Interaction · Diplomatic actions
Incite Holy War
What you need
You
To send it
If
- The target: Title tier at least Kingdom
Then
If
top_participant_group:the_christian_church:has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
Then
- Your Level of Devotion must be devoted servant or higher to target Kingdoms
Otherwise
- Your Level of Devotion must be paragon of virtue or higher to target Kingdoms
Else if
- The target: Title tier at least Duchy
Then
If
top_participant_group:the_christian_church:has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
Then
- Your Level of Devotion must be faithful or higher to target Duchies
Otherwise
- Your Level of Devotion must be devoted servant or higher to target Duchies
Otherwise
If
top_participant_group:the_christian_church:has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
Then
- Piety level at least 1
Otherwise
- Piety level at least 2
- … must border (by land or sea) a ⟨faith⟩ Ruler of appreciable strength, who is not blocked from declaring Holy War by any of these factors: A Tenet · A Situation · Insufficient Faith Hostility · Being in Debt · Being Incapable · Being Nomadic · Being Celestial · Having an Alliance or Truce with … · Being a Tributary or Puppet of … · Being under a Liege that is already at War with …
- ⟨faith⟩ does not consider ⟨faith⟩ to be Hostile or Evil
- In some cases (on a condition the game doesn't show) › You:
piety >= pam_ecclesiastic_incite_holy_war_cost_value
- The target:
Also needed: available (an adult, not imprisoned, not incapable)
To see it in the menu
- If played by the AI:
- You have 750 Piety
- Piety level at least 3
One of these
- Your Government is Ecclesiastical
or
this = faith.religious_head
- Is at not War
- Your religion is Christianity
- Is a ruler
One of these
- Your Government is Ecclesiastical
or
this = religious_head_or_challenger
- Your faith:
- Does not have a Doctrine or Tenet with Cannot declare Holy Wars or Raid
- Does not have a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Not all of these
- Has “struggle conciliation ending” (a variable the game's script sets)
- Any in global list:
- The target is not you
If
- The attacker › Any character struggle:
involvement = involvedis_struggle_type = iberian_struggle
- The defender › Any character struggle:
involvement = involvedis_struggle_type = iberian_struggle
Then
If
a check the game hides
Then
scope:target.tier = tier_county- The target › Any county struggle:
NOT = { has_struggle_phase_parameter = holy_wars_in_region_cannot_be_declared }
Otherwise
- The target › Any in de facto hierarchy:
- Title tier exactly County
- Any county struggle:
NOT = { has_struggle_phase_parameter = holy_wars_in_region_cannot_be_declared }
- The attacker › Any character struggle:
The character you target
- Is landed
- Is an Independent Ruler
- Their faith is not the same as that of puppet or actor
Not all of these
- Has “struggle conciliation ending” (a variable the game's script sets)
- Any in global list:
Which title you can pick
- The target:
- Title tier at most Kingdom
- Title tier at least County
is_landless_type_title = no- Any in de jure hierarchy:
- Title tier exactly County
- Their holder: Is the target or the target’s liege
If
a check the game hides
Then
- Any in de jure hierarchy:
- Title tier exactly County
- Their holder: Is the target or the target’s liege
One of these
holder.top_liege = scope:secondary_recipient.top_liegeor
Any title to title neighboring and across water county:holder.top_liege = scope:secondary_recipient.top_liege
- Any in de jure hierarchy:
- If title tier at least Kingdom: Your Level of Devotion must be paragon of virtue or higher to target Kingdoms
- If title tier at least Duchy: Your Level of Devotion must be devoted servant or higher to target Duchies
Incite Holy War is a diplomatic character interaction in Crusader Kings III. You need: Is available (an adult, not imprisoned, not incapable) and ⟨faith⟩ does not consider ⟨faith⟩ to be Hostile or Evil. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Inspire Their Realm (+50), Warriors' Vestry Ecclesiastical Estate Building (+5), Warriors' Vestry Ecclesiastical Estate Building (+10) and 44 more. It costs Piety (from 50). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Incite Holy War in CK3?
