CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

should_synchronize_liege_law

should_synchronize_liege_law = yes

game/common/scripted_triggers/00_law_triggers.txt, line 129 (16 lines). No parameters.

should_synchronize_liege_law is a scripted trigger in Crusader Kings III, written at line 129 of its file. It takes no parameters: should_synchronize_liege_law = yes (or no). The game's script calls it in 39 places, among them Subsidize Liege Authority (interaction), Absolute Autocracy (law) and Absolute Crown Authority (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
should_synchronize_liege_law = {
	top_liege != this
	OR = {
		trigger_if = {
			limit = { realm_law_use_japanese_bureaucracy = yes }
			liege = { realm_law_use_japanese_bureaucracy = yes }
		}
		trigger_else = {
			government_has_mechanic = administrative
			top_liege = {
				government_has_mechanic = administrative
			}
		}
	}
	use_same_authority_with_liege = yes
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls should_synchronize_liege_law.

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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