CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Computed · Crusader Kings III 1.20.0.3

Best commander traits

Crusader Kings III commander traits ranked by goal — advantage, damage, supply, movement, siege and more — with the largest values of each effect.

The commander traits with the most positive effects of each kind in Crusader Kings III 1.20.0.3: for warfare: advantage, supply & movement, Scourge of the Sands (4 such effects). Ranked by how many of the game's green modifier lines of that kind each has. Patch 1.20.0.3, from game/common/traits/00_traits.txt.

Best commander traits for each goal, at a glance

14 commander traits · the effect nearest its largest value

  1. 1Scourge of the SandsDrylands Advantage and 3 more+2
  2. 2Master of the PeaksAdvantage in Hills and 2 more+2
  3. 3Master of the PlainsAdvantage in Farmlands and 2 more+2
  4. 4Master of the ColdMovement Speed in Provinces affected by Winter and 1 more+10%
  5. 5Master of the WoodsAdvantage in Forest and 1 more+2

Best commander traits for warfare: advantage, supply & movement

14 commander traits with at least one positive warfare: advantage, supply & movement effect, the ones with the most such effects first.

  1. 1
    Scourge of the SandsCommander · 25 designer points4warfare effects
    • Drylands Advantage +2
    • Desert Advantage +2
    • Advantage in Desert Mountains +2
    • Advantage in Oasis +2
  2. 2
    Master of the PeaksCommander · 25 designer points3warfare effects
    • Advantage in Hills +2
    • Advantage in Mountains +2
    • Advantage in Wetlands +2
  3. 3
    Master of the PlainsCommander · 25 designer points3warfare effects
    • Advantage in Farmlands +2
    • Advantage in Plains +2
    • Advantage in Steppe +2
  1. 4Master of the ColdMovement Speed in Provinces affected by Winter +10% · Advantage in Provinces affected by Winter +32warfare effects
  2. 5Master of the WoodsAdvantage in Forest +2 · Advantage in Taiga +22warfare effects
  3. 6Shadow of the JungleJungle Advantage +2 · Attrition Taken in Jungle -20%2warfare effects
  4. 7TerrorRaid Speed +40% · Hostile County Attrition -30%2warfare effects
  5. 8Champion of the FaithTolerance advantage mod +41warfare effect
  6. 9Fortress BreakerSiege Phase Time -10%1warfare effect
All 14 commander traits for warfare: advantage, supply & movement as a table
commander traitEffectsWhat it gives
Scourge of the SandsCommander · 25 designer points4
  • Drylands Advantage +2
  • Desert Advantage +2
  • Advantage in Desert Mountains +2
  • Advantage in Oasis +2
Master of the PeaksCommander · 25 designer points3
  • Advantage in Hills +2
  • Advantage in Mountains +2
  • Advantage in Wetlands +2
Master of the PlainsCommander · 25 designer points3
  • Advantage in Farmlands +2
  • Advantage in Plains +2
  • Advantage in Steppe +2
Master of the ColdCommander · 25 designer points2
  • Movement Speed in Provinces affected by Winter +10%
  • Advantage in Provinces affected by Winter +3
Master of the WoodsCommander · 25 designer points2
  • Advantage in Forest +2
  • Advantage in Taiga +2
Shadow of the JungleCommander · 25 designer points2
  • Jungle Advantage +2
  • Attrition Taken in Jungle -20%
TerrorCommander · 25 designer points2
  • Raid Speed +40%
  • Hostile County Attrition -30%
Champion of the FaithCommander · 25 designer points1
  • Tolerance advantage mod +4
Fortress BreakerCommander · 25 designer points1
  • Siege Phase Time -10%
Master of CampaignsCommander · 25 designer points1
  • Army Movement Speed +10%
Master of LogisticsCommander · 25 designer points1
  • Supply Duration +40%
Master of ManeuverCommander · 25 designer points1
  • Enemy Defensive Advantage -20%
Renowned VanguardCommander · 25 designer points1
  • Enemy Fatal Casualties +10%
Unbreakable SentinelCommander · 25 designer points1
  • Friendly Fatal Casualties -10%