CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Computed · Crusader Kings III 1.20.0.3

Best light cavalry

Every Crusader Kings III Light Cavalry men-at-arms regiment ranked by (damage + toughness) × soldiers per gold, with damage, toughness, pursuit, screen, counters and what unlocks each.

The best light cavalry regiments per gold of buy cost in Crusader Kings III 1.20.0.3 are Chasseurs (49.77 strength per gold), Teulu (49.02 strength per gold) and Steppe Raiders (48.37 strength per gold); strength = (damage + toughness) × soldiers of one sub-regiment, divided by its gold price. Patch 1.20.0.3, from game/common/men_at_arms_types.

Every Light Cavalry regiment by strength per gold (13)

  1. 1
    ChasseursLight Cavalry · 110.5 gold · 1.37 gold/month raised49.8strength per gold
    • Damage 40
    • Toughness 15
    • 100 soldiers
    • Pursuit 40
    • Screen 15
    • Counters Archers ×1, Handgunner ×1
    • Innovation: Desert Tactics
  2. 2
    TeuluLight Cavalry · 102 gold · 1.26 gold/month raised49strength per gold
    • Damage 25
    • Toughness 25
    • 100 soldiers
    • Pursuit 35
    • Screen 30
    • Counters Archers ×1, Handgunner ×1
    • Special
  3. 3
    Steppe RaidersLight Cavalry · 76.5 gold · 0.95 gold/month raised48.4strength per gold
    • Damage 22
    • Toughness 15
    • 100 soldiers
    • Pursuit 30
    • Screen 30
    • Counters Archers ×1, Handgunner ×1
    • Special
  1. 4AyrudziLight Cavalry · 85 gold · 1.05 gold/month raised47.1strength per gold
  2. 5CaballerosLight Cavalry · 85 gold · 1.16 gold/month raised44.7strength per gold
  3. 6Light HorsemenLight Cavalry · 85 gold · 1.05 gold/month raised43.5strength per gold
  4. 7MulathamūnLight Cavalry · 85 gold · 1.16 gold/month raised43.5strength per gold
  5. 8TawashiLight Cavalry · 93.5 gold · 1.16 gold/month raised42.8strength per gold
  6. 9Sahel HorsemenLight Cavalry · 90 gold · 1.16 gold/month raised41.1strength per gold
  7. 10HobelarsLight Cavalry · 93.5 gold · 1.16 gold/month raised39.6strength per gold
  8. 11KonniLight Cavalry · 110.5 gold · 1.37 gold/month raised36.2strength per gold
  9. 12MaraudersLight Cavalry · 63 gold · 0.63 gold/month raised35.7strength per gold
  10. 13Retinue OutridersLight Cavalry · 170 gold · 1.05 gold/month raised29.4strength per gold

Counters

From each regiment's counters in the files; how much a counter takes off is in the counters calculator.

Bonuses to every Light Cavalry regiment

  • Hit-and-Run Tacticians tradition

    • Light Cavalry Damage +20%
    • Light Cavalry Screen +25%
  • Horse Breeders tradition

    • Light Cavalry Maintenance -15%
    • Light Cavalry Recruitment Cost -25%
  • Konni Raids tradition

    • Light Cavalry Damage +20%
    • Light Cavalry Screen +20%
  • Horse Lords tradition

    • Light Cavalry Damage +10%
    • Light Cavalry Screen +10%
  • Saharan Nomads tradition

    • Light Cavalry Maintenance -25%
    • Light Cavalry Recruitment Cost -25%
  • Pragmatic Creed tradition

    • Light Cavalry Maintenance +15%
  • Indomitable Azatani tradition

    • Light Cavalry Maintenance -15%
    • Light Cavalry Damage +20%
  • Iron Cavalry tradition

    • Light Cavalry Toughness +10%
  • Jousting Grounds (top level: Royal Tournament Arenas) building

    • Stationed Light Cavalry Damage +40%
    • Stationed Light Cavalry Toughness +40%
    • Stationed Light Cavalry Screen +40%
    • Stationed Light Cavalry Pursuit +40%
  • Cattle Pastures (top level: Cattle Ranches) building

    • Light Cavalry Maintenance -8%
  • Desert Agriculture (top level: Large Plantations) building

    • Stationed Light Cavalry Toughness +2%
    • Light Cavalry Maintenance -8%
    • Light Cavalry Recruitment Cost -8%
  • Watchtowers (top level: Domed Towers) building

    • Stationed Light Cavalry Damage +28%
    • Stationed Light Cavalry Toughness +28%
  • Horse Herds (top level: Rules of Equine Warfare) building

    • Stationed Light Cavalry Toughness +50%
    • Stationed Light Cavalry Damage +50%
  • Hillside Grazing Lands (top level: Large Horse Ranches) building

    • Stationed Light Cavalry Toughness +25%
    • Stationed Light Cavalry Damage +50%
  • Camelry (top level: Advanced Breeders) building

