CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

show_me_exposed_secret_event_trigger

show_me_exposed_secret_event_trigger = { CHARACTER = … SECRET = … }

game/common/scripted_triggers/00_secret_triggers.txt, line 237 (22 lines). Parameters: $CHARACTER$, $SECRET$.

show_me_exposed_secret_event_trigger is a scripted trigger in Crusader Kings III, written at line 237 of its file. A call passes 2 parameters: CHARACTER and SECRET. The game's script calls it in 3 places, among them save_extra_bastard_list_targets_for_secret_exposure_events_effect (scripted effect), save_list_targets_for_secret_exposure_events_effect (scripted effect) and show_me_exposed_secret_feed_message_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.

What it checks

  • expose_secret_scope_saving_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
  • block_exposed_secret_general_notifications = no
  • One of these

    • is_spouse_of_even_if_dead = scope:exposed_secret_character
    • or

      is_close_family_of = scope:exposed_secret_character
    • or

      All of these

      • exists = scope:exposed_secret_character.player_heir
      • scope:exposed_secret_character:
        • player_heir = scope:show_me
    • or

      All of these

      • scope:exposed_secret_character:
        • exists = liege
      • scope:exposed_secret_character:
        • liege = scope:show_me
    • or

      All of these

      • $SECRET$ = { secret_type = secret_disputed_heritage }
      • exists = scope:father
      • this = scope:father

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
show_me_exposed_secret_event_trigger = {
	expose_secret_scope_saving_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ } #Saves show_me, exposed_secret_character, exposed_secret_owner & exposed_secret_target
	block_exposed_secret_general_notifications = no #Isn't the owner/target/exposer or other involved character
	#Is someone who cares
	OR = {
		is_spouse_of_even_if_dead = scope:exposed_secret_character
		is_close_family_of = scope:exposed_secret_character
		AND = {
			exists = scope:exposed_secret_character.player_heir
			scope:exposed_secret_character = { player_heir = scope:show_me }
		}
		AND = {
			scope:exposed_secret_character = { exists = liege }
			scope:exposed_secret_character = { liege = scope:show_me }
		}
		AND = { #For bastards, fathers also care
			$SECRET$ = { secret_type = secret_disputed_heritage }
			exists = scope:father
			this = scope:father
		}
	}
}

As written in game/common/scripted_triggers/00_secret_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls show_me_exposed_secret_event_trigger.

Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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