
Government
Herder
Herder is a government type in Crusader Kings III; its rulers hold herder camp holdings. Ruler modifiers: Number of Knights -100, Popular Opinion +100, Monthly Income -1000%. Patch 1.20.0.3, from game/common/governments/00_government_types.txt.
Herder realms are removed from all aspects of rulership. They do not command Armies, own Buildings, create Alliances, or declare Wars. When Nomads Migrate a Holding, herders will slowly replenish the local County Fertility by virtue of their smaller flock.
They are intimidated by proper Nomad Rulers and will immediately surrender their land when challenged.
Herders do not concern themselves with any aspects of rulership. They tend to their flock, and just their flock.
Ruler modifiers
- Number of Knights-100
- Popular Opinion+100
- Monthly Income-1000%
Government rules
The rules switched on in the files (the game's keys):
- uses county fertility
- replenishes county fertility
- deny powerful vassal
- redirects wars to overlord
Source: game/common/governments/00_government_types.txt, common/law_groups and the English localisation, Crusader Kings III 1.20.0.3.