CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Host as Honored Guest

No costAccepted automatically

You extend your hospitality to the recipient and honor them with a ritual celebration.

What you need

You

  • If played by the AI: You have 250 Piety
  • The target is not you
  • Your rite: The rite has Rulers can host other characters as an Honored Guest, spending Piety in exchange for increased Opinion
  • Is a ruler
  • One of these

    • Cannot play landless rulers without having an Estate
    • or

      If

      • One of these

        • Is landed
        • or

          Your Government is a Theocratic-type Government

      Then

    • or

      All of these

      • Your liege:
        • All of these

          • Holds China
          • Government is Celestial
          • Their government has the government uses ministry budget flag
      • One of these

    • or

      Has “laamp transition” (a variable the game's script sets)
  • Is an Adult

Host as Honored Guest is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

for a guide, post or blog
Quick answers (1)
Will the AI accept Host as Honored Guest?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • Stress and fulfillment impact: by trait: Cynical +20, Shy +20
  • The character you target:
    • You:
      • add_piety = { value = 0 subtract = scope:recipient.tier_scaled_piety_value }
    • Opinion: Pleased
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= major_piety_value
}
is_shown = scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor ?= {
	rite ?= {
		rite_has_parameter = host_honored_guests_active
	}
	is_playable_character = yes
	is_adult = yes
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (67 lines of game script)
custom_description = {
	text = host_honored_guest_is_hostile
	object = scope:recipient
	NOT = {
		scope:recipient = {
			rite = {
				rite_hostility_level = {
					target = scope:puppet_or_actor.rite
					value = faith_hostile_level
				}
			}
		}
	}
}
custom_description = {
	text = host_honored_guest_is_evil
	object = scope:recipient
	NOT = {
		scope:recipient = {
			rite = {
				rite_hostility_level = {
					target = scope:puppet_or_actor.rite
					value = faith_evil_level
				}
			}
		}
	}
}
custom_description = {
	text = host_honored_guest_is_unwell
	object = scope:recipient
	scope:recipient = {
		is_healthy = yes
	}
}
custom_description = {
	text = host_honored_guest_is_commanding
	object = scope:recipient
	scope:recipient = {
		is_commanding_army = no
	}
}
custom_description = {
	text = host_honored_guest_is_imprisoned
	object = scope:recipient
	scope:recipient = {
		is_imprisoned = no
	}
}
custom_description = {
	text = host_honored_guest_is_at_war
	object = scope:recipient
	scope:recipient = {
		NOT = {
			is_at_war_with = scope:puppet_or_actor
		}
	}
}
custom_description = {
	text = host_honored_guest_is_my_courtier
	object = scope:recipient
	scope:recipient = {
		NOT = {
			is_courtier_of = scope:puppet_or_actor
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_accept = scope:puppet_or_actor = {
	stress_and_fulfillment_impact = {
		cynical = minor_stress_impact_gain
		shy = minor_stress_impact_gain
	}
}
scope:recipient = {
	hidden_effect = {
		send_interface_toast = {
			type = event_toast_effect_good
			title = host_honored_guest_interaction_recipient.notification
			left_icon = scope:puppet_or_actor
		}
	}
	scope:puppet_or_actor = {
		add_piety = {
			value = 0
			subtract = scope:recipient.tier_scaled_piety_value
		}
	}
	add_opinion = {
		modifier = pleased_opinion
		target = scope:puppet_or_actor
		opinion = {
			value = 20
			if = {
				limit = {
					has_trait = zealous
					faith = scope:puppet_or_actor.faith
				}
				add = 10
			}
			else_if = {
				limit = {
					OR = {
						has_trait = cynical
						NOT = {
							rite = {
								rite_has_parameter = host_honored_guests_active
							}
						}
					}
				}
				subtract = 10
			}
			if = {
				limit = {
					has_trait = arrogant
				}
				add = 10
			}
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = miniscule_unity_gain
	DESC = clan_unity_honored_guest.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Friendly actions
Cooldown
1 year
In the menu
under More…
ID
host_honored_guest_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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