Interaction · Friendly actions
Host as Honored Guest
You extend your hospitality to the recipient and honor them with a ritual celebration.
What you need
You
- If played by the AI: You have 250 Piety
- The target is not you
- Your rite: The rite has Rulers can host other characters as an Honored Guest, spending Piety in exchange for increased Opinion
- Is a ruler
One of these
- Is an Adult
Host as Honored Guest is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (1)
- Will the AI accept Host as Honored Guest?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Stress and fulfillment impact: by trait: Cynical +20, Shy +20
- The character you target:
- You:
add_piety = { value = 0 subtract = scope:recipient.tier_scaled_piety_value }
- Opinion: Pleased
- You:
If
Then
- Your house:
add_unity_value = { … }
- Your house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
piety >= major_piety_value
}
is_shown = scope:recipient != scope:puppet_or_actor
scope:puppet_or_actor ?= {
rite ?= {
rite_has_parameter = host_honored_guests_active
}
is_playable_character = yes
is_adult = yes
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (67 lines of game script)
custom_description = {
text = host_honored_guest_is_hostile
object = scope:recipient
NOT = {
scope:recipient = {
rite = {
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value = faith_hostile_level
}
}
}
}
}
custom_description = {
text = host_honored_guest_is_evil
object = scope:recipient
NOT = {
scope:recipient = {
rite = {
rite_hostility_level = {
target = scope:puppet_or_actor.rite
value = faith_evil_level
}
}
}
}
}
custom_description = {
text = host_honored_guest_is_unwell
object = scope:recipient
scope:recipient = {
is_healthy = yes
}
}
custom_description = {
text = host_honored_guest_is_commanding
object = scope:recipient
scope:recipient = {
is_commanding_army = no
}
}
custom_description = {
text = host_honored_guest_is_imprisoned
object = scope:recipient
scope:recipient = {
is_imprisoned = no
}
}
custom_description = {
text = host_honored_guest_is_at_war
object = scope:recipient
scope:recipient = {
NOT = {
is_at_war_with = scope:puppet_or_actor
}
}
}
custom_description = {
text = host_honored_guest_is_my_courtier
object = scope:recipient
scope:recipient = {
NOT = {
is_courtier_of = scope:puppet_or_actor
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_accept = scope:puppet_or_actor = {
stress_and_fulfillment_impact = {
cynical = minor_stress_impact_gain
shy = minor_stress_impact_gain
}
}
scope:recipient = {
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = host_honored_guest_interaction_recipient.notification
left_icon = scope:puppet_or_actor
}
}
scope:puppet_or_actor = {
add_piety = {
value = 0
subtract = scope:recipient.tier_scaled_piety_value
}
}
add_opinion = {
modifier = pleased_opinion
target = scope:puppet_or_actor
opinion = {
value = 20
if = {
limit = {
has_trait = zealous
faith = scope:puppet_or_actor.faith
}
add = 10
}
else_if = {
limit = {
OR = {
has_trait = cynical
NOT = {
rite = {
rite_has_parameter = host_honored_guests_active
}
}
}
}
subtract = 10
}
if = {
limit = {
has_trait = arrogant
}
add = 10
}
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:puppet_or_actor
TARGET = scope:recipient
VALUE = miniscule_unity_gain
DESC = clan_unity_honored_guest.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Friendly actions
- Cooldown
- 1 year
- In the menu
- under More…
- ID
host_honored_guest_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.