CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Adopt Rite

No costAccepted automatically

Convert to the recipient's Rite (From … to …)

What you need

You

  • Your faith is not the same as that of recipient
  • Is not a landless ruler
  • One of these

    • Is a vassal (or below) of the target
    • or

      Is a tributary of the target
  • Not all of these

    • is_target_in_variable_list = { name = humsacd_hofs target = scope:recipient.faith }

Adopt Rite is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (1)
Will the AI accept Adopt Rite?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

Acceptance (ai_accept) (1 line of game script)
base = 0

As written in game/common/character_interactions/00_religious_interactions.txt.

What happens

Effects

  • Opens the Faith Conversion View, allowing you to preview how much Piety it would cost to convert to ⟨faith⟩ and the … Rite

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_shown = scope:puppet_or_actor ?= {
	NOT = {
		faith = scope:recipient.faith
	}
	is_landless_ruler = no
	OR = {
		target_is_liege_or_above = scope:recipient
		is_tributary_of = scope:recipient
	}
	NAND = {
		has_variable_list = humsacd_hofs
		is_target_in_variable_list = {
			name = humsacd_hofs
			target = scope:recipient.faith
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (25 lines of game script)
on_send = if = {
	limit = {
		scope:puppet_or_actor = {
			government_allows = state_faith
		}
		scope:puppet_or_actor.top_liege.primary_title.state_rite ?= scope:recipient.rite
	}
	decision:adopt_state_faith = {
		open_view_data = {
			view = decision_detail
			player = scope:puppet_or_actor
		}
	}
}
else = {
	scope:recipient.rite = {
		open_view_data = {
			view = faith_conversion
			player = scope:puppet_or_actor
		}
	}
}
on_accept = custom_tooltip = {
	text = open_faith_conversion_view_tt
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
In the menu
under More…
ID
convert_to_religion_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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