Interaction · Religious actions
Bestow Pain
Wound the recipient in a rite of sacred suffering, gaining Piety
What you need
You
To send it
- Is an Adult
Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession
To see it in the menu
- Your Personal Tenets unlock tenet exaltation of pain wound courtier interaction
- If played by the AI:
- You are not the target
The character you target
To send it
- Is not a ruler
- … is too close to death
Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession
To see it in the menu
- Is a courtier of you
Bestow Pain is a religious character interaction in Crusader Kings III. You need: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 3 more. The character you target needs: Is not a ruler, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 3 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.
Quick answers (2)
- What are the requirements for Bestow Pain in CK3?
- You: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and You are currently busy in a Mandala succession. The character you target: Is not a ruler, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity and You are currently busy in a Mandala succession. (patch 1.20.1.2)
- Will the AI accept Bestow Pain?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- If played by a person:
- The exaltation of pain wound actor:
- Gain +100 Piety
- Stress and fulfillment impact: by trait: Sadistic -15, Callous -15, Wrathful -5, Arbitrary -5, Flagellant -15, Compassionate +20, Forgiving +20
- The exaltation of pain wound target:
- If fragile Bones (fragile bones) experience at least 50:
change_trait_rank = { trait = wounded rank = 3 max = 3 }
- Else, if has the Trait: Fragile Bones:
change_trait_rank = { trait = wounded rank = 2 max = 3 }
- Otherwise:
change_trait_rank = { trait = wounded rank = 1 max = 3 }
If
- The option “exaltation of pain wounded spiritual fulfillment” is chosen
has_trait_rank = { trait = wounded rank = 1 }
Then
- If played by a person: Spiritual fulfillment +3
- Otherwise: Spiritual fulfillment +3
Else if
- The option “exaltation of pain wounded spiritual fulfillment” is chosen
has_trait_rank = { trait = wounded rank = 2 }
Then
- If played by a person: Spiritual fulfillment +5
- Otherwise: Spiritual fulfillment +5
Else if
- The option “exaltation of pain wounded spiritual fulfillment” is chosen
has_trait_rank = { trait = wounded rank = 3 }
Then
- If played by a person: Spiritual fulfillment +10
- Otherwise: Spiritual fulfillment +10
- If the Personal Tenets unlock tenet mortification suffering sanctifies:
If
NOT = { scope:treatment_type = flag:treatment }
Then
If
has_trait_rank = { trait = wounded rank = 1 }court_physician_available_trigger = { }
Then
safe_wound_treatment_effect = { }
Else if
has_trait_rank = { trait = wounded rank = 2 }has_recent_wound_treatment_trigger = { }
Then
- Event health.0102 (after 2–3 days)
Else if
has_trait_rank = { trait = wounded rank = 3 }has_recent_wound_treatment_trigger = { }
Then
- Event health.0104 (after 2–3 days)
epilepsy_brain_trauma_risk_effect = { CHANCE = 5 }
If
- The Personal Tenets unlock self mutilation active
- Is of the same rite as the exaltation of pain wound actor
Then
- Opinion: Blessed Me with Pain
Otherwise
- Opinion: Wounded Me
- If fragile Bones (fragile bones) experience at least 50:
- Event religious_interaction.2620
- The exaltation of pain wound actor:
- Otherwise:
If
- The character you target: Is played by a person
Then
- The character you target: Event religious_interaction.2620
Otherwise
- The exaltation of pain wound actor:
- Gain +100 Piety
- Stress and fulfillment impact: by trait: Sadistic -15, Callous -15, Wrathful -5, Arbitrary -5, Flagellant -15, Compassionate +20, Forgiving +20
- The exaltation of pain wound target:
- If fragile Bones (fragile bones) experience at least 50:
change_trait_rank = { trait = wounded rank = 3 max = 3 }
- Else, if has the Trait: Fragile Bones:
change_trait_rank = { trait = wounded rank = 2 max = 3 }
- Otherwise:
change_trait_rank = { trait = wounded rank = 1 max = 3 }
If
- The option “exaltation of pain wounded spiritual fulfillment” is chosen
has_trait_rank = { trait = wounded rank = 1 }
Then
- If played by a person: Spiritual fulfillment +3
- Otherwise: Spiritual fulfillment +3
Else if
- The option “exaltation of pain wounded spiritual fulfillment” is chosen
has_trait_rank = { trait = wounded rank = 2 }
Then
- If played by a person: Spiritual fulfillment +5
- Otherwise: Spiritual fulfillment +5
Else if
- The option “exaltation of pain wounded spiritual fulfillment” is chosen
has_trait_rank = { trait = wounded rank = 3 }
Then
- If played by a person: Spiritual fulfillment +10
- Otherwise: Spiritual fulfillment +10
- If the Personal Tenets unlock tenet mortification suffering sanctifies:
If
NOT = { scope:treatment_type = flag:treatment }
Then
If
has_trait_rank = { trait = wounded rank = 1 }court_physician_available_trigger = { }
Then
safe_wound_treatment_effect = { }
- … (more in the script below)
- … (more in the script below)
- If fragile Bones (fragile bones) experience at least 50:
Events it fires: health.0201, health.0102, health.0104, religious_interaction.2620
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_available = has_personal_tenet_flag = tenet_exaltation_of_pain_wound_courtier_interaction
trigger_if = {
limit = {
is_ai = yes
}
OR = {
has_trait = zealous
has_trait = sadistic
has_trait = flagellant
}
is_at_war = no
}
is_shown = NOT = {
scope:actor = scope:recipient
}
scope:recipient = {
is_courtier_of = scope:actor
}As written in game/common/character_interactions/00_religious_interactions.txt.
Can be sent when (is_valid…) (19 lines of game script)
scope:actor = {
is_adult = yes
is_available = yes
}
scope:recipient = {
is_ruler = no
is_available = yes
custom_tooltip = {
text = exaltation_of_pain_recipient_too_unwell_tt
NOR = {
has_trait = incapable
health <= 2.5
has_trait_rank = {
trait = wounded
rank >= 2
}
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
Effects (on_send, on_accept, on_decline) (32 lines of game script)
on_accept = scope:actor = {
if = {
limit = {
is_ai = no
}
show_as_tooltip = {
exaltation_of_pain_wound_courtier_effect = {
ACTOR = scope:actor
TARGET = scope:recipient
}
}
trigger_event = religious_interaction.2620
}
else = {
if = {
limit = {
scope:recipient = {
is_ai = no
}
}
scope:recipient = {
trigger_event = religious_interaction.2620
}
}
else = {
exaltation_of_pain_wound_courtier_effect = {
ACTOR = scope:actor
TARGET = scope:recipient
}
}
}
}As written in game/common/character_interactions/00_religious_interactions.txt.
- Category
- Religious actions
- Cooldown
- 3 years
- In the menu
- under More…
- ID
exaltation_of_pain_wound_courtier_interaction
Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.