Interaction · Religious actions
Gift the Holy Myron
Fill a fresh ampulla from your own Holy Myron and gift it to the recipient. Your vessel loses one charge; you gain Piety and the recipient's gratitude.
What you need
You
To send it
Also needed: not imprisoned
To see it in the menu
- Any character artifact:
- If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
- Otherwise: Never
- Your faith:
religion_tag = christianity_religion
- Your rite: The rite has Can gift charges of your Holy Myron Artifact to other rulers, gaining Piety and Opinion
- If played by the AI › Any character artifact:
- If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
- Otherwise: Never
- If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 3
- Otherwise: Never
The character you target
To send it
- Is an Adult
Also needed: not imprisoned
To see it in the menu
- Is a ruler
faith.religion ?= scope:actor.faith.religion- No character artifact:
- If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
- Otherwise: Never
Gift the Holy Myron is a religious character interaction in Crusader Kings III. You need: Is not imprisoned. The character you target needs: Is an Adult and Is not imprisoned. Accepted automatically. It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (2)
- What are the requirements for Gift the Holy Myron in CK3?
- You: Is not imprisoned. The character you target: Is an Adult and Is not imprisoned. (patch 1.20.1.2)
- Will the AI accept Gift the Holy Myron?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- Any character artifact:
- If has “holy myron charges” (a variable the game's script sets): Holy myron charges at least 1
- Otherwise: Never
- If has “holy myron charges” (a variable the game's script sets): Holy myron charges at most 1
- Otherwise: Never
Then
- The final charge of your Ampulla of Holy Myron is spent — the emptied vessel will be lost
Otherwise
- One charge of your Ampulla of Holy Myron is spent
- Any character artifact:
- Gain +100 Piety
If
Then
- Spiritual fulfillment +5
- The character you target:
Events it fires: pam_holy_myron.0002
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (29 lines of game script)
is_available = pam_has_usable_holy_myron_trigger = yes
has_pam_dlc_trigger = yes
is_christian_trigger = yes
rite ?= {
rite_has_parameter = tenet_holy_myron_artifact_interaction_unlock
}
trigger_if = {
limit = {
is_ai = yes
}
any_character_artifact = {
pam_is_holy_myron_artifact_trigger = yes
trigger_if = {
limit = {
has_variable = pam_holy_myron_charges
}
var:pam_holy_myron_charges >= 3
}
trigger_else = {
always = no
}
}
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
is_ruler = yes
faith.religion ?= scope:actor.faith.religion
pam_has_usable_holy_myron_trigger = no
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (7 lines of game script)
scope:actor = {
is_imprisoned = no
}
scope:recipient = {
is_adult = yes
is_imprisoned = no
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_accept = scope:actor = {
pam_holy_myron_spend_warning_effect = yes
hidden_effect = {
pam_save_holy_myron_artifact_effect = yes
pam_holy_myron_consume_charge_effect = {
ARTIFACT = scope:pam_holy_myron_artifact
}
}
add_piety = medium_piety_gain
if = {
limit = {
is_playable_character = yes
}
change_spiritual_fulfillment = medium_spiritual_fulfillment_value
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = pam_give_holy_myron_recipient_toast
left_icon = scope:actor
custom_tooltip = pam_give_holy_myron_recipient_tt
hidden_effect_new_object = {
pam_create_holy_myron_artifact_effect = {
OWNER = scope:recipient
CREATOR = scope:actor
RARITY = common
}
}
}
add_opinion = {
target = scope:actor
modifier = grateful_opinion
opinion = 20
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Religious actions
- Again on the same character
- after 5 years
- DLC
- By God Alone
- In the menu
- under More…
- ID
pam_give_holy_myron_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.