
Computed · Crusader Kings III 1.20.0.3
Best skirmishers
Every Crusader Kings III Skirmishers men-at-arms regiment ranked by (damage + toughness) × soldiers per gold, with damage, toughness, pursuit, screen, counters and what unlocks each.
The best skirmishers regiments per gold of buy cost in Crusader Kings III 1.20.0.3 are Jomsviking Pirates (95.24 strength per gold), Pesilat Warriors (83.95 strength per gold) and Shomer (75.56 strength per gold); strength = (damage + toughness) × soldiers of one sub-regiment, divided by its gold price. Patch 1.20.0.3, from game/common/men_at_arms_types.
Every Skirmishers regiment by strength per gold (12)

Jomsviking PiratesSkirmishers · 63 gold · 0.63 gold/month raised95.2strength per gold- Damage 30
- Toughness 30
- 100 soldiers
- Pursuit 40
- Screen 40
- Counters Heavy Infantry ×1, Archers ×1
- Events only

Pesilat WarriorsSkirmishers · 40.5 gold · 0.41 gold/month raised84strength per gold- Damage 24
- Toughness 10
- 100 soldiers
- Pursuit 12
- Screen 5
- Counters Heavy Infantry ×1
- Tradition: Maritime Way of Life

ShomerSkirmishers · 45 gold · 0.45 gold/month raised75.6strength per gold- Damage 10
- Toughness 24
- 100 soldiers
- Screen 40
- Counters Heavy Infantry ×1
- Tradition: Defensive Tactics
- 4
Goedendag MilitiaSkirmishers · 45 gold · 0.45 gold/month raised68.9strength per gold - 5
Horn WarriorsSkirmishers · 45 gold · 0.45 gold/month raised62.2strength per gold - 6
AkritaiSkirmishers · 40.5 gold · 0.41 gold/month raised59.3strength per gold - 7
Guinean UplandersSkirmishers · 54 gold · 0.54 gold/month raised59.3strength per gold - 8
Light FootmenSkirmishers · 45 gold · 0.45 gold/month raised57.8strength per gold - 9
AbudrarSkirmishers · 81 gold · 0.81 gold/month raised44.4strength per gold - 10
Retinue SkirmishersSkirmishers · 90 gold · 0.45 gold/month raised44.4strength per gold - 11
Vaulter InfantrySkirmishers · 54 gold · 0.54 gold/month raised40.7strength per gold - 12
BanditsSkirmishers · 63 gold · 0.63 gold/month raised27.8strength per gold
Counters
Skirmishers regiments counter
Countered by
From each regiment's counters in the files; how much a counter takes off is in the counters calculator.
Bonuses to every Skirmishers regiment
Grenades innovation
- Damage +6
- Toughness +2
- Screen +5
Lacquered Armor innovation
- Toughness +2
Hit-and-Run Tacticians tradition
- Skirmisher Damage +20%
- Skirmisher Screen +25%
Adaptive Skirmishers tradition
- Skirmisher Damage +15%
- Skirmisher Toughness +20%
- Skirmisher Maintenance -5%
Konni Raids tradition
- Skirmisher Screen +20%
Polders tradition
- Skirmisher Damage +20%
- Skirmisher Screen +20%
Pragmatic Creed tradition
- Skirmisher Toughness +10%
- Skirmisher Maintenance -15%
Archery Grounds (top level: Marksman's Ranges) building
- Stationed Skirmishers Screen +40%
- Stationed Skirmishers Damage +60%
- Stationed Skirmishers Toughness +40%
- Stationed Skirmishers Pursuit +40%
Nomadic Settlement (top level: Nomadic Settlement) building
- Stationed Skirmishers Damage +40%
- Stationed Skirmishers Damage +40%
Forestry (top level: Sawmills) building
- Stationed Skirmishers Damage +28%
Hill Farms (top level: Apple Orchards) building
- Stationed Skirmishers Toughness +4%
Forest Forts (top level: Forest Fortresses) building
- Stationed Skirmishers Damage +28%
- Stationed Skirmishers Toughness +50%
Hill Forts (top level: Complex Earthworks) building
- Stationed Skirmishers Damage +28%
- Stationed Skirmishers Toughness +28%
Workshops (top level: Powderhouses) building
- Stationed Skirmishers Damage +70%
- Skirmisher Maintenance -7.2%
Warrior Lodges (top level: Visitors Quarters) building
- Stationed Skirmishers Toughness +25%
- Stationed Skirmishers Damage +50%
Militia Camps (top level: Levying Squares) building
- Stationed Skirmishers Damage +90%
- Stationed Skirmishers Pursuit +90%
- Stationed Skirmishers Screen +40%
- Stationed Skirmishers Toughness +40%
Outposts (top level: Fortified Outposts) building
- Stationed Skirmishers Damage +28%
- Stationed Skirmishers Toughness +50%
