CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Learn Language (Scheme)

No costAccepted automatically

Attempt to learn the recipient's … Language, improving the attitude of all who speak that Language towards you.

What you need

You

To send it

  • can_start_scheme = { type = learn_language target_character = scope:recipient }
  • If

    Then

To see it in the menu

  • If played by the AI:
    • primary_title.tier >= tier_county
    • None of these

      • Has the Trait: Paranoid
      • Has the Trait: Lazy
      • Your primary title:
        • is_mercenary_company = yes
      • Any scheme:
        • One of these

          • scheme_type = befriend
          • or

            scheme_type = sway
          • or

            scheme_type = seduce
          • or

            scheme_type = courting
          • or

            scheme_type = elope
          • or

            scheme_type = learn_language
          • or

            scheme_type = teach_governor
          • or

            scheme_type = study_faith
  • None of these

    • Your culture:
      • has_same_culture_language = scope:recipient.culture

Learn Language (Scheme) is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_scheme_interactions.txt.

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Quick answers (1)
Will the AI accept Learn Language (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Start the Learn Language scheme against the target

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (22 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	primary_title.tier >= tier_county
	NOR = {
		has_trait = paranoid
		has_trait = lazy
		primary_title ?= {
			is_mercenary_company = yes
		}
		scheme_generic_ai_blocker_trigger = yes
	}
}
is_shown = scope:puppet_or_actor ?= {
	NOT = {
		culture = {
			has_same_culture_language = scope:recipient.culture
		}
	}
}
scope:puppet_or_actor != scope:recipient

As written in game/common/character_interactions/00_scheme_interactions.txt.

Can be sent when (is_valid…) (17 lines of game script)
scope:puppet_or_actor = {
	can_start_scheme = {
		type = learn_language
		target_character = scope:recipient
	}
}
trigger_if = {
	limit = {
		scope:puppet_or_actor = {
			has_government = landless_adventurer_government
		}
	}
	ep3_laamp_diplo_range_trigger = {
		TARGET = scope:recipient
		LAAMP = scope:puppet_or_actor
	}
}

As written in game/common/character_interactions/00_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_accept = scope:puppet_or_actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = learn_language_interaction_notification
		left_icon = scope:puppet_or_actor
		right_icon = scope:recipient
		begin_scheme_basic_effect = {
			SCHEME_TYPE = learn_language
			TARGET_TYPE = target_character
			TARGET_SCOPE = scope:recipient
		}
	}
}
if = {
	limit = {
		scope:is_puppet_action ?= yes
		scope:actor != scope:recipient
	}
	scope:actor = {
		send_interface_toast = {
			type = event_toast_effect_neutral
			title = learn_language_interaction_notification_puppeteer
			left_icon = scope:puppet_or_actor
			right_icon = scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_scheme_interactions.txt.

Category
Friendly actions
Starts the scheme
Learn Language
In the menu
main list
ID
learn_language_interaction

Source: game/common/character_interactions/00_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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