Scripted trigger
passive_rite_learning_candidate_doctrine_is_core_trigger
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = … }game/common/scripted_triggers/passive_rite_learning_triggers.txt, line 12 (6 lines). Parameters: $RITE$.
passive_rite_learning_candidate_doctrine_is_core_trigger is a scripted trigger in Crusader Kings III, written at line 12 of its file. A call passes 1 parameter: RITE. The game's script calls it in 14 places, among them Study Rite: A Tenet Comes Into Focus (event study_faith_outcome.1200), Study Rite: Customs of … (event study_faith_outcome.1400) and study_faith_pick_priority_doctrine_effect (local effect). Patch 1.20.1.2, from game/common/scripted_triggers/passive_rite_learning_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
passive_rite_learning_candidate_doctrine_is_core_trigger = {
save_temporary_scope_as = passive_rite_learning_candidate_doctrine
$RITE$ = {
rite_has_doctrine = scope:passive_rite_learning_candidate_doctrine
}
}As written in game/common/scripted_triggers/passive_rite_learning_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_candidate_doctrine_is_core_trigger.
Events (2)
- Study Rite: A Tenet Comes Into Focus
study_faith_outcome.1200 - Study Rite: Customs of …
study_faith_outcome.1400
Scripted effects inside an event file (1)
- study_faith_pick_priority_doctrine_effect
Scripted effects (8)
- passive_rite_learning_activity_apply_effect
- passive_rite_learning_apply_from_source_effect
- passive_rite_learning_pick_and_apply_doctrine_abroad_effect
- passive_rite_learning_pick_and_apply_doctrine_effect
- passive_rite_learning_pick_and_apply_doctrine_from_rite_effect
- passive_rite_learning_travel_province_effect
Source: game/common/scripted_triggers/passive_rite_learning_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.