CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Choose Favorite Child

No costAccepted automatically

Pre-select a character to showcase among your potential next playable characters.

What you need

You

  • Is played by a person
  • Does not have the target as favorite child
  • scope:recipient.dynasty ?= scope:actor.dynasty

The character you target

To send it

To see it in the menu

  • One of these

    • Is a child of you
    • or

      Is a grandchild of you
    • or

      is_great_grandchild_of = scope:actor

Choose Favorite Child is a friendly character interaction in Crusader Kings III. The character you target needs: Can't be another Player, Must be in good enough Health, Can't be a Hostage and 2 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_choose_favorite_interaction.txt.

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Quick answers (2)
What are the requirements for Choose Favorite Child in CK3?
The character you target: Can't be another Player, Must be in good enough Health, Can't be a Hostage, Can't already be your Primary Heir and Can't be a ruler in a Theocracy or a Republic. (patch 1.20.1.2)
Will the AI accept Choose Favorite Child?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • You:
    • If

      a check the game hides

      Then

      • remove_relation_favorite_child = scope:current_favorite
      • The current favorite: Opinion: No More Favorite
    • set_relation_favorite_child = { reason = favorite_child_chosen target = scope:recipient }
    • The character you target: Opinion: Am Favorite
    • All other Children will lose Opinion

When it is accepted automatically

  • The character you target › You:
    • set_relation_favorite_child = { reason = favorite_child_chosen target = scope:recipient }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_available = is_ai = no
is_shown = scope:actor = {
	NOT = {
		has_relation_favorite_child = scope:recipient
	}
}
scope:recipient.dynasty ?= scope:actor.dynasty
scope:actor != scope:recipient
scope:recipient = {
	OR = {
		is_child_of = scope:actor
		is_grandchild_of = scope:actor
		is_great_grandchild_of = scope:actor
	}
}

As written in game/common/character_interactions/00_choose_favorite_interaction.txt.

Can be sent when (is_valid…) (47 lines of game script)
scope:actor = {
	is_alive = yes
}
scope:recipient = {
	custom_tooltip = {
		text = cant_be_another_player_tt
		is_ai = yes
	}
	custom_tooltip = {
		text = favorite_child_must_be_in_good_health_tt
		NOR = {
			has_trait = incapable
			health <= 2.5
		}
	}
	custom_tooltip = {
		text = cant_be_hostage_tt
		is_hostage = no
	}
	custom_tooltip = {
		text = cant_already_be_your_heir
		this != scope:actor.player_heir
	}
	custom_tooltip = {
		text = no_republic_or_theocracy_tt
		NOR = {
			government_has_flag = government_is_republic
			AND = {
				has_pam_dlc_trigger = no
				government_has_flag = government_is_theocracy
			}
		}
	}
	trigger_if = {
		limit = {
			is_ruler = yes
		}
		custom_tooltip = {
			text = not_baron_holy_order_merc_tt
			highest_held_title_tier >= tier_county
			primary_title = {
				is_mercenary_company = no
				is_holy_order = no
			}
		}
	}
}

As written in game/common/character_interactions/00_choose_favorite_interaction.txt.

Effects (on_send, on_accept, on_decline) (18 lines of game script)
on_accept = assign_favourite_child_effect = {
	ACTOR = scope:actor
	RECIPIENT = scope:recipient
}
on_auto_accept = scope:recipient = {
	send_interface_message = {
		title = choose_favorite_interaction_notification
		left_icon = scope:actor
		show_as_tooltip = {
			scope:actor = {
				set_relation_favorite_child = {
					reason = favorite_child_chosen
					target = scope:recipient
				}
			}
		}
	}
}

As written in game/common/character_interactions/00_choose_favorite_interaction.txt.

Category
Friendly actions
In the menu
under More…
ID
choose_favorite_interaction

Source: game/common/character_interactions/00_choose_favorite_interaction.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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