Scripted effect
save_list_targets_for_secret_exposure_feed_messages_effect
save_list_targets_for_secret_exposure_feed_messages_effect = { CHARACTER = … SECRET = … }game/common/scripted_effects/00_secret_effects.txt, line 806 (20 lines). Parameters: $CHARACTER$, $SECRET$.
save_list_targets_for_secret_exposure_feed_messages_effect is a scripted effect in Crusader Kings III, written at line 806 of its file. A call passes 2 parameters: CHARACTER and SECRET. The game's script calls it in 1 place, among them secret_exposed_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.
The comment above it in the file
Support effect for secret_exposed_notification_effect
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
save_list_targets_for_secret_exposure_feed_messages_effect = {
$SECRET$ = {
every_secret_knower = {
limit = {
show_me_exposed_secret_feed_message_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
NOR = {
any_in_list = { #These checks should remain here and not be in the scripted triggers
list = send_exposed_secret_event_list
this = prev
}
any_in_list = {
list = send_exposed_secret_feed_message_list
this = prev
}
}
}
add_to_list = send_exposed_secret_feed_message_list
}
}
}As written in game/common/scripted_effects/00_secret_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_list_targets_for_secret_exposure_feed_messages_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.