CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Literalist Debate

No costAccepted automatically

You challenge this person to a debate about the fundamentals of your faith

What you need

You

To send it

  • Is not at war with the target
  • You have not taken part in a debate recently
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

  • Your rite: The rite has May debate other lords of the realm at the cost of Opinion, to gain or lose Piety

The character you target

To send it

  • Their faith is the same as that of puppet or actor
  • Does not have a Strong Hook on you
  • Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity

To see it in the menu

  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Their liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)
  • One of these

    • Is a direct vassal of you
    • or

      liege ?= scope:puppet_or_actor.liege
    • or

      root.liege ?= scope:recipient

Literalist Debate is a religious character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 3 more. The character you target needs: Their faith is the same as that of puppet or actor, Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 3 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (2)
What are the requirements for Literalist Debate in CK3?
You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity, Is not at war with the target and You have not taken part in a debate recently. The character you target: Their faith is the same as that of puppet or actor, Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity and Does not have a Strong Hook on you. (patch 1.20.1.2)
Will the AI accept Literalist Debate?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • You are you

    Then

    • Every virtuous trait gives additional chance to win the debate, while every sinful trait increases the chance to lose, regardless of learning You can only debate once every 2 years

    Otherwise

    • Every virtuous trait gives additional chance to win the debate, while every sinful trait increases the chance to lose, regardless of learning … can only debate once every 2 years
  • Stress and fulfillment impact: by trait: Cynical +20
  • If

    • You are you

    Then

    • If you win, you gain Piety from …

    Otherwise

    • If … wins, … gains Piety from …
  • The character you target:
    • If

      • You are you

      Then

      • If … wins, … takes Piety from you!

      Otherwise

      • If … wins, … takes Piety from …!
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Events it fires: religious_interaction.2400

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_shown = scope:puppet_or_actor != scope:recipient
scope:puppet_or_actor.rite ?= {
	rite_has_parameter = literalist_debate_enabled
}
scope:recipient = {
	is_playable_character = yes
	OR = {
		liege ?= scope:puppet_or_actor
		liege ?= scope:puppet_or_actor.liege
		scope:puppet_or_actor.liege ?= scope:recipient
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (33 lines of game script)
scope:puppet_or_actor = {
	is_available_adult = yes
	NOT = {
		is_at_war_with = scope:recipient
	}
}
scope:recipient = {
	faith = scope:puppet_or_actor.faith
	is_available_adult = yes
	NOT = {
		has_strong_hook = scope:puppet_or_actor
	}
}
custom_description = {
	text = literalist_debate_interaction_has_been_debated
	object = scope:recipient
	scope:recipient = {
		NOT = {
			has_character_modifier = used_literalist_debate_modifier
		}
		NOT = {
			has_character_modifier = literally_debated_modifier
		}
	}
}
custom_description = {
	text = literalist_debate_timing
	scope:puppet_or_actor = {
		NOT = {
			has_character_modifier = used_literalist_debate_modifier
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (58 lines of game script)
on_accept = hidden_effect = {
	scope:puppet_or_actor = {
		add_character_modifier = {
			modifier = used_literalist_debate_modifier
			years = 2
		}
	}
	scope:recipient = {
		trigger_event = {
			id = religious_interaction.2400
		}
		add_character_modifier = {
			modifier = literally_debated_modifier
			years = 10
		}
	}
}
if = {
	limit = {
		scope:actor = scope:puppet_or_actor
	}
	custom_tooltip = literalist_debate_interaction.tt_modifiers
}
else = {
	custom_tooltip = literalist_debate_interaction.tt_modifiers_puppeteer
}
scope:puppet_or_actor = {
	stress_and_fulfillment_impact = {
		cynical = minor_stress_impact_gain
	}
	if = {
		limit = {
			scope:actor = scope:puppet_or_actor
		}
		custom_tooltip = literalist_debate_interaction.tt_winnings_actor
	}
	else = {
		custom_tooltip = literalist_debate_interaction.tt_winnings_actor_puppeteer
	}
}
scope:recipient = {
	if = {
		limit = {
			scope:actor = scope:puppet_or_actor
		}
		custom_tooltip = literalist_debate_interaction.tt_winnings_recipient
	}
	else = {
		custom_tooltip = literalist_debate_interaction.tt_winnings_recipient_puppeteer
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = medium_unity_loss
	DESC = clan_unity_literalist_debate.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
In the menu
under More…
ID
literalist_debate_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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