- You: Is available (an adult, not imprisoned, not incapable) and ⟨faith⟩ does not consider ⟨faith⟩ to be Hostile or Evil. (patch 1.20.1.2)
- How do I get the AI to accept Incite Holy War?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Inspire Their Realm +50, Warriors' Vestry Ecclesiastical Estate Building +5, Warriors' Vestry Ecclesiastical Estate Building +10, Warriors' Vestry Ecclesiastical Estate Building +15, Reliquary Vault Ecclesiastical Estate Building +5, Reliquary Vault Ecclesiastical Estate Building +10, Reliquary Vault Ecclesiastical Estate Building +15, Chivalric Dominance +15, Muster the Faithful, Weak Hook used +100, Bolster War Chest +25, Bolster War Chest +50, Bolster War Chest +75, Bolster War Chest +100, The target is a Kingdom +25, The target's Tier +25, The target's Tier, I am a Faithful Blade +25, Join in the War!, The other character's strength compared to the recipient, The other character's strength compared to the recipient, Your Level of Devotion, … forbids Holy War -200, … upholds the Peace of God -100, The other character has a Personal Tenet that forbids offensive Wars -100, The other character is far away -50, The other character likes the recipient -50, The other character has good relations with the recipient -100, The other character loathes the recipient +30, You belong to different Rites -25, The recipient's compatibility with … +25, The other character's compatibility with … -25, The other character's Rite prohibits a … Tenet -100, The other character's Rite prohibits a permitted … Tenet -40, The other character's courage, The other character's interest in violence, The other character's zeal, No land border with the target -50, The recipient is at war +40, The target is nomadic wilderness, The target is nomadic wilderness -75, The recipient is a dangerous nomad -25, The recipient is a Conqueror -50, The recipient is the Greatest of Khans -100, Allied +50, You are the other character's Liege +25, You belong to the other character's House +15, You are the other character's close family member +20, You belong to the other character's Dynasty +10, You are the other character's House Head +30, You are the other character's Dynasty Head +15, You … one or more exceptionally pious Traits +30, You … one or more pious Traits +10, You … the recipient's friend +25, You … the recipient's best friend +50, Intimidated by you, Terrified of you, Intimidated by the recipient -50 and Terrified of the recipient -150.
- How much does Incite Holy War cost?
- Piety (from 50) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
One of these
- The character you target: Is played by a person
or
All of these
exists = scope:secondary_recipient- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -25 |
Inspire Their Realmwhen
| +50 |
Warriors' Vestry Ecclesiastical Estate Buildingwhen
| +5 |
Warriors' Vestry Ecclesiastical Estate Buildingwhen
| +10 |
Warriors' Vestry Ecclesiastical Estate Buildingwhen
| +15 |
Reliquary Vault Ecclesiastical Estate Buildingwhen
| +5 |
Reliquary Vault Ecclesiastical Estate Buildingwhen
| +10 |
Reliquary Vault Ecclesiastical Estate Buildingwhen
| +15 |
Chivalric Dominancewhen
| +15 |
Muster the Faithfulwhen
| varies |
Weak Hook usedwhen
| +100 |
Bolster War Chestwhen
| +25 |
Bolster War Chestwhen
| +50 |
Bolster War Chestwhen
| +75 |
Bolster War Chestwhen
| +100 |
The target is a Kingdomwhen
| +25 |
The target's Tierwhen
| +25 |
The target's Tierwhen
| varies |
I am a Faithful Bladewhen
| +25 |
Join in the War!when
| varies |
The other character's strength compared to the recipientwhen
| varies |
The other character's strength compared to the recipientwhen
| varies |
Your Level of Devotionwhen
| your piety level × 10 |
| … forbids Holy War | -200 |
… upholds the Peace of Godwhen
| -100 |
The other character has a Personal Tenet that forbids offensive Warswhen
| -100 |
The other character is far awaywhen
| -50 |
| The other character’s opinion of you × 0.5 | varies |
The other character likes the recipientwhen
| -50 |
