CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

expose_secret_scope_saving_trigger

expose_secret_scope_saving_trigger = { CHARACTER = … SECRET = … }

game/common/scripted_triggers/00_secret_triggers.txt, line 266 (13 lines). Parameters: $CHARACTER$, $SECRET$.

expose_secret_scope_saving_trigger is a scripted trigger in Crusader Kings III, written at line 266 of its file. A call passes 2 parameters: CHARACTER and SECRET. The game's script calls it in 2 places, among them show_me_exposed_secret_event_trigger (scripted trigger) and show_me_exposed_secret_feed_message_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
expose_secret_scope_saving_trigger = { #Because we save the same scopes in two triggers that need to be the same
	save_temporary_scope_as = show_me
	$CHARACTER$ = {
		save_temporary_scope_as = exposed_secret_character #Most of the time this is owner, but for secrets with targets/other involved parties it can also be them
	}
	$SECRET$ = {
		secret_owner = { save_temporary_scope_as = exposed_secret_owner }
		trigger_if = {
			limit = { exists = secret_target }
			secret_target = { save_temporary_scope_as = exposed_secret_target }
		}
	}
}

As written in game/common/scripted_triggers/00_secret_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls expose_secret_scope_saving_trigger.

Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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