Scripted trigger
show_me_exposed_secret_feed_message_trigger
show_me_exposed_secret_feed_message_trigger = { CHARACTER = … SECRET = … }game/common/scripted_triggers/00_secret_triggers.txt, line 260 (5 lines). Parameters: $CHARACTER$, $SECRET$.
show_me_exposed_secret_feed_message_trigger is a scripted trigger in Crusader Kings III, written at line 260 of its file. A call passes 2 parameters: CHARACTER and SECRET. The game's script calls it in 2 places, among them save_additional_lover_secret_list_targets_for_feed_messages_effect (scripted effect) and save_list_targets_for_secret_exposure_feed_messages_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
show_me_exposed_secret_feed_message_trigger = {
expose_secret_scope_saving_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ } #Saves show_me, exposed_secret_character, exposed_secret_owner & exposed_secret_target
block_exposed_secret_general_notifications = no #Isn't the owner/target/exposer or other involved character
NOT = { show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ } } #I.e. hasn't already been notified
}As written in game/common/scripted_triggers/00_secret_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls show_me_exposed_secret_feed_message_trigger.
Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.