The other character has good relations with the recipientwhen
| -100 |
The other character loathes the recipientwhen
| +30 |
You belong to different Riteswhen
| -25 |
The recipient's compatibility with …when
| +25 |
The other character's compatibility with …when
| -25 |
The other character's Rite prohibits a … Tenetwhen
| -100 |
The other character's Rite prohibits a permitted … Tenetwhen
| -40 |
The other character's couragewhen
| the other character’s ai boldness × 0.5 |
The other character's interest in violencewhen
| the other character’s ai compassion × -0.25 |
The other character's zealwhen
| scope:secondary_recipient.ai_zeal |
No land border with the targetwhen
| -50 |
The recipient is at warwhen
| +40 |
The target is nomadic wildernesswhen
| varies |
The target is nomadic wildernesswhen
| -75 |
The recipient is a dangerous nomadwhen
| -25 |
| The recipient is a Conqueror | -50 |
The recipient is the Greatest of Khanswhen
| -100 |
Alliedwhen
| +50 |
You are the other character's Liegewhen
| +25 |
You belong to the other character's Housewhen
| +15 |
You are the other character's close family memberwhen
| +20 |
You belong to the other character's Dynastywhen
| +10 |
You are the other character's House Headwhen
| +30 |
You are the other character's Dynasty Headwhen
| +15 |
You … one or more exceptionally pious Traitswhen
| +30 |
You … one or more pious Traitswhen
| +10 |
You … the recipient's friendwhen
| +25 |
You … the recipient's best friendwhen
| +50 |
Intimidated by youwhen
| varies |
Terrified of youwhen
| varies |
Intimidated by the recipientwhen
| -50 |
Terrified of the recipientwhen
| -150 |
Acceptance (ai_accept) (217 lines of game script)
base = -25
modifier = {
scope:inspire_realm = yes
add = 50
desc = INSPIRE_REALM_INTERACTION_OPTION_REASON
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_1
desc = ESTATE_WARRIORS_VESTRY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_vestry_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_2
desc = ESTATE_WARRIORS_VESTRY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_vestry_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_minor_value_3
desc = ESTATE_WARRIORS_VESTRY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_vestry_3
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_1
desc = ESTATE_RELIQUARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_reliquary_1
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_2
desc = ESTATE_RELIQUARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_reliquary_2
}
}
}
modifier = {
add = ecclesiastical_domicile_acceptance_micro_value_3
desc = ESTATE_RELIQUARY_REASON
scope:puppet_or_actor ?= {
domicile ?= {
has_domicile_parameter = estate_incite_war_reliquary_3
}
}
}
modifier = {
add = 15
desc = CHIVALRIC_DOMINANCE_REASON
scope:puppet_or_actor ?= {
has_perk = chivalric_dominance_perk
}
}
modifier = {
scope:rally_crusaders = yes
add = {
value = 25
if = {
limit = {
scope:secondary_recipient ?= {
highest_held_title_tier < scope:puppet_or_actor.highest_held_title_tier
current_military_strength < scope:puppet_or_actor.current_military_strength
}
}
add = 25
}
}
desc = RALLY_CRUSADERS_INTERACTION_OPTION_REASON
}
modifier = {
scope:use_hook = yes
add = 100
exists = scope:secondary_recipient
scope:actor = {
NOT = {
has_strong_hook = scope:secondary_recipient
}
}
desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
add = {
value = 25
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.minor_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 50
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.major_gold_value
scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.minor_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 75
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.major_gold_value
scope:puppet_or_actor.major_gold_value < scope:secondary_recipient.monumental_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
add = {
value = 100
}
exists = scope:secondary_recipient
scope:fund_war = yes
scope:puppet_or_actor.major_gold_value >= scope:secondary_recipient.monumental_gold_value
