
Computed · Crusader Kings III 1.20.0.3
Best light cavalry
Every Crusader Kings III Light Cavalry men-at-arms regiment ranked by (damage + toughness) × soldiers per gold, with damage, toughness, pursuit, screen, counters and what unlocks each.
The best light cavalry regiments per gold of buy cost in Crusader Kings III 1.20.0.3 are Chasseurs (49.77 strength per gold), Teulu (49.02 strength per gold) and Steppe Raiders (48.37 strength per gold); strength = (damage + toughness) × soldiers of one sub-regiment, divided by its gold price. Patch 1.20.0.3, from game/common/men_at_arms_types.
Every Light Cavalry regiment by strength per gold (13)

ChasseursLight Cavalry · 110.5 gold · 1.37 gold/month raised49.8strength per gold- Damage 40
- Toughness 15
- 100 soldiers
- Pursuit 40
- Screen 15
- Counters Archers ×1, Handgunner ×1
- Innovation: Desert Tactics

TeuluLight Cavalry · 102 gold · 1.26 gold/month raised49strength per gold- Damage 25
- Toughness 25
- 100 soldiers
- Pursuit 35
- Screen 30
- Counters Archers ×1, Handgunner ×1
- Special

Steppe RaidersLight Cavalry · 76.5 gold · 0.95 gold/month raised48.4strength per gold- Damage 22
- Toughness 15
- 100 soldiers
- Pursuit 30
- Screen 30
- Counters Archers ×1, Handgunner ×1
- Special
- 4
AyrudziLight Cavalry · 85 gold · 1.05 gold/month raised47.1strength per gold - 5
CaballerosLight Cavalry · 85 gold · 1.16 gold/month raised44.7strength per gold - 6
Light HorsemenLight Cavalry · 85 gold · 1.05 gold/month raised43.5strength per gold - 7
MulathamūnLight Cavalry · 85 gold · 1.16 gold/month raised43.5strength per gold - 8
TawashiLight Cavalry · 93.5 gold · 1.16 gold/month raised42.8strength per gold - 9
Sahel HorsemenLight Cavalry · 90 gold · 1.16 gold/month raised41.1strength per gold - 10
HobelarsLight Cavalry · 93.5 gold · 1.16 gold/month raised39.6strength per gold - 11
KonniLight Cavalry · 110.5 gold · 1.37 gold/month raised36.2strength per gold - 12
MaraudersLight Cavalry · 63 gold · 0.63 gold/month raised35.7strength per gold - 13
Retinue OutridersLight Cavalry · 170 gold · 1.05 gold/month raised29.4strength per gold
Counters
Light Cavalry regiments counter
From each regiment's counters in the files; how much a counter takes off is in the counters calculator.
Bonuses to every Light Cavalry regiment
Hit-and-Run Tacticians tradition
- Light Cavalry Damage +20%
- Light Cavalry Screen +25%
Horse Breeders tradition
- Light Cavalry Maintenance -15%
- Light Cavalry Recruitment Cost -25%
Konni Raids tradition
- Light Cavalry Damage +20%
- Light Cavalry Screen +20%
Horse Lords tradition
- Light Cavalry Damage +10%
- Light Cavalry Screen +10%
Saharan Nomads tradition
- Light Cavalry Maintenance -25%
- Light Cavalry Recruitment Cost -25%
Pragmatic Creed tradition
- Light Cavalry Maintenance +15%
Indomitable Azatani tradition
- Light Cavalry Maintenance -15%
- Light Cavalry Damage +20%
Iron Cavalry tradition
- Light Cavalry Toughness +10%
Jousting Grounds (top level: Royal Tournament Arenas) building
- Stationed Light Cavalry Damage +40%
- Stationed Light Cavalry Toughness +40%
- Stationed Light Cavalry Screen +40%
- Stationed Light Cavalry Pursuit +40%
Cattle Pastures (top level: Cattle Ranches) building
- Light Cavalry Maintenance -8%
Desert Agriculture (top level: Large Plantations) building
- Stationed Light Cavalry Toughness +2%
- Light Cavalry Maintenance -8%
- Light Cavalry Recruitment Cost -8%
Watchtowers (top level: Domed Towers) building
- Stationed Light Cavalry Damage +28%
- Stationed Light Cavalry Toughness +28%
Horse Herds (top level: Rules of Equine Warfare) building
- Stationed Light Cavalry Toughness +50%
- Stationed Light Cavalry Damage +50%
Hillside Grazing Lands (top level: Large Horse Ranches) building
- Stationed Light Cavalry Toughness +25%
- Stationed Light Cavalry Damage +50%
Camelry (top level: Advanced Breeders) building
- Stationed Light Cavalry Damage +50%
