CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Offer Bedside Support

50PietyAccepted automatically

Attend the recipient through the rites of her confinement, easing her Stress and hoping to ward off the lesser dangers of the birth

What you need

You

To send it

  • Is an Adult
  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession

To see it in the menu

  • Your rite: The rite has Unlocks the Offer Bedside Support Interaction
  • You are not the target

The character you target

To send it

  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession

To see it in the menu

  • Is pregnant
  • One of these

    • Is a courtier of you
    • or

      Is family of you
    • or

      Is a vassal (or below) of you

Offer Bedside Support is a friendly character interaction in Crusader Kings III. You need: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 3 more. The character you target needs: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 2 more. Accepted automatically. It costs 50 Piety. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (3)
What are the requirements for Offer Bedside Support in CK3?
You: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and You are currently busy in a Mandala succession. The character you target: Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity and You are currently busy in a Mandala succession. (patch 1.20.1.2)
Will the AI accept Offer Bedside Support?
Yes: it is accepted automatically.
How much does Offer Bedside Support cost?
50 Piety (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The character you target:
    • Opinion: Pleased (+15)
    • Loses 20 Stress
  • If

    a check the game hides

    Then

    • Gain +100 Piety
    • Spiritual fulfillment +3

    Otherwise

    • Spiritual fulfillment +3

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = rite ?= {
	rite_has_parameter = tenet_sacred_childbirth_offer_bedside_support
}
is_shown = NOT = {
	scope:actor = scope:recipient
}
scope:recipient = {
	is_pregnant = yes
	OR = {
		is_courtier_of = scope:actor
		is_close_or_extended_family_of = scope:actor
		is_vassal_or_below_of = scope:actor
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (7 lines of game script)
scope:actor = {
	is_adult = yes
	is_available = yes
}
scope:recipient = {
	is_available = yes
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_accept = scope:recipient = {
	hidden_effect = {
		if = {
			limit = {
				has_variable = {
					name = birth_child_will_become_sickly
					name = birth_mother_will_become_ill
				}
			}
			random = {
				chance = pam_bedside_support_avert_chance_value
				remove_character_flag = birth_child_will_become_sickly
				remove_character_flag = birth_mother_will_become_ill
				add_character_flag = {
					flag = birth_will_go_smoothly
					days = 270
				}
				save_scope_value_as = {
					name = bedside_support_averted
					value = yes
				}
			}
		}
	}
	send_interface_toast = {
		type = event_toast_effect_good
		title = offer_bedside_support_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		add_opinion = {
			modifier = pleased_opinion
			target = scope:actor
			opinion = 15
		}
		add_stress = medium_stress_loss
	}
}
scope:actor = {
	if = {
		limit = {
			exists = scope:bedside_support_averted
		}
		send_interface_toast = {
			type = event_toast_effect_good
			title = offer_bedside_support_interaction_actor_averted_notification
			left_icon = scope:actor
			right_icon = scope:recipient
			add_piety = medium_piety_gain
			change_spiritual_fulfillment = minor_spiritual_fulfillment_value
		}
	}
	else = {
		send_interface_toast = {
			type = event_toast_effect_neutral
			title = offer_bedside_support_interaction_actor_notification
			left_icon = scope:actor
			right_icon = scope:recipient
			change_spiritual_fulfillment = minor_spiritual_fulfillment_value
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Friendly actions
Cost: Piety
50
Again on the same character
after 1 year
In the menu
under More…
ID
offer_bedside_support_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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