CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Incite Holy War

from 50PietyBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

What you need

You

To send it

  • If

    • The target: Title tier at least Kingdom

    Then

    • If

      • top_participant_group:the_christian_church:
        • has_participant_group_parameter = the_christian_church_incite_holy_war_interaction

      Then

      Otherwise

    Else if

    • The target: Title tier at least Duchy

    Then

    • If

      • top_participant_group:the_christian_church:
        • has_participant_group_parameter = the_christian_church_incite_holy_war_interaction

      Then

      Otherwise

    Otherwise

    • If

      • top_participant_group:the_christian_church:
        • has_participant_group_parameter = the_christian_church_incite_holy_war_interaction

      Then

      • Piety level at least 1

      Otherwise

      • Piety level at least 2
  • … must border (by land or sea) a ⟨faith⟩ Ruler of appreciable strength, who is not blocked from declaring Holy War by any of these factors: A Tenet · A Situation · Insufficient Faith Hostility · Being in Debt · Being Incapable · Being Nomadic · Being Celestial · Having an Alliance or Truce with … · Being a Tributary or Puppet of … · Being under a Liege that is already at War with …
  • ⟨faith⟩ does not consider ⟨faith⟩ to be Hostile or Evil
  • In some cases (on a condition the game doesn't show) › You:
    • piety >= pam_ecclesiastic_incite_holy_war_cost_value
  • The target:
    • Title tier at most Kingdom
    • Title tier at least County
    • is_landless_type_title = no
    • … must contain De Jure land held by … or … Vassals
    • … must border or include … Realm
  • Also needed: available (an adult, not imprisoned, not incapable)

To see it in the menu

  • If played by the AI:
    • You have 750 Piety
    • Piety level at least 3
    • One of these

    • Is at not War
    • Your religion is Christianity
  • Is a ruler
  • One of these

  • Your faith:
  • Not all of these

    • Has “struggle conciliation ending” (a variable the game's script sets)
    • Any in global list:
  • The target is not you
  • If

    • The attacker › Any character struggle:
      • involvement = involved
      • is_struggle_type = iberian_struggle
    • The defender › Any character struggle:
      • involvement = involved
      • is_struggle_type = iberian_struggle

    Then

    • If

      a check the game hides

      Then

      • scope:target.tier = tier_county
      • The target › Any county struggle:
        • NOT = { has_struggle_phase_parameter = holy_wars_in_region_cannot_be_declared }

      Otherwise

      • The target › Any in de facto hierarchy:
        • Title tier exactly County
        • Any county struggle:
          • NOT = { has_struggle_phase_parameter = holy_wars_in_region_cannot_be_declared }

The character you target

  • Is landed
  • Is an Independent Ruler
  • Their faith is not the same as that of puppet or actor
  • Not all of these

    • Has “struggle conciliation ending” (a variable the game's script sets)
    • Any in global list:

Which title you can pick

  • The target:
    • Title tier at most Kingdom
    • Title tier at least County
    • is_landless_type_title = no
    • Any in de jure hierarchy:
      • Title tier exactly County
      • Their holder: Is the target or the target’s liege
    • If

      a check the game hides

      Then

      • Any in de jure hierarchy:
        • Title tier exactly County
        • Their holder: Is the target or the target’s liege
        • One of these

          • holder.top_liege = scope:secondary_recipient.top_liege
          • or

            Any title to title neighboring and across water county:
            • holder.top_liege = scope:secondary_recipient.top_liege
    • If title tier at least Kingdom: Your Level of Devotion must be paragon of virtue or higher to target Kingdoms
    • If title tier at least Duchy: Your Level of Devotion must be devoted servant or higher to target Duchies
    • If

