Interaction · Religious actions
Ask to Sanctify Artifact
Petition the recipient to bless one of your artifacts, marking it as Sanctified for … - making it a Holy Relic.
What you need
You
To send it
If
- Your faith › Any religious head challenger:
holder ?= scope:pam_antipope_holder_check
Then
- As a Challenger Head of Faith you answer to no higher authority
Else if
- Your faith › Any religious head challenger:
challenger_sponsor ?= { holder ?= scope:pam_antipope_sponsor_check }
Then
- You must take this to the Challenger Head of Faith you sponsor
Else if
is_following_religious_head_challenger = yes
Then
- Your realm answers to a Challenger Head of Faith, who must be asked instead
Otherwise
always = yes
- Your faith › Any religious head challenger:
- Must share a Faith with the petitioned clergy
- Piety level at least 2
- Does not have the Modifier: Promised Pilgrimage
- Must own an Artifact that … permits Sanctifying
Also needed: not imprisoned
To see it in the menu
has_any_artifact = yesIf
root.religious_head_or_challenger ?= scope:recipient
Then
- The target is not you
Otherwise
- You:
cp:councillor_court_chaplain ?= scope:recipient
Which artifact you can pick
- The target:
- Must not already be Sanctified
- … must permit Sanctifying this artifact
Ask to Sanctify Artifact is a religious character interaction in Crusader Kings III. You need: Must share a Faith with the petitioned clergy, Is not imprisoned, Piety level at least 2 and 2 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+100), We follow different Rites (-25) and 9 more. It costs Piety (varies), Treasury or Gold (varies). Patch 1.20.1.2, from game/common/character_interactions/sanctify_artifact_interaction.txt.
Quick answers (3)
- What are the requirements for Ask to Sanctify Artifact in CK3?
- You: Must share a Faith with the petitioned clergy, Is not imprisoned, Piety level at least 2, Does not have the Modifier: Promised Pilgrimage and Must own an Artifact that … permits Sanctifying. (patch 1.20.1.2)
- How do I get the AI to accept Ask to Sanctify Artifact?
- Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, … Opinion of …, Weak Hook used +100, Offer Pilgrimage, We follow different Rites -25, Your Rite is dangerously Divergent from mine -50, My Rite does not consider this a potential Holy Relic -50, You are Excommunicated -500, Your Level of Devotion, You … Virtuous Traits, You … Sinful Traits, You … the recipient's friend +25, You … the recipient's best friend +50, You … the recipient's rival -100, You … the recipient's nemesis -500, You … of their Dynasty +10 and You … of their House +15.
- How much does Ask to Sanctify Artifact cost?
- Piety (varies), Treasury or Gold (varies) (patch 1.20.1.2).
Will they accept?
Accepted automatically when:
- They use their Hook on …
Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| Clergy acting towards a secular Ruler | +20 |
Relative Level of Devotionwhen
| varies |
| … Opinion of … | varies |
Weak Hook usedwhen
| +100 |
Offer Pilgrimagewhen
| pam_offer_pilgrimage_acceptance_value |
We follow different Riteswhen
| -25 |
Your Rite is dangerously Divergent from minewhen
| -50 |
| My Rite does not consider this a potential Holy Relic | -50 |
You are Excommunicatedwhen
| -500 |
Your Level of Devotionwhen
| varies |
You … Virtuous Traitswhen
| varies |
You … Sinful Traitswhen
| varies |
You … the recipient's friendwhen
| +25 |
You … the recipient's best friendwhen
| +50 |
You … the recipient's rivalwhen
| -100 |
You … the recipient's nemesiswhen
| -500 |
You … of their Dynastywhen
| +10 |
You … of their Housewhen
| +15 |
Acceptance (ai_accept) (120 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
ACTOR = scope:actor
RECIPIENT = scope:recipient
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
desc = SCHEME_WEAK_HOOK_USED
scope:hook = yes
add = 100
}
modifier = {
add = pam_offer_pilgrimage_acceptance_value
scope:offer_pilgrimage = yes
desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
desc = sanctify_artifact_ai_different_rite
scope:actor.rite != scope:recipient.rite
add = -25
}
modifier = {
desc = sanctify_artifact_ai_high_divergence
scope:actor.rite != scope:recipient.rite
scope:actor.rite = {
divergence(scope:recipient.rite) > faith.heresy_threshold
}
add = -50
}
modifier = {
desc = sanctify_artifact_ai_my_rite_not_proper_to_sanctify
scope:target = {
NOT = {
sanctify_artifact_is_eligible_trigger = {
