CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Bestow Pain

No costAccepted automatically

Wound the recipient in a rite of sacred suffering, gaining Piety

What you need

You

To send it

  • Is an Adult
  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession

To see it in the menu

The character you target

To send it

  • Is not a ruler
  • … is too close to death
  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · not busy in a Mandala succession

To see it in the menu

  • Is a courtier of you

Bestow Pain is a religious character interaction in Crusader Kings III. You need: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 3 more. The character you target needs: Is not a ruler, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 3 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

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Quick answers (2)
What are the requirements for Bestow Pain in CK3?
You: Is an Adult, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy …, You are already planning another Activity and You are currently busy in a Mandala succession. The character you target: Is not a ruler, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity and You are currently busy in a Mandala succession. (patch 1.20.1.2)
Will the AI accept Bestow Pain?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If played by a person:
    • The exaltation of pain wound actor:
      • Gain +100 Piety
      • Stress and fulfillment impact: by trait: Sadistic -15, Callous -15, Wrathful -5, Arbitrary -5, Flagellant -15, Compassionate +20, Forgiving +20
    • The exaltation of pain wound target:
      • If fragile Bones (fragile bones) experience at least 50:
        • change_trait_rank = { trait = wounded rank = 3 max = 3 }
      • Else, if has the Trait: Fragile Bones:
        • change_trait_rank = { trait = wounded rank = 2 max = 3 }
      • Otherwise:
        • change_trait_rank = { trait = wounded rank = 1 max = 3 }
      • If

        • The option “exaltation of pain wounded spiritual fulfillment” is chosen
        • has_trait_rank = { trait = wounded rank = 1 }

        Then

        • If played by a person: Spiritual fulfillment +3
        • Otherwise: Spiritual fulfillment +3

        Else if

        • The option “exaltation of pain wounded spiritual fulfillment” is chosen
        • has_trait_rank = { trait = wounded rank = 2 }

        Then

        • If played by a person: Spiritual fulfillment +5
        • Otherwise: Spiritual fulfillment +5

        Else if

        • The option “exaltation of pain wounded spiritual fulfillment” is chosen
        • has_trait_rank = { trait = wounded rank = 3 }

        Then

        • If played by a person: Spiritual fulfillment +10
        • Otherwise: Spiritual fulfillment +10
      • If the Personal Tenets unlock tenet mortification suffering sanctifies:
      • If

        • NOT = { scope:treatment_type = flag:treatment }

        Then

        • If

          • has_trait_rank = { trait = wounded rank = 1 }
          • court_physician_available_trigger = { }

          Then

          • safe_wound_treatment_effect = { }

          Else if

          • has_trait_rank = { trait = wounded rank = 2 }
          • has_recent_wound_treatment_trigger = { }

          Then

          Else if

          • has_trait_rank = { trait = wounded rank = 3 }
          • has_recent_wound_treatment_trigger = { }

          Then

          • Event health.0104 (after 2–3 days)
          • epilepsy_brain_trauma_risk_effect = { CHANCE = 5 }
      • If

        • The Personal Tenets unlock self mutilation active
        • Is of the same rite as the exaltation of pain wound actor

        Then

        • Opinion: Blessed Me with Pain

        Otherwise

        • Opinion: Wounded Me
    • Event religious_interaction.2620
  • Otherwise:
    • If

      • The character you target: Is played by a person

      Then

      Otherwise

      • The exaltation of pain wound actor:
        • Gain +100 Piety
        • Stress and fulfillment impact: by trait: Sadistic -15, Callous -15, Wrathful -5, Arbitrary -5, Flagellant -15, Compassionate +20, Forgiving +20
      • The exaltation of pain wound target:
        • If fragile Bones (fragile bones) experience at least 50:
          • change_trait_rank = { trait = wounded rank = 3 max = 3 }
        • Else, if has the Trait: Fragile Bones:
          • change_trait_rank = { trait = wounded rank = 2 max = 3 }
        • Otherwise:
          • change_trait_rank = { trait = wounded rank = 1 max = 3 }
        • If

          • The option “exaltation of pain wounded spiritual fulfillment” is chosen
          • has_trait_rank = { trait = wounded rank = 1 }

          Then

          • If played by a person: Spiritual fulfillment +3
          • Otherwise: Spiritual fulfillment +3

          Else if

          • The option “exaltation of pain wounded spiritual fulfillment” is chosen
          • has_trait_rank = { trait = wounded rank = 2 }

          Then

          • If played by a person: Spiritual fulfillment +5
          • Otherwise: Spiritual fulfillment +5

          Else if

          • The option “exaltation of pain wounded spiritual fulfillment” is chosen
          • has_trait_rank = { trait = wounded rank = 3 }

          Then

          • If played by a person: Spiritual fulfillment +10
          • Otherwise: Spiritual fulfillment +10
        • If the Personal Tenets unlock tenet mortification suffering sanctifies:
        • If

          • NOT = { scope:treatment_type = flag:treatment }

          Then

          • If

            • has_trait_rank = { trait = wounded rank = 1 }
            • court_physician_available_trigger = { }

            Then

            • safe_wound_treatment_effect = { }
          • … (more in the script below)
        • … (more in the script below)

Events it fires: health.0201, health.0102, health.0104, religious_interaction.2620

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_available = has_personal_tenet_flag = tenet_exaltation_of_pain_wound_courtier_interaction
trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		has_trait = zealous
		has_trait = sadistic
		has_trait = flagellant
	}
	is_at_war = no
}
is_shown = NOT = {
	scope:actor = scope:recipient
}
scope:recipient = {
	is_courtier_of = scope:actor
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (19 lines of game script)
scope:actor = {
	is_adult = yes
	is_available = yes
}
scope:recipient = {
	is_ruler = no
	is_available = yes
	custom_tooltip = {
		text = exaltation_of_pain_recipient_too_unwell_tt
		NOR = {
			has_trait = incapable
			health <= 2.5
			has_trait_rank = {
				trait = wounded
				rank >= 2
			}
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (32 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			is_ai = no
		}
		show_as_tooltip = {
			exaltation_of_pain_wound_courtier_effect = {
				ACTOR = scope:actor
				TARGET = scope:recipient
			}
		}
		trigger_event = religious_interaction.2620
	}
	else = {
		if = {
			limit = {
				scope:recipient = {
					is_ai = no
				}
			}
			scope:recipient = {
				trigger_event = religious_interaction.2620
			}
		}
		else = {
			exaltation_of_pain_wound_courtier_effect = {
				ACTOR = scope:actor
				TARGET = scope:recipient
			}
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Religious actions
Cooldown
3 years
In the menu
under More…
ID
exaltation_of_pain_wound_courtier_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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