      • You: Is at war with the target

      Then

Incite Holy War is a diplomatic character interaction in Crusader Kings III. You need: Is available (an adult, not imprisoned, not incapable) and ⟨faith⟩ does not consider ⟨faith⟩ to be Hostile or Evil. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Inspire Their Realm (+50), Warriors' Vestry Ecclesiastical Estate Building (+5), Warriors' Vestry Ecclesiastical Estate Building (+10) and 44 more. It costs Piety (from 50). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Incite Holy War in CK3?
You: Is available (an adult, not imprisoned, not incapable) and ⟨faith⟩ does not consider ⟨faith⟩ to be Hostile or Evil. (patch 1.20.1.2)
How do I get the AI to accept Incite Holy War?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Inspire Their Realm +50, Warriors' Vestry Ecclesiastical Estate Building +5, Warriors' Vestry Ecclesiastical Estate Building +10, Warriors' Vestry Ecclesiastical Estate Building +15, Reliquary Vault Ecclesiastical Estate Building +5, Reliquary Vault Ecclesiastical Estate Building +10, Reliquary Vault Ecclesiastical Estate Building +15, Chivalric Dominance +15, Muster the Faithful, Weak Hook used +100, Bolster War Chest +25, Bolster War Chest +50, Bolster War Chest +75, Bolster War Chest +100, The target is a Kingdom +25, The target's Tier +25, The target's Tier, I am a Faithful Blade +25, Join in the War!, The other character's strength compared to the recipient, The other character's strength compared to the recipient, Your Level of Devotion, … forbids Holy War -200, … upholds the Peace of God -100, The other character has a Personal Tenet that forbids offensive Wars -100, The other character is far away -50, The other character likes the recipient -50, The other character has good relations with the recipient -100, The other character loathes the recipient +30, You belong to different Rites -25, The recipient's compatibility with … +25, The other character's compatibility with … -25, The other character's Rite prohibits a … Tenet -100, The other character's Rite prohibits a permitted … Tenet -40, The other character's courage, The other character's interest in violence, The other character's zeal, No land border with the target -50, The recipient is at war +40, The target is nomadic wilderness, The target is nomadic wilderness -75, The recipient is a dangerous nomad -25, The recipient is a Conqueror -50, The recipient is the Greatest of Khans -100, Allied +50, You are the other character's Liege +25, You belong to the other character's House +15, You are the other character's close family member +20, You belong to the other character's Dynasty +10, You are the other character's House Head +30, You are the other character's Dynasty Head +15, You … one or more exceptionally pious Traits +30, You … one or more pious Traits +10, You … the recipient's friend +25, You … the recipient's best friend +50, Intimidated by you, Terrified of you, Intimidated by the recipient -50 and Terrified of the recipient -150.
How much does Incite Holy War cost?
Piety (from 50) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • One of these

