Interaction · Religious actions
Petition Anti… for Gold
Request Gold from your Challenger Head of Faith
What you need
You
To send it
- Is not at war with the target
- Does not have the Modifier: Promised Pilgrimage
To see it in the menu
is_following_religious_head_challenger = yesroot.religious_head_or_challenger ?= scope:recipient
The character you target
- Their faith › Any religious head challenger:
holder ?= scope:pam_antipope_holder_check
treasury >= medium_treasury_or_gold_value
Petition Anti… for Gold is a religious character interaction in Crusader Kings III. You need: Is not at war with the target and Does not have the Modifier: Promised Pilgrimage. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Enjoys the Church's favor (+25), You speak the … Language (+5), You are waging war on someone of your own Faith (-50) and 32 more. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Petition Anti… for Gold in CK3?
- You: Is not at war with the target and Does not have the Modifier: Promised Pilgrimage. (patch 1.20.1.2)
- How do I get the AI to accept Petition Anti… for Gold?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Enjoys the Church's favor +25, Sizable Treasury, You speak the … Language +5, You are waging war on someone of your own Faith -50, You are waging an offensive Holy War or Excommunication war +30, You are defending against a Holy War +50, They is greedy -20, You are already wealthy -25, You are already wealthy -50, You are already wealthy -75, I am an Adulterer or Fornicator -25, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -50, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, You … bankrupt and have a high Level of Devotion, You … Sinful Traits, Reluctance -25, Reluctance -75, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40 and Offer Pilgrimage.
Will they accept?
Accepted automatically when:
- You declared them a Challenger Head of Faith
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -40 |
| Enjoys the Church's favor | +25 |
Sizable Treasurywhen
| scope:recipient.treasury_or_gold |
| Their opinion of you × 0.5 | varies |
You speak the … Languagewhen
| +5 |
You are waging war on someone of your own Faithwhen
| -50 |
| You are waging an offensive Holy War or Excommunication war | +30 |
| You are defending against a Holy War | +50 |
They is greedywhen
| -20 |
You are already wealthywhen
| -25 |
You are already wealthywhen
| -50 |
You are already wealthywhen
| -75 |
| I am an Adulterer or Fornicator | -25 |
| I am a Murderer | -50 |
I am Incestouswhen
| -50 |
| You … a Kinslayer | -50 |
You are the The Savior of …when
| +15 |
I have Divine Bloodwhen
| +5 |
| You are the Paragon of … | +15 |
You have Consecrated Bloodwhen
| +5 |
You … of their Dynastywhen
| +5 |
You … of their Housewhen
| +10 |
You … familywhen
| +10 |
You … parentwhen
| +25 |
You … the recipient's friendwhen
| +25 |
You … the recipient's best friendwhen
| +50 |
You … the recipient's loverwhen
| +10 |
You … the recipient's rivalwhen
| -100 |
You … the recipient's nemesiswhen
| -500 |
You … Virtuous Traitswhen
| varies |
Your Level of Devotionwhen
| varies |
You … bankrupt and have a high Level of Devotionwhen
| varies |
You … Sinful Traitswhen
| varies |
Reluctancewhen
| -25 |
Reluctancewhen
| -75 |
Is your Realm Priest Puppetwhen
| +100 |
You have no Realm Priest Puppetwhen
| -25 |
You belong to different Riteswhen
| -20 |
The recipient's compatibility with …when
| +25 |
The recipient's compatibility with …when
| -25 |
The recipient's Rite prohibits a … Tenetwhen
| -100 |
The recipient's Rite prohibits a permitted … Tenetwhen
| -40 |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
Acceptance (ai_accept) (7 lines of game script)
base = -40
ask_for_gold_acceptance_modifier = yes
modifier = {
add = pam_offer_pilgrimage_acceptance_value
scope:offer_pilgrimage = yes
desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- The character you target:
pay_treasury_or_gold = { target = scope:actor value = medium_treasury_or_gold_value }
If
- The option “offer pilgrimage” is chosen
Then
- You:
- Gains the modifier “Promised Pilgrimage” for 10 years
- Monthly Piety -25%
- Character spiritual fulfillment loss +25%
- … will be blocked from most Interactions with Ecclesiastical Rulers and the Head of Faith until … visit a Holy Site on Pilgrimage or the Promised Pilgrimage Modifier expires
- Gains the modifier “Promised Pilgrimage” for 10 years
- The character you target:
add_piety_experience = { … }
Options when sending
- Offer Pilgrimage
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (6 lines of game script)
is_shown = scope:actor = {
is_following_religious_head_challenger = yes
}
has_pam_dlc_trigger = yes
scope:actor != scope:recipient
scope:actor.religious_head_or_challenger ?= scope:recipientAs written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (13 lines of game script)
scope:actor = {
NOT = {
is_at_war_with = scope:recipient
}
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
}
scope:recipient = {
is_alive = yes
pam_is_antipope_trigger = yes
treasury >= medium_treasury_or_gold_value
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (16 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
title = petition_antipope_gold_interaction_title
right_icon = scope:recipient
scope:recipient = {
pay_treasury_or_gold = {
target = scope:actor
value = medium_treasury_or_gold_value
}
}
}
}
pam_offer_pilgrimage_effect = {
ACTOR = scope:actor
CLERIC = scope:recipient
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Again on the same character
- after 3 years
- DLC
- By God Alone
- In the menu
- main list
- ID
petition_antipope_gold_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).