CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

save_list_targets_for_secret_exposure_events_effect

save_list_targets_for_secret_exposure_events_effect = { CHARACTER = … SECRET = … }

game/common/scripted_effects/00_secret_effects.txt, line 665 (72 lines). Parameters: $CHARACTER$, $SECRET$.

save_list_targets_for_secret_exposure_events_effect is a scripted effect in Crusader Kings III, written at line 665 of its file. A call passes 2 parameters: CHARACTER and SECRET. The game's script calls it in 3 places, among them save_extra_bastard_list_targets_for_secret_exposure_events_effect (scripted effect), save_extra_lover_list_targets_for_secret_exposure_events_effect (scripted effect) and secret_exposed_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

The comment above it in the file

Support effect for secret_exposed_notification_effect

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (72 lines of game script)
save_list_targets_for_secret_exposure_events_effect = {
	every_spouse = {
		limit = {
			show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
		}
		add_to_list = send_exposed_secret_event_list
	}
	every_close_family_member = {
		limit = {
			show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
			NOT = {
				any_in_list = { #These checks should remain here and not be in the scripted triggers
					list = send_exposed_secret_event_list
					this = prev
				}
			}
		}
		add_to_list = send_exposed_secret_event_list
	}
	every_relation = {
		type = friend
		limit = {
			show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
			NOT = {
				any_in_list = { #These checks should remain here and not be in the scripted triggers
					list = send_exposed_secret_event_list
					this = prev
				}
			}
		}
		add_to_list = send_exposed_secret_event_list
	}
	every_relation = {
		type = lover
		limit = {
			show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
			NOT = {
				any_in_list = { #These checks should remain here and not be in the scripted triggers
					list = send_exposed_secret_event_list
					this = prev
				}
			}
		}
		add_to_list = send_exposed_secret_event_list
	}
	every_relation = {
		type = rival
		limit = {
			show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
			NOT = {
				any_in_list = { #These checks should remain here and not be in the scripted triggers
					list = send_exposed_secret_event_list
					this = prev
				}
			}
		}
		add_to_list = send_exposed_secret_event_list
	}
	every_relation = {
		type = blood_brother
		limit = {
			show_me_exposed_secret_event_trigger = { SECRET = $SECRET$ CHARACTER = $CHARACTER$ }
			NOT = {
				any_in_list = { #These checks should remain here and not be in the scripted triggers
					list = send_exposed_secret_event_list
					this = prev
				}
			}
		}
		add_to_list = send_exposed_secret_event_list
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_list_targets_for_secret_exposure_events_effect.

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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