    • The character you target: Is played by a person
    • or

      All of these

      • exists = scope:secondary_recipient
      • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-25
Inspire Their Realm
when
  • The option “inspire realm” is chosen
+50
Warriors' Vestry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_vestry_1
+5
Warriors' Vestry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_vestry_2
+10
Warriors' Vestry Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_vestry_3
+15
Reliquary Vault Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_reliquary_1
+5
Reliquary Vault Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_reliquary_2
+10
Reliquary Vault Ecclesiastical Estate Building
when
  • Your domicile:
    • has_domicile_parameter = estate_incite_war_reliquary_3
+15
Chivalric Dominance
when
+15
Muster the Faithful
when
  • The option “rally crusaders” is chosen
varies
Weak Hook used
when
  • The option “use hook” is chosen
  • Does not have a Strong Hook on the other character
+100
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value < scope:secondary_recipient.minor_gold_value
+25
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value < scope:secondary_recipient.major_gold_value
  • root.major_gold_value >= scope:secondary_recipient.minor_gold_value
+50
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value >= scope:secondary_recipient.major_gold_value
  • root.major_gold_value < scope:secondary_recipient.monumental_gold_value
+75
Bolster War Chest
when
  • The option “fund war” is chosen
  • root.major_gold_value >= scope:secondary_recipient.monumental_gold_value
+100
The target is a Kingdom
when
  • The target:
    • Title tier at least Kingdom
    • De jure county (at least 5) › Their holder: Is the target or the target’s liege
  • scope:secondary_recipient.highest_held_title_tier >= tier_duchy
+25
The target's Tier
when
  • The target:
    • Title tier exactly Duchy
    • De jure county (at least 2) › Their holder: Is the target or the target’s liege
  • scope:secondary_recipient.highest_held_title_tier = tier_county
+25
The target's Tier
when
  • The target: Title tier exactly County
  • scope:secondary_recipient.highest_held_title_tier >= tier_duchy
varies
I am a Faithful Blade
when
+25
Join in the War!
when
  • The option “join war” is chosen
varies
The other character's strength compared to the recipient
when
  • scope:secondary_recipient.current_military_strength >= scope:recipient.fifty_percent_more_of_current_military_strength
varies
The other character's strength compared to the recipient
when
  • scope:recipient.current_military_strength > scope:secondary_recipient.current_military_strength
varies
Your Level of Devotion
when
  • root.piety_level > 0
your piety level × 10
… forbids Holy War
when
  • The other character’s rite: The rite has Cannot declare Holy Wars or Raid
-200
… upholds the Peace of God
when
  • The other character’s rite:
    • has_tenet_status = { tenet = tenet_peace_of_god status = core }
-100
The other character has a Personal Tenet that forbids offensive Wars
when
  • The other character › Any personal tenet:
    • One of these

      • this = tenet:tenet_pacifism
      • or

        this = tenet:tenet_dharmic_pacifism
-100
The other character is far away
when
  • scope:secondary_recipient.capital_province.squared_distance(scope:recipient.capital_province) >= squared_distance_huge
-50
The other character’s opinion of you × 0.5varies
The other character likes the recipient
when
  • The other character: Opinion of recipient at least 25
-50
The other character has good relations with the recipient
when
  • The other character:
    • One of these

      • One of these

        • Has the target as potential lover
        • or

          Has the target as crush
        • or

          Has the target as potential friend
        • or

          Has the target as guardian
        • or

          Has the target as ward
        • or

          Has the target as elder
        • or

          Has the target as disciple
      • or

        One of these

        • Has the target as lover
        • or

          Has the target as friend
-100
The other character loathes the recipient
when
  • The other character:
    • One of these

      • One of these

        • One of these

          • Has the target as potential rival
          • or

            Has the target as victim
          • or

            Has the target as bully
        • or

          Has the target as rival
      • or

        Opinion of recipient at most -95
+30
You belong to different Rites
when
  • Is not of the same rite as the other character
-25
The recipient's compatibility with …
when
  • Is not of the same rite as the other character
  • The other character:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The other character's compatibility with …
when
  • Is not of the same rite as the other character
  • The other character:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The other character's Rite prohibits a … Tenet
when
  • Is not of the same rite as the other character
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The other character’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The other character's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the other character
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The other character’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
The other character's courage
when
  • The other character:
    • One of these

      • Ai boldness more than 0
      • or

        Ai boldness less than 0
the other character’s ai boldness × 0.5
The other character's interest in violence
when
  • The other character:
    • ai_compassion != 0
the other character’s ai compassion × -0.25
The other character's zeal
when
  • The other character:
    • ai_zeal != 0
scope:secondary_recipient.ai_zeal
No land border with the target
when
  • The other character:
    • None of these

      • Any sub realm county › Any neighboring county:
        • Any this title or de jure above: Is the target
        • Their holder:
          • One of these

            • Is the target or the target’s liege
            • or

              Is the other character or the other character’s liege
-50
The recipient is at war
when
  • The character you target: Is at War
+40
The target is nomadic wilderness
when
  • scope:target.tier > tier_county
  • The target › Any de jure county:
    • Their holder: Is the target or the target’s liege
    • Any county province:
      • This is the County Capital
      • One of these

