Scripted effect
passive_rite_learning_pick_and_apply_doctrine_abroad_effect
passive_rite_learning_pick_and_apply_doctrine_abroad_effect = yesgame/common/scripted_effects/passive_rite_learning_effects.txt, line 506 (96 lines). No parameters.
passive_rite_learning_pick_and_apply_doctrine_abroad_effect is a scripted effect in Crusader Kings III, written at line 506 of its file. It takes no parameters: passive_rite_learning_pick_and_apply_doctrine_abroad_effect = yes. The game's script calls it in 3 places, among them passive_rite_learning_activity_apply_effect (scripted effect), passive_rite_learning_pilgrimage_pool_apply_effect (scripted effect) and passive_rite_learning_travel_province_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
- 1 of 9 things will happen:
- 12%:
add_known_doctrine = doctrine_polygamypassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 12%:
add_known_doctrine = doctrine_concubinespassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 12%:
add_known_doctrine = doctrine_consanguinity_unrestrictedpassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 12%:
add_known_doctrine = doctrine_deviancy_virtuouspassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 12%:
add_known_doctrine = doctrine_kinslaying_acceptedpassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 12%:
add_known_doctrine = doctrine_witchcraft_virtuouspassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 12%:
add_known_doctrine = doctrine_funeral_sky_burialpassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 12%:
add_known_doctrine = doctrine_funeral_mummificationpassive_rite_learning_send_doctrine_abroad_message_effect = yes
- 0%:
- One random character doctrine:
- Where:
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:passive_learn_source.rite }passive_rite_learning_doctrine_is_learnable_trigger = yes
knowledge_filter = unknown
- Where:
add_known_doctrine = scope:passive_learn_doctrinepassive_rite_learning_send_doctrine_abroad_message_effect = yes
- One random character doctrine:
- 12%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (96 lines of game script)
passive_rite_learning_pick_and_apply_doctrine_abroad_effect = {
random_list = {
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_polygamy }
NOT = { knows_doctrine = doctrine_polygamy }
}
add_known_doctrine = doctrine_polygamy
doctrine:doctrine_polygamy = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_concubines }
NOT = { knows_doctrine = doctrine_concubines }
}
add_known_doctrine = doctrine_concubines
doctrine:doctrine_concubines = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_consanguinity_unrestricted }
NOT = { knows_doctrine = doctrine_consanguinity_unrestricted }
}
add_known_doctrine = doctrine_consanguinity_unrestricted
doctrine:doctrine_consanguinity_unrestricted = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_deviancy_virtuous }
NOT = { knows_doctrine = doctrine_deviancy_virtuous }
}
add_known_doctrine = doctrine_deviancy_virtuous
doctrine:doctrine_deviancy_virtuous = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_kinslaying_accepted }
NOT = { knows_doctrine = doctrine_kinslaying_accepted }
}
add_known_doctrine = doctrine_kinslaying_accepted
doctrine:doctrine_kinslaying_accepted = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_witchcraft_virtuous }
NOT = { knows_doctrine = doctrine_witchcraft_virtuous }
}
add_known_doctrine = doctrine_witchcraft_virtuous
doctrine:doctrine_witchcraft_virtuous = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_funeral_sky_burial }
NOT = { knows_doctrine = doctrine_funeral_sky_burial }
}
add_known_doctrine = doctrine_funeral_sky_burial
doctrine:doctrine_funeral_sky_burial = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_doctrine = doctrine_funeral_mummification }
NOT = { knows_doctrine = doctrine_funeral_mummification }
}
add_known_doctrine = doctrine_funeral_mummification
doctrine:doctrine_funeral_mummification = { save_scope_as = passive_learn_doctrine }
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
1 = {
trigger = {
any_character_doctrine = {
knowledge_filter = unknown
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:passive_learn_source.rite }
passive_rite_learning_doctrine_is_learnable_trigger = yes
count >= 1
}
}
random_character_doctrine = {
knowledge_filter = unknown
limit = {
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:passive_learn_source.rite }
passive_rite_learning_doctrine_is_learnable_trigger = yes
}
save_scope_as = passive_learn_doctrine
}
add_known_doctrine = scope:passive_learn_doctrine
passive_rite_learning_send_doctrine_abroad_message_effect = yes
}
}
}As written in game/common/scripted_effects/passive_rite_learning_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_pick_and_apply_doctrine_abroad_effect.
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.