Interaction · Religious actions
Adopt Rite
Convert to the recipient's Rite (From … to …)
What you need
You
- You have a Adventurer Government
- Your faith is not the target’s
One of these
- Is a vassal (or below) of the target
or
Any consort: Is the targetor
Any relation: Is the target
Not all of these
is_target_in_variable_list = { name = humsacd_hofs target = scope:recipient.faith }
Adopt Rite is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (1)
- Will the AI accept Adopt Rite?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
Acceptance (ai_accept) (1 line of game script)
base = 0
As written in game/common/character_interactions/00_religious_interactions.txt.
What happens
Effects
set_character_faith = scope:recipient.faithset_character_rite = scope:recipient.ritetrigger_event = { on_action = on_faith_conversion }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (21 lines of game script)
is_available = has_government = landless_adventurer_government
is_shown = scope:actor.faith != scope:recipient.faith
scope:actor = {
OR = {
target_is_liege_or_above = scope:recipient
any_consort = {
this = scope:recipient
}
any_relation = {
type = friend
this = scope:recipient
}
}
NAND = {
has_variable_list = humsacd_hofs
is_target_in_variable_list = {
name = humsacd_hofs
target = scope:recipient.faith
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (12 lines of game script)
on_accept = scope:actor = {
hidden_effect = {
faith = {
save_scope_as = old_faith
}
}
set_character_faith = scope:recipient.faith
set_character_rite = scope:recipient.rite
trigger_event = {
on_action = on_faith_conversion
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- In the menu
- under More…
- ID
convert_to_religion_adventurer_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).