        • has_holding_type = nomad_holding
        • or

          has_holding_type = herder_holding
  • The other character:
varies
The target is nomadic wilderness
when
  • scope:target.tier = tier_county
  • The target › Any county province:
    • This is the County Capital
    • One of these

      • has_holding_type = nomad_holding
      • or

        has_holding_type = herder_holding
  • The other character:
-75
The recipient is a dangerous nomad
when
  • The character you target: Government is Nomadic
-25
The recipient is a Conqueror
when
-50
The recipient is the Greatest of Khans
when
-100
Allied
when
  • Is allied to the other character
+50
You are the other character's Liege
when
  • The other character: Is a vassal (or below) of you
+25
You belong to the other character's House
when
  • The other character: Is family of you
+15
You are the other character's close family member
when
  • The other character: Is close family of you
+20
You belong to the other character's Dynasty
when
  • Is not of the same house as you
  • scope:secondary_recipient.dynasty ?= scope:puppet_or_actor.dynasty
+10
You are the other character's House Head
when
  • house.house_head ?= scope:puppet_or_actor
+30
You are the other character's Dynasty Head
when
  • NOT = { house.house_head ?= scope:puppet_or_actor }
  • scope:secondary_recipient.dynasty.dynast ?= scope:puppet_or_actor
+15
You … one or more exceptionally pious Traits
when
+30
You … one or more pious Traits
when
+10
You … the recipient's friend
when
  • The other character: Has you as friend
+25
You … the recipient's best friend
when
  • The other character: Has you as best friend
+50
Intimidated by you
when
  • The other character:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 1 }
varies
Terrified of you
when
  • The other character:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 2 }
varies
Intimidated by the recipient
when
  • The other character:
    • has_dread_level_towards = { target = scope:recipient level = 1 }
-50
Terrified of the recipient
when
  • The other character:
    • has_dread_level_towards = { target = scope:recipient level >= 2 }
-150
Acceptance (ai_accept) (217 lines of game script)
base = -25
modifier = {
	scope:inspire_realm = yes
	add = 50
	desc = INSPIRE_REALM_INTERACTION_OPTION_REASON
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_1
	desc = ESTATE_WARRIORS_VESTRY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_vestry_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_2
	desc = ESTATE_WARRIORS_VESTRY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_vestry_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_minor_value_3
	desc = ESTATE_WARRIORS_VESTRY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_vestry_3
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_1
	desc = ESTATE_RELIQUARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_reliquary_1
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_2
	desc = ESTATE_RELIQUARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_reliquary_2
		}
	}
}
modifier = {
	add = ecclesiastical_domicile_acceptance_micro_value_3
	desc = ESTATE_RELIQUARY_REASON
	scope:puppet_or_actor ?= {
		domicile ?= {
			has_domicile_parameter = estate_incite_war_reliquary_3
		}
	}
}
modifier = {
	add = 15
	desc = CHIVALRIC_DOMINANCE_REASON
	scope:puppet_or_actor ?= {
		has_perk = chivalric_dominance_perk
	}
}
modifier = {
	scope:rally_crusaders = yes
	add = {
		value = 25
		if = {
			limit = {
				scope:secondary_recipient ?= {
					highest_held_title_tier < scope:puppet_or_actor.highest_held_title_tier
					current_military_strength < scope:puppet_or_actor.current_military_strength
				}
			}
			add = 25
		}
	}
	desc = RALLY_CRUSADERS_INTERACTION_OPTION_REASON
}
modifier = {
	scope:use_hook = yes
	add = 100
	exists = scope:secondary_recipient
	scope:actor = {
		NOT = {
			has_strong_hook = scope:secondary_recipient
		}
	}
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = {
		value = 25
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.minor_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 50
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.major_gold_value
	scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.minor_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 75
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.major_gold_value
	scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.monumental_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 100
	}
	exists = scope:secondary_recipient
	scope:fund_war = yes
	scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.monumental_gold_value
	desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:target ?= {
		tier >= tier_kingdom
		any_de_jure_county = {
			count >= 5
			holder = {
				target_is_same_character_or_above = scope:recipient
			}
		}
	}
	scope:secondary_recipient.highest_held_title_tier >= tier_duchy
	add = 25
	desc = KINGDOM_TIER_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:target ?= {
		tier = tier_duchy
		any_de_jure_county = {
			count >= 2
			holder = {
				target_is_same_character_or_above = scope:recipient
			}
		}
	}
	scope:secondary_recipient.highest_held_title_tier = tier_county
	add = 25
	desc = TARGET_TIER_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:target ?= {
		tier = tier_county
	}
	scope:secondary_recipient.highest_held_title_tier >= tier_duchy
	add = {
		value = -25
		multiply = {
			value = scope:secondary_recipient.highest_held_title_tier
			subtract = 2
		}
	}
	desc = TARGET_TIER_REASON
}
modifier = {
	add = 25
	scope:secondary_recipient ?= {
		has_trait = holy_warrior
	}
	desc = ai_acceptance_trait_holy_warrior
}
modifier = {
	exists = scope:secondary_recipient
	scope:join_war ?= yes
	add = {
		value = scope:actor.current_military_strength
		divide = {
			value = scope:secondary_recipient.current_military_strength
			min = 1
		}
		multiply = 100
		round = yes
		max = 250
	}
	desc = CLERIC_JOIN_HOLY_WAR_REASON
}
modifier = {
	exists = scope:secondary_recipient
	scope:secondary_recipient.current_military_strength >= scope:recipient.fifty_percent_more_of_current_military_strength
	add = {
		value = scope:secondary_recipient.current_military_strength
		divide = {
			value = scope:recipient.current_military_strength
			min = 1
		}
		multiply = 15
		round = yes
		max = 75
	}
	desc = SPONSORED_HOLY_WAR_RELATIVE_STRENGTH_REASON
}
modifier = {
	exists = sco
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You › If ecclesiastic incite holy war cost more than 0:
    • add_piety = { … }
  • If