- Stationed Light Cavalry Pursuit +28%
- Stationed Light Cavalry Toughness +23%
- Stationed Light Cavalry Screen +23%
Stables (top level: Stud Farms) building
- Stationed Light Cavalry Toughness +70%
- Stationed Light Cavalry Damage +90%
- Stationed Light Cavalry Screen +30%
- Stationed Light Cavalry Pursuit +50%
By one number
Strength per upkeep
(damage + toughness) × soldiers ÷ gold a month while raised
- 1
Retinue OutridersLight Cavalry4,762 - 2
ChasseursLight Cavalry4,029 - 3
TeuluLight Cavalry3,968 - 4
Steppe RaidersLight Cavalry3,915 - 5
AyrudziLight Cavalry3,810 - 6
MaraudersLight Cavalry3,571 - 7
Light HorsemenLight Cavalry3,524 - 8
TawashiLight Cavalry3,463
Strength per sub-regiment
(damage + toughness) × soldiers, whatever the price
- 1
ChasseursLight Cavalry5,500 - 2
Retinue OutridersLight Cavalry5,000 - 3
TeuluLight Cavalry5,000 - 4
AyrudziLight Cavalry4,000 - 5
KonniLight Cavalry4,000 - 6
TawashiLight Cavalry4,000 - 7
CaballerosLight Cavalry3,800 - 8
HobelarsLight Cavalry3,700
Highest damage
Damage per soldier
- 1
AyrudziLight Cavalry50 - 2
ChasseursLight Cavalry40 - 3
MaraudersLight Cavalry30 - 4
Retinue OutridersLight Cavalry30 - 5
KonniLight Cavalry25 - 6
TawashiLight Cavalry25 - 7
TeuluLight Cavalry25 - 8
CaballerosLight Cavalry22
Highest toughness
Toughness per soldier
- 1
AyrudziLight Cavalry30 - 2
TeuluLight Cavalry25 - 3
Retinue OutridersLight Cavalry20 - 4
CaballerosLight Cavalry16 - 5
ChasseursLight Cavalry15 - 6
HobelarsLight Cavalry15 - 7
KonniLight Cavalry15 - 8
Light HorsemenLight Cavalry15
Best pursuit
Kills fleeing enemies after a battle
- 1
KonniLight Cavalry60 - 2
HobelarsLight Cavalry50 - 3
ChasseursLight Cavalry40 - 4
MaraudersLight Cavalry40 - 5
Retinue OutridersLight Cavalry40 - 6
TeuluLight Cavalry35 - 7
CaballerosLight Cavalry30 - 8
Light HorsemenLight Cavalry30
Best screen
Protects own fleeing soldiers
- 1
CaballerosLight Cavalry50 - 2
MulathamūnLight Cavalry40 - 3
Retinue OutridersLight Cavalry40 - 4
AyrudziLight Cavalry30 - 5
HobelarsLight Cavalry30 - 6
Light HorsemenLight Cavalry30 - 7
MaraudersLight Cavalry30 - 8
Sahel HorsemenLight Cavalry30
All 13 as a table
| Light Cavalry | 40 | 15 | 40 | 15 | 100 | 5,500 | 110.50 | 49.80 | 1.36 | 4,029 | Archers ×1, Handgunner ×1 | Innovation | |
| Light Cavalry | 25 | 25 | 35 | 30 | 100 | 5,000 | 102 | 49 | 1.26 | 3,968 | Archers ×1, Handgunner ×1 | Special | |
| Light Cavalry | 22 | 15 | 30 | 30 | 100 | 3,700 | 76.50 | 48.40 | 0.94 | 3,915 | Archers ×1, Handgunner ×1 | Special | |
| Light Cavalry | 50 | 30 | 20 | 30 | 50 | 4,000 | 85 | 47.10 | 1.05 | 3,810 | Archers ×1, Archer Cavalry ×0.5, Handgunner ×1 | Tradition | |
| Light Cavalry | 22 | 16 | 30 | 50 | 100 | 3,800 | 85 | 44.70 | 1.16 | 3,290 | Archers ×1, Handgunner ×1 | Innovation | |
| Light Cavalry | 22 | 15 | 30 | 40 | 100 | 3,700 | 85 | 43.50 | 1.16 | 3,203 | Archers ×1, Handgunner ×1 | Tradition | |
| Light Cavalry | 22 | 15 | 30 | 30 | 100 | 3,700 | 85 | 43.50 | 1.05 | 3,524 | Archers ×1, Handgunner ×1 | Base | |
| Light Cavalry | 25 | 15 | 30 | 30 | 100 | 4,000 | 93.50 | 42.80 | 1.16 | 3,463 | Archers ×1, Heavy Infantry ×1, Handgunner ×1 | Tradition | |
| Light Cavalry | 22 | 15 | 30 | 30 | 100 | 3,700 | 90 | 41.10 | 1.16 | 3,203 | Archers ×1, Heavy Infantry ×1, Handgunner ×1 | Innovation | |
| Light Cavalry | 22 | 15 | 50 | 30 | 100 | 3,700 | 93.50 | 39.60 | 1.16 | 3,203 | Archers ×1, Handgunner ×1 | Innovation | |
| Light Cavalry | 25 | 15 | 60 | 20 | 100 | 4,000 | 110.50 | 36.20 | 1.36 | 2,930 | Archers ×1, Handgunner ×1 | Tradition | |
| Light Cavalry | 30 | 15 | 40 | 30 | 50 | 2,250 | 63 | 35.70 | 0.63 | 3,571 | Archers ×1, Handgunner ×1 | Events only | |
| Light Cavalry | 30 | 20 | 40 | 40 | 100 | 5,000 | 170 | 29.40 | 1.05 | 4,762 | Archers ×2, Handgunner ×2 | Accolade |
Every type of men-at-arms · Light Cavalry on the men-at-arms page