CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Pledge Tribute

No costThe AI weighs it

Become a Tributary of the recipient

What you need

You

To send it

  • Is not at war with the target
  • Also needed: not imprisoned · not traveling

To see it in the menu

The character you target

Pledge Tribute is a vassal character interaction in Crusader Kings III. You need: Is not imprisoned, Is not at war with the target and Is not traveling. The character you target needs: Is not imprisoned and Is an Independent Ruler. The AI weighs it. Reasons the AI weighs include Reluctance (-50), The character you send is my Friend (+50), They is your Lover (+50) and 2 more. Patch 1.20.1.2, from game/common/character_interactions/09_mpo_interactions.txt.

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Quick answers (2)
What are the requirements for Pledge Tribute in CK3?
You: Is not imprisoned, Is not at war with the target and Is not traveling. The character you target: Is not imprisoned and Is an Independent Ruler. (patch 1.20.1.2)
How do I get the AI to accept Pledge Tribute?
The AI weighs it. Its reasons: Reluctance -50, … Opinion of …, The character you send is my Friend +50, They is your Lover +50, Weak Hook used +100 and You promised higher Obligations +25.

Will they accept?

The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Reluctance-50
… Opinion of …varies
The character you send is my Friend
when
  • The character you target: Has you as friend
+50
They is your Lover
when
  • The character you target: Has you as lover
+50
Weak Hook used
when
+100
You promised higher Obligations
when
  • The option “high obligations” is chosen
+25
A scripted reason
when
  • The character you target: Government is Nomadic
+25
Acceptance (ai_accept) (42 lines of game script)
base = 0
modifier = {
	add = -50
	desc = BASE_RELUCTANCE
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 1
	desc = AI_OPINION_REASON
}
modifier = {
	add = 50
	scope:recipient = {
		has_relation_friend = scope:actor
	}
	desc = AI_FRIEND_REASON
}
modifier = {
	add = 50
	scope:recipient = {
		has_relation_lover = scope:actor
	}
	desc = AI_YOUR_LOVER
}
modifier = {
	add = 100
	desc = SCHEME_WEAK_HOOK_USED
	scope:hook = yes
}
modifier = {
	add = 25
	desc = AI_HIGHER_OBLIGATIONS_REASON
	scope:high_obligations = yes
}
modifier = {
	add = 25
	desc = RECIPIENT_IS_NOMADIC_RERASON
	scope:recipient = {
		government_has_flag = government_is_nomadic
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

What happens

If they accept

If they refuse

Options when sending

  • Offer a bigger tribute
  • Use a Hook

Events it fires: mpo_interactions_events.0010, mpo_interactions_events.0011

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (5 lines of game script)
is_available = is_ai = no
government_has_flag = government_is_nomadic
is_shown = scope:actor = {
	is_vassal_of = scope:recipient
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Can be sent when (is_valid…) (12 lines of game script)
scope:recipient = {
	is_imprisoned = no
	is_independent_ruler = yes
}
scope:actor = {
	is_imprisoned = no
	NOR = {
		is_at_war_with = scope:recipient
		exists = involved_activity
		is_travelling = yes
	}
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Effects (on_send, on_accept, on_decline) (18 lines of game script)
on_accept = scope:actor = {
	show_as_tooltip = {
		break_subject_contract_and_establish_tributary_effect = {
			SUZERAIN = scope:recipient
			TRIBUTARY = scope:actor
		}
	}
	if = {
		limit = {
			scope:hook = yes
		}
		use_hook = scope:recipient
	}
	trigger_event = mpo_interactions_events.0010
}
on_decline = scope:actor = {
	trigger_event = mpo_interactions_events.0011
}

As written in game/common/character_interactions/09_mpo_interactions.txt.

Category
Vassal actions
In the menu
main list
ID
mpo_vassal_to_tributary_interaction

Source: game/common/character_interactions/09_mpo_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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