desc = FUND_HOLY_WAR_INTERACTION_OPTION_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:target ?= {
tier >= tier_kingdom
any_de_jure_county = {
count >= 5
holder = {
target_is_same_character_or_above = scope:recipient
}
}
}
scope:secondary_recipient.highest_held_title_tier >= tier_duchy
add = 25
desc = KINGDOM_TIER_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:target ?= {
tier = tier_duchy
any_de_jure_county = {
count >= 2
holder = {
target_is_same_character_or_above = scope:recipient
}
}
}
scope:secondary_recipient.highest_held_title_tier = tier_county
add = 25
desc = TARGET_TIER_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:target ?= {
tier = tier_county
}
scope:secondary_recipient.highest_held_title_tier >= tier_duchy
add = {
value = -25
multiply = {
value = scope:secondary_recipient.highest_held_title_tier
subtract = 2
}
}
desc = TARGET_TIER_REASON
}
modifier = {
add = 25
scope:secondary_recipient ?= {
has_trait = holy_warrior
}
desc = ai_acceptance_trait_holy_warrior
}
modifier = {
exists = scope:secondary_recipient
scope:join_war ?= yes
add = {
value = scope:actor.current_military_strength
divide = {
value = scope:secondary_recipient.current_military_strength
min = 1
}
multiply = 100
round = yes
max = 250
}
desc = CLERIC_JOIN_HOLY_WAR_REASON
}
modifier = {
exists = scope:secondary_recipient
scope:secondary_recipient.current_military_strength >= scope:recipient.fifty_percent_more_of_current_military_strength
add = {
value = scope:secondary_recipient.current_military_strength
divide = {
value = scope:recipient.current_military_strength
min = 1
}
multiply = 15
round = yes
max = 75
}
desc = SPONSORED_HOLY_WAR_RELATIVE_STRENGTH_REASON
}
modifier = {
exists = sco
# … (cut here; the rest is in the file)As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- In some cases (on a condition the game doesn't show) › You › If ecclesiastic incite holy war cost more than 0:
add_piety = { … }
- You:
If
top_participant_group:the_christian_church:has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
- Does not have the Trait: Forgiving
- Does not have the Trait: Compassionate
Then
change_spiritual_fulfillment = { … }
- The other character:
add_piety = { … }If
- You › top_participant_group:the_christian_church:
has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
- Does not have the Trait: Forgiving
- Does not have the Trait: Compassionate
Then
change_spiritual_fulfillment = { … }
- You › top_participant_group:the_christian_church:
- The character you target:
- You:
- If … wins the War, you gain …
If
- The option “fund war” is chosen
Then
pay_treasury_or_gold = { target = scope:secondary_recipient value = scope:puppet_or_actor.major_gold_value }
If
- The option “join war” is chosen
Then
- You join the Holy War on the side of …
- You will lose 2 Levels of Fame if the war is lost
If
- The option “rally crusaders” is chosen
Then
- The other character:
If
Then
- If played by the AI:
- Gains the modifier “Relying on Irregular Holy Warriors” for 10 years
- Will Behave significantly more zealously, boldly, and energetically
- Otherwise:
- Gains the modifier “Relying on Irregular Holy Warriors” for 10 years
Otherwise
- If played by the AI:
- Gains the modifier “Relying on Irregular Holy Warriors” for 10 years
- Will Behave more zealously, boldly, and energetically
- Otherwise:
- Gains the modifier “Relying on Irregular Holy Warriors” for 10 years
- If played by the AI:
If
a check the game hides
Then
add_prestige = { … }
Otherwise
- Gain -150 Prestige
If
- The option “inspire realm” is chosen
Then
If
- Any held title:
- Is a Clerical Title
- Any county in clerical region:
If
- The target: Title tier exactly County
Then
- Any neighboring county:
- The target › Their duchy › Every de jure county:
One of these
- Is the target
or
None of these
- Their holder: … (more in the script below)
- … (more in the script below)
- Any held title:
- … (more in the script below)
Options when sending
- Use a Hook
- Join in the War!