    Then

  • You:
    • If

      • top_participant_group:the_christian_church:
        • has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
      • Does not have the Trait: Forgiving
      • Does not have the Trait: Compassionate

      Then

      • change_spiritual_fulfillment = { … }
  • The other character:
    • add_piety = { … }
    • If

      • You › top_participant_group:the_christian_church:
        • has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
      • Does not have the Trait: Forgiving
      • Does not have the Trait: Compassionate

      Then

      • change_spiritual_fulfillment = { … }
  • The character you target:
    • If

      • NOT = { root ?= scope:secondary_recipient }

      Then

  • If

    • root ?= scope:secondary_recipient

    Then

    • … attack … in a Holy War for …
    • The character you target: Opinion: Declared War

    Otherwise

    • The character you target: Is attacked by … in a Holy War for …
  • You:
    • If … wins the War, you gain …
    • If

      • The option “fund war” is chosen

      Then

      • pay_treasury_or_gold = { target = scope:secondary_recipient value = scope:puppet_or_actor.major_gold_value }
    • If

      • The option “join war” is chosen

      Then

    • If

      • The option “use hook” is chosen
      • Has a usable Hook on the other character

      Then

      • Use a Hook on the other character
    • If

      • The option “rally crusaders” is chosen

      Then

    • If

      • The option “inspire realm” is chosen

      Then

    • If

      • Any held title:
        • Is a Clerical Title
        • Any county in clerical region:
          • If

            • The target: Title tier exactly County

            Then

            • Any neighboring county:
            • The target › Their duchy › Every de jure county:
              • One of these

                • Is the target
                • or

                  None of these

                  • Their holder: … (more in the script below)
          • … (more in the script below)
  • … (more in the script below)

Options when sending

  • Use a Hook
  • Join in the War!
  • Bolster War Chest
  • Muster the Faithful
  • Inspire Their Realm

Events it fires: pam_interactions_events.0072, pam_interactions_events.0070, pam_interactions_events.0071

