CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Adopt Rite

No costAccepted automatically

Convert to the recipient's Rite (From … to …)

What you need

You

  • You have a Adventurer Government
  • Your faith is not the target’s
  • One of these

    • Is a vassal (or below) of the target
    • or

      Any consort: Is the target
    • or

      Any relation: Is the target
  • Not all of these

    • is_target_in_variable_list = { name = humsacd_hofs target = scope:recipient.faith }

Adopt Rite is a religious character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (1)
Will the AI accept Adopt Rite?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

Acceptance (ai_accept) (1 line of game script)
base = 0

As written in game/common/character_interactions/00_religious_interactions.txt.

What happens

Effects

  • set_character_faith = scope:recipient.faith
  • set_character_rite = scope:recipient.rite
  • trigger_event = { on_action = on_faith_conversion }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (21 lines of game script)
is_available = has_government = landless_adventurer_government
is_shown = scope:actor.faith != scope:recipient.faith
scope:actor = {
	OR = {
		target_is_liege_or_above = scope:recipient
		any_consort = {
			this = scope:recipient
		}
		any_relation = {
			type = friend
			this = scope:recipient
		}
	}
	NAND = {
		has_variable_list = humsacd_hofs
		is_target_in_variable_list = {
			name = humsacd_hofs
			target = scope:recipient.faith
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (12 lines of game script)
on_accept = scope:actor = {
	hidden_effect = {
		faith = {
			save_scope_as = old_faith
		}
	}
	set_character_faith = scope:recipient.faith
	set_character_rite = scope:recipient.rite
	trigger_event = {
		on_action = on_faith_conversion
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
In the menu
under More…
ID
convert_to_religion_adventurer_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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