Scripted effect
save_extra_bastard_list_targets_for_secret_exposure_events_effect
save_extra_bastard_list_targets_for_secret_exposure_events_effect = yesgame/common/scripted_effects/00_secret_effects.txt, line 761 (43 lines). No parameters.
save_extra_bastard_list_targets_for_secret_exposure_events_effect is a scripted effect in Crusader Kings III, written at line 761 of its file. It takes no parameters: save_extra_bastard_list_targets_for_secret_exposure_events_effect = yes. The game's script calls it in 1 place, among them secret_exposed_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.
What it does
If
scope:owner != scope:child
Then
scope:target:save_list_targets_for_secret_exposure_events_effect = { SECRET = scope:secret CHARACTER = scope:secret_character }
If
scope:owner != scope:real_father
Then
scope:real_father:save_list_targets_for_secret_exposure_events_effect = { SECRET = scope:secret CHARACTER = scope:secret_character }
If
scope:owner != scope:mother
Then
scope:mother:save_list_targets_for_secret_exposure_events_effect = { SECRET = scope:secret CHARACTER = scope:secret_character }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
save_extra_bastard_list_targets_for_secret_exposure_events_effect = {
#Those who care about child
if = {
limit = {
exists = scope:child
scope:owner != scope:child #Child hasn't inherited the secret
}
scope:target = {
save_temporary_scope_as = secret_character
save_list_targets_for_secret_exposure_events_effect = { SECRET = scope:secret CHARACTER = scope:secret_character }
}
}
#Those who care about real father
if = {
limit = {
exists = scope:real_father
scope:owner != scope:real_father #Real_father hasn't inherited the secret
}
scope:real_father = {
save_temporary_scope_as = secret_character
save_list_targets_for_secret_exposure_events_effect = { SECRET = scope:secret CHARACTER = scope:secret_character }
}
}
#Those who care about mother
if = {
limit = {
exists = scope:mother
scope:owner != scope:mother #Mother doesn't have secret anymore (dead)
}
scope:mother = {
save_temporary_scope_as = secret_character
save_list_targets_for_secret_exposure_events_effect = { SECRET = scope:secret CHARACTER = scope:secret_character }
}
}
#Make sure father is in there
if = {
limit = {
exists = scope:father
scope:father = { show_me_exposed_secret_event_trigger = { SECRET = scope:secret CHARACTER = scope:secret_character } }
}
scope:father = { add_to_list = send_exposed_secret_event_list }
}
}As written in game/common/scripted_effects/00_secret_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_extra_bastard_list_targets_for_secret_exposure_events_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.