Interaction · Friendly actions
Learn Language (Scheme)
Attempt to learn the recipient's … Language, improving the attitude of all who speak that Language towards you.
What you need
You
To send it
can_start_scheme = { type = learn_language target_character = scope:recipient }
To see it in the menu
- If played by the AI:
primary_title.tier >= tier_countyNone of these
- Has the Trait: Paranoid
- Has the Trait: Lazy
- Your primary title:
is_mercenary_company = yes
- Any scheme:
One of these
scheme_type = befriendor
scheme_type = swayor
scheme_type = seduceor
scheme_type = courtingor
scheme_type = elopeor
scheme_type = learn_languageor
scheme_type = teach_governoror
scheme_type = study_faith
None of these
- Your culture:
has_same_culture_language = scope:recipient.culture
- Your culture:
Learn Language (Scheme) is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_scheme_interactions.txt.
Quick answers (1)
- Will the AI accept Learn Language (Scheme)?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Start the Learn Language scheme against the target
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (22 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
primary_title.tier >= tier_county
NOR = {
has_trait = paranoid
has_trait = lazy
primary_title ?= {
is_mercenary_company = yes
}
scheme_generic_ai_blocker_trigger = yes
}
}
is_shown = scope:puppet_or_actor ?= {
NOT = {
culture = {
has_same_culture_language = scope:recipient.culture
}
}
}
scope:puppet_or_actor != scope:recipientAs written in game/common/character_interactions/00_scheme_interactions.txt.
Can be sent when (is_valid…) (17 lines of game script)
scope:puppet_or_actor = {
can_start_scheme = {
type = learn_language
target_character = scope:recipient
}
}
trigger_if = {
limit = {
scope:puppet_or_actor = {
has_government = landless_adventurer_government
}
}
ep3_laamp_diplo_range_trigger = {
TARGET = scope:recipient
LAAMP = scope:puppet_or_actor
}
}As written in game/common/character_interactions/00_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_accept = scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = learn_language_interaction_notification
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
begin_scheme_basic_effect = {
SCHEME_TYPE = learn_language
TARGET_TYPE = target_character
TARGET_SCOPE = scope:recipient
}
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = learn_language_interaction_notification_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}As written in game/common/character_interactions/00_scheme_interactions.txt.
- Category
- Friendly actions
- Starts the scheme
- Learn Language
- In the menu
- main list
- ID
learn_language_interaction
Source: game/common/character_interactions/00_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).