Scripted effect
save_list_targets_for_secret_exposure_events_effect
save_list_targets_for_secret_exposure_events_effect = { CHARACTER = … SECRET = … }game/common/scripted_effects/00_secret_effects.txt, line 665 (72 lines). Parameters: $CHARACTER$, $SECRET$.
save_list_targets_for_secret_exposure_events_effect is a scripted effect in Crusader Kings III, written at line 665 of its file. A call passes 2 parameters: CHARACTER and SECRET. The game's script calls it in 3 places, among them save_extra_bastard_list_targets_for_secret_exposure_events_effect (scripted effect), save_extra_lover_list_targets_for_secret_exposure_events_effect (scripted effect) and secret_exposed_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.
The comment above it in the file
Support effect for secret_exposed_notification_effect
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (72 lines of game script)
save_list_targets_for_secret_exposure_events_effect = {
every_spouse = {
limit = {
show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
}
add_to_list = send_exposed_secret_event_list
}
every_close_family_member = {
limit = {
show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
NOT = {
any_in_list = { #These checks should remain here and not be in the scripted triggers
list = send_exposed_secret_event_list
this = prev
}
}
}
add_to_list = send_exposed_secret_event_list
}
every_relation = {
type = friend
limit = {
show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
NOT = {
any_in_list = { #These checks should remain here and not be in the scripted triggers
list = send_exposed_secret_event_list
this = prev
}
}
}
add_to_list = send_exposed_secret_event_list
}
every_relation = {
type = lover
limit = {
show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
NOT = {
any_in_list = { #These checks should remain here and not be in the scripted triggers
list = send_exposed_secret_event_list
this = prev
}
}
}
add_to_list = send_exposed_secret_event_list
}
every_relation = {
type = rival
limit = {
show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
NOT = {
any_in_list = { #These checks should remain here and not be in the scripted triggers
list = send_exposed_secret_event_list
this = prev
}
}
}
add_to_list = send_exposed_secret_event_list
}
every_relation = {
type = blood_brother
limit = {
show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
NOT = {
any_in_list = { #These checks should remain here and not be in the scripted triggers
list = send_exposed_secret_event_list
this = prev
}
}
}
add_to_list = send_exposed_secret_event_list
}
}As written in game/common/scripted_effects/00_secret_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_list_targets_for_secret_exposure_events_effect.
Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.