CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

save_list_targets_for_secret_exposure_feed_messages_effect

save_list_targets_for_secret_exposure_feed_messages_effect = { CHARACTER = … SECRET = … }

game/common/scripted_effects/00_secret_effects.txt, line 806 (20 lines). Parameters: $CHARACTER$, $SECRET$.

save_list_targets_for_secret_exposure_feed_messages_effect is a scripted effect in Crusader Kings III, written at line 806 of its file. A call passes 2 parameters: CHARACTER and SECRET. The game's script calls it in 1 place, among them secret_exposed_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

The comment above it in the file

Support effect for secret_exposed_notification_effect

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (20 lines of game script)
save_list_targets_for_secret_exposure_feed_messages_effect = {
	$SECRET$ = {
		every_secret_knower = {
			limit = {
				show_me_exposed_secret_feed_message_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
				NOR = {
					any_in_list = { #These checks should remain here and not be in the scripted triggers
						list = send_exposed_secret_event_list
						this = prev
					}
					any_in_list = {
						list = send_exposed_secret_feed_message_list
						this = prev
					}
				}
			}
			add_to_list = send_exposed_secret_feed_message_list
		}
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_list_targets_for_secret_exposure_feed_messages_effect.

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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