RITE = scope:recipient.rite
}
}
}
add = -50
}
modifier = {
desc = sanctify_artifact_ai_excommunicated
scope:actor = {
has_trait = excommunicated
}
add = -500
}
modifier = {
add = {
value = 5
multiply = scope:actor.piety_level
}
scope:actor.piety_level > 1
desc = I_AM_PIOUS
}
modifier = {
add = {
value = 10
multiply = scope:actor.num_virtuous_traits
}
scope:actor.num_virtuous_traits > 0
desc = I_AM_VIRTUOUS
}
modifier = {
add = {
value = -10
multiply = scope:actor.num_sinful_traits
}
scope:actor.num_sinful_traits > 0
desc = I_AM_SINFUL
}
modifier = {
add = 25
desc = WE_ARE_FRIENDS
scope:recipient = {
has_relation_friend = scope:actor
}
}
modifier = {
add = 50
desc = WE_ARE_BEST_FRIENDS
scope:recipient = {
has_relation_best_friend = scope:actor
}
}
modifier = {
add = -100
desc = WE_ARE_RIVALS
scope:recipient = {
has_relation_rival = scope:actor
}
}
modifier = {
add = -500
desc = WE_ARE_NEMESES
scope:recipient = {
has_relation_nemesis = scope:actor
}
}
modifier = {
add = 10
desc = YOU_ARE_MY_DYNASTY_MEMBER
scope:recipient = {
is_lowborn = no
dynasty = scope:actor.dynasty
}
}
modifier = {
add = 15
desc = YOU_ARE_MY_HOUSE_MEMBER
scope:recipient = {
is_lowborn = no
house = scope:actor.house
}
}As written in game/common/character_interactions/sanctify_artifact_interaction.txt.
What happens
If they accept
- The target:
If
is_holy_relic = no
Then
add_artifact_modifier = sanctified_artifact_modifier
If
is_holy_relic = nohas_none_of_variables = { … }
Then
set_artifact_name = sanctified_artifact_name
set_artifact_description = sanctified_artifact_descartifact_owner = { … }
- The target:
add_sanctified_for_faith = scope:actor.faith
- The character you target: Gain +50 Piety
If
- The option “offer pilgrimage” is chosen
Then
- You:
- Gains the modifier “Promised Pilgrimage” for 10 years
- Monthly Piety -25%
- Character spiritual fulfillment loss +25%
- … will be blocked from most Interactions with Ecclesiastical Rulers and the Head of Faith until … visit a Holy Site on Pilgrimage or the Promised Pilgrimage Modifier expires
- Gains the modifier “Promised Pilgrimage” for 10 years
- The character you target:
add_piety_experience = { … }
Options when sending
- Use a Hook
- Offer Pilgrimage
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = has_any_artifact = yes
is_shown = trigger_if = {
limit = {
scope:actor.religious_head_or_challenger ?= scope:recipient
}
scope:recipient != scope:actor
}
trigger_else = {
scope:actor = {
cp:councillor_court_chaplain ?= scope:recipient
}
}As written in game/common/character_interactions/sanctify_artifact_interaction.txt.
Can be sent when (is_valid…) (25 lines of game script)
scope:actor = {
pam_antipope_clerical_request_trigger = {
RECIPIENT = scope:recipient
}
custom_tooltip = {
text = sanctify_artifact_same_faith_as_clergy_tt
faith = scope:recipient.faith
}
is_imprisoned = no
piety_level >= 2
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
custom_tooltip = {
text = sanctify_artifact_has_eligible_artifact_tt
any_character_artifact = {
NOT = {
is_sanctified_for_faith = scope:actor.faith
}
sanctify_artifact_is_eligible_trigger = {
RITE = scope:actor.rite
}
}
}
}As written in game/common/character_interactions/sanctify_artifact_interaction.txt.
Effects (on_send, on_accept, on_decline) (37 lines of game script)
on_accept = scope:target = {
if = {
limit = {
is_holy_relic = no
}
add_artifact_modifier = sanctified_artifact_modifier
}
sanctify_artifact_flavor_effect = {
PRIEST = scope:recipient
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = sanctify_artifact_interaction_accept_toast
left_icon = scope:recipient
right_icon = scope:target
scope:target = {
add_sanctified_for_faith = scope:actor.faith
}
}
}
scope:recipient = {
add_piety = minor_piety_gain
}
pam_offer_pilgrimage_effect = {
ACTOR = scope:actor
CLERIC = scope:recipient
}
on_decline = scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = sanctify_artifact_interaction_decline_toast
left_icon = scope:recipient
right_icon = scope:target
}
}As written in game/common/character_interactions/sanctify_artifact_interaction.txt.
- Category
- Religious actions
- Cost: Piety
- varies
- Cost: Treasury or Gold
- varies
- Cooldown
- 5 years
- In the menu
- under More…
- ID
sanctify_artifact_interaction
Source: game/common/character_interactions/sanctify_artifact_interaction.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).