CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Remove Favorite Child

No costAccepted automatically

Remove character as pre-select showcased among your potential next playable characters.

What you need

You

  • Has the target as favorite child

Remove Favorite Child is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_choose_favorite_interaction.txt.

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Quick answers (1)
Will the AI accept Remove Favorite Child?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    a check the game hides

    Then

    • remove_relation_favorite_child = scope:current_favorite
    • The current favorite: Opinion: No More Favorite
  • All other Children will gain Opinion

When it is accepted automatically

  • The character you target › You:
    • remove_relation_favorite_child = scope:recipient

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (4 lines of game script)
is_available = is_alive = yes
is_shown = scope:actor = {
	has_relation_favorite_child = scope:recipient
}

As written in game/common/character_interactions/00_choose_favorite_interaction.txt.

Effects (on_send, on_accept, on_decline) (52 lines of game script)
on_accept = scope:actor = {
	random_relation = {
		type = favorite_child
		save_scope_as = current_favorite
	}
	send_interface_toast = {
		title = remove_favorite_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		if = {
			limit = {
				exists = scope:current_favorite
			}
			remove_relation_favorite_child = scope:current_favorite
			scope:current_favorite = {
				add_opinion = {
					target = scope:actor
					modifier = no_more_favorite_opinion
				}
			}
		}
		custom_tooltip = remove_favorite_interaction_notification.tt
	}
	hidden_effect = {
		every_close_or_extended_family_member = {
			limit = {
				is_child_of = scope:actor
				is_grandchild_of = scope:actor
				is_great_grandchild_of = scope:actor
			}
			add_opinion = {
				target = scope:actor
				modifier = no_more_favorite_opinion
			}
			add_opinion = {
				target = scope:recipient
				modifier = no_more_favorite_opinion
			}
		}
	}
}
on_auto_accept = scope:recipient = {
	send_interface_message = {
		title = remove_favorite_interaction_notification
		left_icon = scope:actor
		show_as_tooltip = {
			scope:actor = {
				remove_relation_favorite_child = scope:recipient
			}
		}
	}
}

As written in game/common/character_interactions/00_choose_favorite_interaction.txt.

Category
Friendly actions
In the menu
under More…
ID
remove_favorite_interaction

Source: game/common/character_interactions/00_choose_favorite_interaction.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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