- Stationed Skirmishers Screen +50%
- Skirmisher Maintenance -8%
- Skirmisher Recruitment Cost -8%
War Camps (top level: Warrior Lodges) building
- Stationed Skirmishers Damage +30%
- Stationed Skirmishers Toughness +20%
Kora-Kora Yards (top level: Great War-Canoe Arsenal) building
- Stationed Skirmishers Damage +50%
- Stationed Skirmishers Toughness +50%
Subak Water-Temples (top level: Great Water-Temple Landscape) building
- Stationed Skirmishers Damage +30%
- Stationed Skirmishers Toughness +30%
Stilted Granaries (top level: Granary Ward) building
- Stationed Skirmishers Damage +18%
- Stationed Skirmishers Toughness +18%
By one number
Strength per upkeep
(damage + toughness) × soldiers ÷ gold a month while raised
- 1
Jomsviking PiratesSkirmishers9,524 - 2
Retinue SkirmishersSkirmishers8,889 - 3
Pesilat WarriorsSkirmishers8,395 - 4
ShomerSkirmishers7,556 - 5
Goedendag MilitiaSkirmishers6,889 - 6
Horn WarriorsSkirmishers6,222 - 7
AkritaiSkirmishers5,926 - 8
Guinean UplandersSkirmishers5,926
Strength per sub-regiment
(damage + toughness) × soldiers, whatever the price
- 1
Jomsviking PiratesSkirmishers6,000 - 2
Retinue SkirmishersSkirmishers4,000 - 3
AbudrarSkirmishers3,600 - 4
Pesilat WarriorsSkirmishers3,400 - 5
ShomerSkirmishers3,400 - 6
Guinean UplandersSkirmishers3,200 - 7
Goedendag MilitiaSkirmishers3,100 - 8
Horn WarriorsSkirmishers2,800
Highest damage
Damage per soldier
- 1
Jomsviking PiratesSkirmishers30 - 2
Pesilat WarriorsSkirmishers24 - 3
AbudrarSkirmishers20 - 4
Retinue SkirmishersSkirmishers20 - 5
Guinean UplandersSkirmishers18 - 6
BanditsSkirmishers15 - 7
Goedendag MilitiaSkirmishers13 - 8
Horn WarriorsSkirmishers12
Highest toughness
Toughness per soldier
- 1
Jomsviking PiratesSkirmishers30 - 2
ShomerSkirmishers24 - 3
BanditsSkirmishers20 - 4
Retinue SkirmishersSkirmishers20 - 5
Goedendag MilitiaSkirmishers18 - 6
AbudrarSkirmishers16 - 7
Horn WarriorsSkirmishers16 - 8
Light FootmenSkirmishers16
Best pursuit
Kills fleeing enemies after a battle
- 1
Jomsviking PiratesSkirmishers40 - 2
AbudrarSkirmishers20 - 3
BanditsSkirmishers20 - 4
Retinue SkirmishersSkirmishers16 - 5
Vaulter InfantrySkirmishers15 - 6
AkritaiSkirmishers12 - 7
Pesilat WarriorsSkirmishers12 - 8
Light FootmenSkirmishers10
Best screen
Protects own fleeing soldiers
- 1
Jomsviking PiratesSkirmishers40 - 2
ShomerSkirmishers40 - 3
BanditsSkirmishers25 - 4
Guinean UplandersSkirmishers20 - 5
Horn WarriorsSkirmishers20 - 6
Retinue SkirmishersSkirmishers20 - 7
Vaulter InfantrySkirmishers20 - 8
AkritaiSkirmishers18
All 12 as a table
| Skirmishers | 30 | 30 | 40 | 40 | 100 | 6,000 | 63 | 95.20 | 0.63 | 9,524 | Heavy Infantry ×1, Archers ×1 | Events only | |
| Skirmishers | 24 | 10 | 12 | 5 | 100 | 3,400 | 40.50 | 84 | 0.41 | 8,395 | Heavy Infantry ×1 | Tradition | |
| Skirmishers | 10 | 24 | 0 | 40 | 100 | 3,400 | 45 | 75.60 | 0.45 | 7,556 | Heavy Infantry ×1 | Tradition | |
| Skirmishers | 13 | 18 | 0 | 16 | 100 | 3,100 | 45 | 68.90 | 0.45 | 6,889 | Heavy Infantry ×1, Heavy Cavalry ×1 | Innovation | |
| Skirmishers | 12 | 16 | 0 | 20 | 100 | 2,800 | 45 | 62.20 | 0.45 | 6,222 | Heavy Infantry ×1 | Tradition | |
| Skirmishers | 18 | 14 | 0 | 20 | 100 | 3,200 | 54 | 59.30 | 0.54 | 5,926 | Heavy Infantry ×1 | Tradition | |
| Skirmishers | 10 | 14 | 12 | 18 | 100 | 2,400 | 40.50 | 59.30 | 0.41 | 5,926 | Heavy Infantry ×1 | Tradition | |
| Skirmishers | 10 | 16 | 10 | 16 | 100 | 2,600 | 45 | 57.80 | 0.45 | 5,778 | Heavy Infantry ×1 | Base | |
| Skirmishers | 20 | 16 | 20 | 10 | 100 | 3,600 | 81 | 44.40 | 0.81 | 4,444 | Light Cavalry ×1, Heavy Infantry ×1 | Tradition | |
| Skirmishers | 20 | 20 | 16 | 20 | 100 | 4,000 | 90 | 44.40 | 0.45 | 8,889 | Heavy Infantry ×2 | Accolade | |
| Skirmishers | 10 | 12 | 15 | 20 | 100 | 2,200 | 54 | 40.70 | 0.54 | 4,074 | Heavy Infantry ×1 | Innovation | |
| Skirmishers | 15 | 20 | 20 | 25 | 50 | 1,750 | 63 | 27.80 | 0.63 | 2,778 | Heavy Infantry ×1, Archers ×1 | Events only |
Every type of men-at-arms · Skirmishers on the men-at-arms page