CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Gift the Holy Myron

No costBy God AloneAccepted automatically

Fill a fresh ampulla from your own Holy Myron and gift it to the recipient. Your vessel loses one charge; you gain Piety and the recipient's gratitude.

What you need

You

To send it

  • Also needed: not imprisoned

To see it in the menu

  • Any character artifact:
    • If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
    • Otherwise: Never
  • Your faith:
    • religion_tag = christianity_religion
  • Your rite: The rite has Can gift charges of your Holy Myron Artifact to other rulers, gaining Piety and Opinion
  • If played by the AI › Any character artifact:
    • If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
    • Otherwise: Never
    • If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 3
    • Otherwise: Never

The character you target

To send it

  • Is an Adult
  • Also needed: not imprisoned

To see it in the menu

  • Is a ruler
  • faith.religion ?= scope:actor.faith.religion
  • No character artifact:
    • If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
    • Otherwise: Never

Gift the Holy Myron is a religious character interaction in Crusader Kings III. You need: Is not imprisoned. The character you target needs: Is an Adult and Is not imprisoned. Accepted automatically. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (2)
What are the requirements for Gift the Holy Myron in CK3?
You: Is not imprisoned. The character you target: Is an Adult and Is not imprisoned. (patch 1.20.1.2)
Will the AI accept Gift the Holy Myron?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • Any character artifact:
      • If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
      • Otherwise: Never
      • If has “holy myron charges” (a variable the game's script sets): Holy myron charges at most 1
      • Otherwise: Never

    Then

    • The final charge of your Ampulla of Holy Myron is spent — the emptied vessel will be lost

    Otherwise

    • One charge of your Ampulla of Holy Myron is spent
  • Gain +100 Piety
  • If

    • Is a ruler
    • One of these

      • Cannot play landless rulers without having an Estate
      • or

        If

        • One of these

          • Is landed
          • or

            Your Government is a Theocratic-type Government

        Then

      • or

        All of these

        • Your liege:
          • All of these

            • Holds China
            • Government is Celestial
            • Their government has the government uses ministry budget flag
        • One of these

      • or

        Has “laamp transition” (a variable the game's script sets)

    Then

    • Spiritual fulfillment +5
  • The character you target:
    • You receive a Common Ampulla of Holy Myron Artifact with one charge
    • hidden_effect_new_object = { … }
    • Opinion: Grateful (+20)

Events it fires: pam_holy_myron.0002

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (29 lines of game script)
is_available = pam_has_usable_holy_myron_trigger = yes
has_pam_dlc_trigger = yes
is_christian_trigger = yes
rite ?= {
	rite_has_parameter = tenet_holy_myron_artifact_interaction_unlock
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	any_character_artifact = {
		pam_is_holy_myron_artifact_trigger = yes
		trigger_if = {
			limit = {
				has_variable = pam_holy_myron_charges
			}
			var:pam_holy_myron_charges >= 3
		}
		trigger_else = {
			always = no
		}
	}
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
	is_ruler = yes
	faith.religion ?= scope:actor.faith.religion
	pam_has_usable_holy_myron_trigger = no
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (7 lines of game script)
scope:actor = {
	is_imprisoned = no
}
scope:recipient = {
	is_adult = yes
	is_imprisoned = no
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_accept = scope:actor = {
	pam_holy_myron_spend_warning_effect = yes
	hidden_effect = {
		pam_save_holy_myron_artifact_effect = yes
		pam_holy_myron_consume_charge_effect = {
			ARTIFACT = scope:pam_holy_myron_artifact
		}
	}
	add_piety = medium_piety_gain
	if = {
		limit = {
			is_playable_character = yes
		}
		change_spiritual_fulfillment = medium_spiritual_fulfillment_value
	}
}
scope:recipient = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = pam_give_holy_myron_recipient_toast
		left_icon = scope:actor
		custom_tooltip = pam_give_holy_myron_recipient_tt
		hidden_effect_new_object = {
			pam_create_holy_myron_artifact_effect = {
				OWNER = scope:recipient
				CREATOR = scope:actor
				RARITY = common
			}
		}
	}
	add_opinion = {
		target = scope:actor
		modifier = grateful_opinion
		opinion = 20
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Again on the same character
after 5 years
DLC
By God Alone
In the menu
under More…
ID
pam_give_holy_myron_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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