CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Petition Anti… for Gold

No costBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

Request Gold from your Challenger Head of Faith

What you need

You

To send it

To see it in the menu

  • is_following_religious_head_challenger = yes
  • root.religious_head_or_challenger ?= scope:recipient

The character you target

  • Their faith › Any religious head challenger:
    • holder ?= scope:pam_antipope_holder_check
  • treasury >= medium_treasury_or_gold_value

Petition Anti… for Gold is a religious character interaction in Crusader Kings III. You need: Is not at war with the target and Does not have the Modifier: Promised Pilgrimage. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Enjoys the Church's favor (+25), You speak the … Language (+5), You are waging war on someone of your own Faith (-50) and 32 more. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (2)
What are the requirements for Petition Anti… for Gold in CK3?
You: Is not at war with the target and Does not have the Modifier: Promised Pilgrimage. (patch 1.20.1.2)
How do I get the AI to accept Petition Anti… for Gold?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Enjoys the Church's favor +25, Sizable Treasury, You speak the … Language +5, You are waging war on someone of your own Faith -50, You are waging an offensive Holy War or Excommunication war +30, You are defending against a Holy War +50, They is greedy -20, You are already wealthy -25, You are already wealthy -50, You are already wealthy -75, I am an Adulterer or Fornicator -25, I am a Murderer -50, I am Incestous -50, You … a Kinslayer -50, You are the The Savior of … +15, I have Divine Blood +5, You are the Paragon of … +15, You have Consecrated Blood +5, You … of their Dynasty +5, You … of their House +10, You … family +10, You … parent +25, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's lover +10, You … the recipient's rival -100, You … the recipient's nemesis -500, You … Virtuous Traits, Your Level of Devotion, You … bankrupt and have a high Level of Devotion, You … Sinful Traits, Reluctance -25, Reluctance -75, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -25, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40 and Offer Pilgrimage.

Will they accept?

Accepted automatically when:

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-40
Enjoys the Church's favor
when
+25
Sizable Treasury
when
  • scope:recipient.treasury_or_gold > 2500
  • offset = -2500
  • max = 50
scope:recipient.treasury_or_gold
Their opinion of you × 0.5varies
You speak the … Language
when
  • knows_language_of_culture = scope:recipient.culture
+5
You are waging war on someone of your own Faith
when
  • Is at War
  • Any character war:
    • Has you as the war's attacker
    • primary_defender.faith = scope:actor.faith
    • primary_defender = { … }
-50
You are waging an offensive Holy War or Excommunication war
when
  • Is at War
  • Any character war:
    • is_attacker = scope:actor
    • One of these

+30
You are defending against a Holy War
when
  • Is at War
  • Any character war:
    • is_defender = scope:actor
    • One of these

      • The war’s casus belli is Minor Holy
      • or

        The war’s casus belli is Holy
      • or

        The war’s casus belli is Major Holy
+50
They is greedy
when
  • The character you target: Ai greed at least 50
-20
You are already wealthy
when
  • gold >= scope:actor.medium_treasury_value
  • NOT = { gold >= scope:actor.major_treasury_value }
-25
You are already wealthy
when
  • gold >= scope:actor.major_treasury_value
  • NOT = { gold >= scope:actor.massive_treasury_value }
-50
You are already wealthy
when
  • gold >= scope:actor.massive_treasury_value
-75
I am an Adulterer or Fornicator-25
I am a Murderer
when
-50
I am Incestous
when
-50
You … a Kinslayer-50
You are the The Savior of …
when
+15
I have Divine Blood
when
+5
You are the Paragon of …
when
+15
You have Consecrated Blood
when
+5
You … of their Dynasty
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same dynasty as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • NOT = { scope:recipient.dynasty ?= scope:secondary_recipient.dynasty }
+5
You … of their House
when
  • The character you target:
    • Not: Is Lowborn
    • Is of the same house as you
    • Is not family of you
    • NOT = { is_cousin_of = scope:actor }
    • Is not a child of you
    • NOT = { scope:recipient.house ?= scope:secondary_recipient.house }
+10
You … family
when
  • The character you target:
    • One of these

      • Is family of you
      • or

        is_cousin_of = scope:actor
    • Is not a child of you
+10
You … parent
when
  • The character you target: Is a child of you
+25
You … the recipient's friend
when
  • The character you target: Has you as friend
+25
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+50
You … the recipient's lover
when
  • The character you target: Has you as lover
+10
You … the recipient's rival
when
  • The character you target: Has you as rival
-100
You … the recipient's nemesis
when
  • The character you target: Has you as nemesis
-500
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
You … bankrupt and have a high Level of Devotion
when
  • root.piety_level > 2
  • root.gold < 0
varies
You … Sinful Traits
when
  • root.num_sinful_traits > 0
varies
Reluctance
when
  • Game rule set to “Hard”
  • Is played by a person
-25
Reluctance
when
  • Game rule set to “Very Hard”
  • Is played by a person
-75
Is your Realm Priest Puppet
when
  • root.puppet:theological_agent_puppet ?= scope:recipient
+100
You have no Realm Priest Puppet
when
  • None of these

    • You: Your Government is a Theocratic-type Government
    • exists = scope:actor.puppet:theological_agent_puppet
-25
You belong to different Rites
when
  • Is not of the same rite as the target
-20
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The recipient's Rite prohibits a … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The recipient's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
Offer Pilgrimage
when
  • The option “offer pilgrimage” is chosen
pam_offer_pilgrimage_acceptance_value
Acceptance (ai_accept) (7 lines of game script)
base = -40
ask_for_gold_acceptance_modifier = yes
modifier = {
	add = pam_offer_pilgrimage_acceptance_value
	scope:offer_pilgrimage = yes
	desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • The character you target:
    • pay_treasury_or_gold = { target = scope:actor value = medium_treasury_or_gold_value }
  • If

    • The option “offer pilgrimage” is chosen

    Then

Options when sending

  • Offer Pilgrimage

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (6 lines of game script)
is_shown = scope:actor = {
	is_following_religious_head_challenger = yes
}
has_pam_dlc_trigger = yes
scope:actor != scope:recipient
scope:actor.religious_head_or_challenger ?= scope:recipient

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (13 lines of game script)
scope:actor = {
	NOT = {
		is_at_war_with = scope:recipient
	}
	NOT = {
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
}
scope:recipient = {
	is_alive = yes
	pam_is_antipope_trigger = yes
	treasury >= medium_treasury_or_gold_value
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (16 lines of game script)
on_accept = scope:actor = {
	send_interface_toast = {
		title = petition_antipope_gold_interaction_title
		right_icon = scope:recipient
		scope:recipient = {
			pay_treasury_or_gold = {
				target = scope:actor
				value = medium_treasury_or_gold_value
			}
		}
	}
}
pam_offer_pilgrimage_effect = {
	ACTOR = scope:actor
	CLERIC = scope:recipient
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Again on the same character
after 3 years
DLC
By God Alone
In the menu
main list
ID
petition_antipope_gold_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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