CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Merge Clerical Title

variesPietyBy God AloneAccepted automatically

Merge the recipient's Capital Clerical Title with a neighbor, absorbing all of its Counties and destroying it Cannot absorb Clerical Titles of a Head of Rite or a Head of Faith

What you need

You

To send it

To see it in the menu

  • Is played by a person
  • If

    a check the game hides

    Then

    • religious_head_or_challenger = this

    Otherwise

    • faith.main_rite.head_of_rite ?= this
  • Your faith: Has a Doctrine or Tenet with Has Clerical Region
  • Is an Adult

The character you target

To send it

To see it in the menu

  • Is a ruler
  • Their faith is the same as that of actor
  • One of these

  • Any held title:
  • If

    a check the game hides

    Then

    • religious_head_or_challenger = scope:puppet_or_actor

    Otherwise

    • faith.main_rite.head_of_rite ?= scope:puppet_or_actor

Which title you can pick

Merge Clerical Title is a religious character interaction in Crusader Kings III. You need: Is not imprisoned, Is at not War and Is not incapable. The character you target needs: Is not imprisoned, Is an Adult and Capital Clerical Region has NOT absorbed another in the last 10 years. Accepted automatically. It costs Piety (varies). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (3)
What are the requirements for Merge Clerical Title in CK3?
You: Is not imprisoned, Is at not War and Is not incapable. The character you target: Is not imprisoned, Is an Adult and Capital Clerical Region has NOT absorbed another in the last 10 years. (patch 1.20.1.2)
Will the AI accept Merge Clerical Title?
Yes: it is accepted automatically.
How much does Merge Clerical Title cost?
Piety (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • The target › Their holder › The absorbed holder › If played by the AI:
    • Opinion: Angry (-75)
    • If

      • The target char: Highest held Title is more than Barony Rank
      • One of these

        • Highest held Title is at most Barony Rank
        • or

          highest_held_title_tier <= { value = scope:target_char.highest_held_title_tier subtract = 3 }
      • None of these

        • Is family of the target char
        • Is the target char’s consort
        • Any heir title:
          • tier >= { value = scope:target_char.highest_held_title_tier subtract = 2 }

      Then

      • If

        • Does not have the target char as grudge

        Then

        • If a check the game hides passes: the same again (1 line)
          Else if a check the game hides passes: the same again (1 line)
          Else if a check the game hides passes: the same again (1 line)

          Otherwise

        Otherwise

        • Opinion: Grudge Exacerbated (-20)

      Else if

      • Has the target char as potential rival
      • can_set_relation_rival_trigger = { CHARACTER = scope:target_char }

      Then

      • If a check the game hides passes: the same again (1 line)
        Else if a check the game hides passes: the same again (1 line)
        Else if a check the game hides passes: the same again (1 line)

        Otherwise

      Otherwise

      • If

        • can_set_relation_potential_rival_trigger = { CHARACTER = scope:target_char }

        Then

        • set_relation_potential_rival = scope:target_char
      • If

        • NOT = { scope:rival_opinion = 0 }

        Then

        • If

          • The target char: Is played by the AI

          Then

          • The target char gains the opinion “Hatred” of them
        • Opinion: Hatred
  • The absorbing holder:
    • … absorbs … Clerical Region and its Counties
    • If

      a check the game hides

      Then

      • If played by the AI: Opinion: Grateful (+50)
      • You: Gain a Favor on the absorbing holder

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_available = is_ai = no
pam_is_clerical_title_authority_trigger = yes
faith ?= {
	has_doctrine_parameter = has_clerical_regions
}
has_pam_dlc_trigger = yes
is_adult = yes
is_shown = scope:recipient = {
	is_ruler = yes
	faith ?= scope:actor.faith
	pam_government_is_religious_playable_trigger = yes
	any_held_title = {
		has_clerical_region = yes
		is_head_of_faith = no
	}
	pam_actor_is_clerical_title_authority_of_this_trigger = yes
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (21 lines of game script)
scope:actor = {
	is_imprisoned = no
	is_at_war = no
	is_incapable = no
}
scope:recipient = {
	is_imprisoned = no
	is_adult = yes
	custom_tooltip = {
		text = merge_new_ecclesiastical_title_cooldown_trigger
		NOT = {
			exists = capital_province.county.clerical_region_title.var:merge_clerical_region_cooldown
		}
	}
	pam_acting_clerical_region_trigger = {
		ARCHBISHOP = this
	}
	capital_province.county.clerical_region_title ?= {
		pam_has_adjacent_mergeable_clerical_region_trigger = yes
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (5 lines of game script)
on_accept = pam_merge_new_ecclesiastical_title_interaction_effect = {
	ABSORBING_TITLE = scope:recipient.capital_province.county.clerical_region_title
	ABSORBED_TITLE = scope:target
	SENDER = scope:actor
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
varies
Again on the same character
after 20 years
DLC
By God Alone
In the menu
under More…
ID
merge_new_ecclesiastical_title_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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