Interaction · Friendly actions
Offer Bedside Support
Attend the recipient through the rites of her confinement, easing her Stress and hoping to ward off the lesser dangers of the birth
What you need
You
To send it
- Is an Adult
Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession
To see it in the menu
- Your rite: The rite has Unlocks the Offer Bedside Support Interaction
- You are not the target
The character you target
To send it
Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession
To see it in the menu
- Is pregnant
One of these
- Is a courtier of you
or
Is family of youor
Is a vassal (or below) of you
Offer Bedside Support is a friendly character interaction in Crusader Kings III. You need: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 3 more. The character you target needs: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 2 more. Accepted automatically. It costs 50 Piety. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (3)
- What are the requirements for Offer Bedside Support in CK3?
- You: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and You are currently busy in a Mandala succession. The character you target: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity and You are currently busy in a Mandala succession. (patch 1.20.1.2)
- Will the AI accept Offer Bedside Support?
- Yes: it is accepted automatically.
- How much does Offer Bedside Support cost?
- 50 Piety (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = rite ?= {
rite_has_parameter = tenet_sacred_childbirth_offer_bedside_support
}
is_shown = NOT = {
scope:actor = scope:recipient
}
scope:recipient = {
is_pregnant = yes
OR = {
is_courtier_of = scope:actor
is_close_or_extended_family_of = scope:actor
is_vassal_or_below_of = scope:actor
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (7 lines of game script)
scope:actor = {
is_adult = yes
is_available = yes
}
scope:recipient = {
is_available = yes
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_accept = scope:recipient = {
hidden_effect = {
if = {
limit = {
has_variable = {
name = birth_child_will_become_sickly
name = birth_mother_will_become_ill
}
}
random = {
chance = pam_bedside_support_avert_chance_value
remove_character_flag = birth_child_will_become_sickly
remove_character_flag = birth_mother_will_become_ill
add_character_flag = {
flag = birth_will_go_smoothly
days = 270
}
save_scope_value_as = {
name = bedside_support_averted
value = yes
}
}
}
}
send_interface_toast = {
type = event_toast_effect_good
title = offer_bedside_support_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
add_opinion = {
modifier = pleased_opinion
target = scope:actor
opinion = 15
}
add_stress = medium_stress_loss
}
}
scope:actor = {
if = {
limit = {
exists = scope:bedside_support_averted
}
send_interface_toast = {
type = event_toast_effect_good
title = offer_bedside_support_interaction_actor_averted_notification
left_icon = scope:actor
right_icon = scope:recipient
add_piety = medium_piety_gain
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
}
else = {
send_interface_toast = {
type = event_toast_effect_neutral
title = offer_bedside_support_interaction_actor_notification
left_icon = scope:actor
right_icon = scope:recipient
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Friendly actions
- Cost: Piety
- 50
- Again on the same character
- after 1 year
- In the menu
- under More…
- ID
offer_bedside_support_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.