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (46 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= 750
	piety_level >= 3
	OR = {
		government_has_flag = government_is_ecclesiastical
		this = faith.religious_head
	}
	is_at_war = no
	religion ?= religion:christianity_religion
}
is_shown = scope:puppet_or_actor ?= {
	actor_incite_holy_war_shown_trigger = yes
	save_temporary_scope_as = attacker
}
are_holy_wars_disabled_by_struggle_conciliation_trigger = no
has_pam_dlc_trigger = yes
scope:recipient = {
	is_landed = yes
	top_liege ?= this
	NOT = {
		faith = scope:puppet_or_actor.faith
	}
	save_temporary_scope_as = defender
	are_holy_wars_disabled_by_struggle_conciliation_trigger = no
}
scope:recipient != scope:puppet_or_actor
trigger_if = {
	limit = {
		scope:attacker ?= {
			any_character_struggle = {
				involvement = involved
				is_struggle_type = iberian_struggle
			}
		}
		scope:defender ?= {
			any_character_struggle = {
				involvement = involved
				is_struggle_type = iberian_struggle
			}
		}
	}
	are_holy_wars_disabled_in_struggle_phase_trigger = yes
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (99 lines of game script)
scope:puppet_or_actor = {
	is_available_quick = {
		adult = yes
		alive = yes
		imprisoned = no
		incapable = no
	}
	trigger_if = {
		limit = {
			scope:target ?= {
				tier >= tier_kingdom
			}
		}
		trigger_if = {
			limit = {
				top_participant_group:the_christian_church ?= {
					has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
				}
			}
			custom_tooltip = {
				text = piety_too_low_target_kingdom_special_tt
				piety_level >= 3
			}
		}
		trigger_else = {
			custom_tooltip = {
				text = piety_too_low_target_kingdom_tt
				piety_level >= 4
			}
		}
	}
	trigger_else_if = {
		limit = {
			scope:target ?= {
				tier >= tier_duchy
			}
		}
		trigger_if = {
			limit = {
				top_participant_group:the_christian_church ?= {
					has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
				}
			}
			custom_tooltip = {
				text = piety_too_low_target_duchy_special_tt
				piety_level >= 2
			}
		}
		trigger_else = {
			custom_tooltip = {
				text = piety_too_low_target_duchy_tt
				piety_level >= 3
			}
		}
	}
	trigger_else = {
		trigger_if = {
			limit = {
				top_participant_group:the_christian_church ?= {
					has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
				}
			}
			piety_level >= 1
		}
		trigger_else = {
			piety_level >= 2
		}
	}
	custom_tooltip = {
		text = no_valid_sponsored_holy_war_attacker_tt
		faith = {
			any_faith_ruler = {
				valid_holy_war_incited_attacker_trigger = {
					RECIPIENT = scope:recipient
				}
			}
		}
	}
	custom_tooltip = {
		text = religious_war_hostility_tt
		faith = {
			faith_hostility_level = {
				target = scope:recipient.faith
				value >= religious_cb_enabled_hostility_level
			}
		}
	}
}
scope:recipient = {
	is_alive = yes
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_ecclesiastic_incite_holy_war_cost_value
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (30 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		if = {
			limit = {
				pam_ecclesiastic_incite_holy_war_cost_value > 0
			}
			add_piety = {
				value = {
					add = pam_ecclesiastic_incite_holy_war_cost_value
					max = piety
					multiply = -1
				}
			}
		}
	}
}
if = {
	limit = {
		scope:puppet_or_actor ?= {
			has_perk = chivalric_dominance_perk
		}
	}
	scope:puppet_or_actor = {
		add_prestige = medium_prestige_value
	}
}
ecclesiastic_incite_holy_war_interaction_effect = yes

As written in game/common/character_interactions/pam_interactions.txt.

Category
Diplomatic actions
Cost: Piety
from 50
Again on the same character
after 5 years
DLC
By God Alone
In the menu
main list
ID
ecclesiastic_incite_holy_war_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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