- Bolster War Chest
- Muster the Faithful
- Inspire Their Realm
Events it fires: pam_interactions_events.0072, pam_interactions_events.0070, pam_interactions_events.0071
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (46 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
piety >= 750
piety_level >= 3
OR = {
government_has_flag = government_is_ecclesiastical
this = faith.religious_head
}
is_at_war = no
religion ?= religion:christianity_religion
}
is_shown = scope:puppet_or_actor ?= {
actor_incite_holy_war_shown_trigger = yes
save_temporary_scope_as = attacker
}
are_holy_wars_disabled_by_struggle_conciliation_trigger = no
has_pam_dlc_trigger = yes
scope:recipient = {
is_landed = yes
top_liege ?= this
NOT = {
faith = scope:puppet_or_actor.faith
}
save_temporary_scope_as = defender
are_holy_wars_disabled_by_struggle_conciliation_trigger = no
}
scope:recipient != scope:puppet_or_actor
trigger_if = {
limit = {
scope:attacker ?= {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
scope:defender ?= {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
}
}
}
are_holy_wars_disabled_in_struggle_phase_trigger = yes
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (99 lines of game script)
scope:puppet_or_actor = {
is_available_quick = {
adult = yes
alive = yes
imprisoned = no
incapable = no
}
trigger_if = {
limit = {
scope:target ?= {
tier >= tier_kingdom
}
}
trigger_if = {
limit = {
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
}
}
custom_tooltip = {
text = piety_too_low_target_kingdom_special_tt
piety_level >= 3
}
}
trigger_else = {
custom_tooltip = {
text = piety_too_low_target_kingdom_tt
piety_level >= 4
}
}
}
trigger_else_if = {
limit = {
scope:target ?= {
tier >= tier_duchy
}
}
trigger_if = {
limit = {
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
}
}
custom_tooltip = {
text = piety_too_low_target_duchy_special_tt
piety_level >= 2
}
}
trigger_else = {
custom_tooltip = {
text = piety_too_low_target_duchy_tt
piety_level >= 3
}
}
}
trigger_else = {
trigger_if = {
limit = {
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = the_christian_church_incite_holy_war_interaction
}
}
piety_level >= 1
}
trigger_else = {
piety_level >= 2
}
}
custom_tooltip = {
text = no_valid_sponsored_holy_war_attacker_tt
faith = {
any_faith_ruler = {
valid_holy_war_incited_attacker_trigger = {
RECIPIENT = scope:recipient
}
}
}
}
custom_tooltip = {
text = religious_war_hostility_tt
faith = {
faith_hostility_level = {
target = scope:recipient.faith
value >= religious_cb_enabled_hostility_level
}
}
}
}
scope:recipient = {
is_alive = yes
}
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= pam_ecclesiastic_incite_holy_war_cost_value
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (30 lines of game script)
on_accept = if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
if = {
limit = {
pam_ecclesiastic_incite_holy_war_cost_value > 0
}
add_piety = {
value = {
add = pam_ecclesiastic_incite_holy_war_cost_value
max = piety
multiply = -1
}
}
}
}
}
if = {
limit = {
scope:puppet_or_actor ?= {
has_perk = chivalric_dominance_perk
}
}
scope:puppet_or_actor = {
add_prestige = medium_prestige_value
}
}
ecclesiastic_incite_holy_war_interaction_effect = yesAs written in game/common/character_interactions/pam_interactions.txt.
- Category
- Diplomatic actions
- Cost: Piety
- from 50
- Again on the same character
- after 5 years
- DLC
- By God Alone
- In the menu
- main list
- ID
ecclesiastic_incite_holy_war_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.