    • Stationed Light Cavalry Damage +50%
    • Stationed Light Cavalry Pursuit +28%
    • Stationed Light Cavalry Toughness +23%
    • Stationed Light Cavalry Screen +23%
  • Stables (top level: Stud Farms) building

    • Stationed Light Cavalry Toughness +70%
    • Stationed Light Cavalry Damage +90%
    • Stationed Light Cavalry Screen +30%
    • Stationed Light Cavalry Pursuit +50%

By one number

Strength per upkeep

(damage + toughness) × soldiers ÷ gold a month while raised

  1. 1Retinue OutridersLight Cavalry4,762
  2. 2ChasseursLight Cavalry4,029
  3. 3TeuluLight Cavalry3,968
  4. 4Steppe RaidersLight Cavalry3,915
  5. 5AyrudziLight Cavalry3,810
  6. 6MaraudersLight Cavalry3,571
  7. 7Light HorsemenLight Cavalry3,524
  8. 8TawashiLight Cavalry3,463

Strength per sub-regiment

(damage + toughness) × soldiers, whatever the price

  1. 1ChasseursLight Cavalry5,500
  2. 2Retinue OutridersLight Cavalry5,000
  3. 3TeuluLight Cavalry5,000
  4. 4AyrudziLight Cavalry4,000
  5. 5KonniLight Cavalry4,000
  6. 6TawashiLight Cavalry4,000
  7. 7CaballerosLight Cavalry3,800
  8. 8HobelarsLight Cavalry3,700

Highest damage

Damage per soldier

  1. 1AyrudziLight Cavalry50
  2. 2ChasseursLight Cavalry40
  3. 3MaraudersLight Cavalry30
  4. 4Retinue OutridersLight Cavalry30
  5. 5KonniLight Cavalry25
  6. 6TawashiLight Cavalry25
  7. 7TeuluLight Cavalry25
  8. 8CaballerosLight Cavalry22

Highest toughness

Toughness per soldier

  1. 1AyrudziLight Cavalry30
  2. 2TeuluLight Cavalry25
  3. 3Retinue OutridersLight Cavalry20
  4. 4CaballerosLight Cavalry16
  5. 5ChasseursLight Cavalry15
  6. 6HobelarsLight Cavalry15
  7. 7KonniLight Cavalry15
  8. 8Light HorsemenLight Cavalry15

Best pursuit

Kills fleeing enemies after a battle

  1. 1KonniLight Cavalry60
  2. 2HobelarsLight Cavalry50
  3. 3ChasseursLight Cavalry40
  4. 4MaraudersLight Cavalry40
  5. 5Retinue OutridersLight Cavalry40
  6. 6TeuluLight Cavalry35
  7. 7CaballerosLight Cavalry30
  8. 8Light HorsemenLight Cavalry30

Best screen

Protects own fleeing soldiers

  1. 1CaballerosLight Cavalry50
  2. 2MulathamūnLight Cavalry40
  3. 3Retinue OutridersLight Cavalry40
  4. 4AyrudziLight Cavalry30
  5. 5HobelarsLight Cavalry30
  6. 6Light HorsemenLight Cavalry30
  7. 7MaraudersLight Cavalry30
  8. 8Sahel HorsemenLight Cavalry30

All 13 as a table

ChasseursLight Cavalry401540151005,500110.5049.801.364,029Archers ×1, Handgunner ×1Innovation
TeuluLight Cavalry252535301005,000102491.263,968Archers ×1, Handgunner ×1Special
Steppe RaidersLight Cavalry221530301003,70076.5048.400.943,915Archers ×1, Handgunner ×1Special
AyrudziLight Cavalry50302030504,0008547.101.053,810Archers ×1, Archer Cavalry ×0.5, Handgunner ×1Tradition
CaballerosLight Cavalry221630501003,8008544.701.163,290Archers ×1, Handgunner ×1Innovation
MulathamūnLight Cavalry221530401003,7008543.501.163,203Archers ×1, Handgunner ×1Tradition
Light HorsemenLight Cavalry221530301003,7008543.501.053,524Archers ×1, Handgunner ×1Base
TawashiLight Cavalry251530301004,00093.5042.801.163,463Archers ×1, Heavy Infantry ×1, Handgunner ×1Tradition
Sahel HorsemenLight Cavalry221530301003,7009041.101.163,203Archers ×1, Heavy Infantry ×1, Handgunner ×1Innovation
HobelarsLight Cavalry221550301003,70093.5039.601.163,203Archers ×1, Handgunner ×1Innovation
KonniLight Cavalry251560201004,000110.5036.201.362,930Archers ×1, Handgunner ×1Tradition
MaraudersLight Cavalry30154030502,2506335.700.633,571Archers ×1, Handgunner ×1Events only
Retinue OutridersLight Cavalry302040401005,00017029.401.054,762Archers ×2, Handgunner ×2Accolade

Every type of men-at-arms · Light Cavalry on the men-at-arms page