential next playable characters.
What you need
You
- Has the target as favorite child
Remove Favorite Child is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_choose_favorite_interaction.txt.
Quick answers (1)
- Will the AI accept Remove Favorite Child?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
When it is accepted automatically
- The character you target › You:
remove_relation_favorite_child = scope:recipient
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (4 lines of game script)
is_available = is_alive = yes
is_shown = scope:actor = {
has_relation_favorite_child = scope:recipient
}As written in game/common/character_interactions/00_choose_favorite_interaction.txt.
Effects (on_send, on_accept, on_decline) (52 lines of game script)
on_accept = scope:actor = {
random_relation = {
type = favorite_child
save_scope_as = current_favorite
}
send_interface_toast = {
title = remove_favorite_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
if = {
limit = {
exists = scope:current_favorite
}
remove_relation_favorite_child = scope:current_favorite
scope:current_favorite = {
add_opinion = {
target = scope:actor
modifier = no_more_favorite_opinion
}
}
}
custom_tooltip = remove_favorite_interaction_notification.tt
}
hidden_effect = {
every_close_or_extended_family_member = {
limit = {
is_child_of = scope:actor
is_grandchild_of = scope:actor
is_great_grandchild_of = scope:actor
}
add_opinion = {
target = scope:actor
modifier = no_more_favorite_opinion
}
add_opinion = {
target = scope:recipient
modifier = no_more_favorite_opinion
}
}
}
}
on_auto_accept = scope:recipient = {
send_interface_message = {
title = remove_favorite_interaction_notification
left_icon = scope:actor
show_as_tooltip = {
scope:actor = {
remove_relation_favorite_child = scope:recipient
}
}
}
}As written in game/common/character_interactions/00_choose_favorite_interaction.txt.
- Category
- Friendly actions
- In the menu
- under More…
- ID
remove_favorite_interaction
Source: game/common/character_interactions/00_choose_favorite_interaction.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.