Interaction · Religious actions
Adopt Rite
Convert to the recipient's Rite (From … to …)
What you need
You
- Your faith is not the same as that of recipient
- Is not a landless ruler
One of these
- Is a vassal (or below) of the target
or
Is a tributary of the target
Not all of these
is_target_in_variable_list = { name = humsacd_hofs target = scope:recipient.faith }
Adopt Rite is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (1)
- Will the AI accept Adopt Rite?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
Acceptance (ai_accept) (1 line of game script)
base = 0
As written in game/common/character_interactions/00_religious_interactions.txt.
What happens
Effects
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_shown = scope:puppet_or_actor ?= {
NOT = {
faith = scope:recipient.faith
}
is_landless_ruler = no
OR = {
target_is_liege_or_above = scope:recipient
is_tributary_of = scope:recipient
}
NAND = {
has_variable_list = humsacd_hofs
is_target_in_variable_list = {
name = humsacd_hofs
target = scope:recipient.faith
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (25 lines of game script)
on_send = if = {
limit = {
scope:puppet_or_actor = {
government_allows = state_faith
}
scope:puppet_or_actor.top_liege.primary_title.state_rite ?= scope:recipient.rite
}
decision:adopt_state_faith = {
open_view_data = {
view = decision_detail
player = scope:puppet_or_actor
}
}
}
else = {
scope:recipient.rite = {
open_view_data = {
view = faith_conversion
player = scope:puppet_or_actor
}
}
}
on_accept = custom_tooltip = {
text = open_faith_conversion_view_tt
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- In the menu
- under More…
- ID
convert_to_religion_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).