Scripted effect
passive_rite_learning_travel_province_effect
passive_rite_learning_travel_province_effect = yesgame/common/scripted_effects/passive_rite_learning_effects.txt, line 831 (107 lines). No parameters.
passive_rite_learning_travel_province_effect is a scripted effect in Crusader Kings III, written at line 831 of its file. It takes no parameters: passive_rite_learning_travel_province_effect = yes. The game's script calls it in 1 place, among them on_travel_plan_movement (on action). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
- …% chance of:
If
- Is available
is_available_travelling_adult = yes
Then
- 1 of 2 things will happen:
- 75%: Nothing else happens
- 25% › One random pool character:
- Where:
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
province = root.location
- Where:
If
a check the game hides
Then
- 1 of 2 things will happen:
Else if
a check the game hides
Then
- 1 of 2 things will happen:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (107 lines of game script)
passive_rite_learning_travel_province_effect = {
random = {
chance = passive_rite_learning_travel_province_chance
if = {
limit = {
is_available_quick = {
advanced_ruler = yes
}
is_available_travelling_adult = yes
NOT = { has_character_flag = passive_rite_learning_travel_recent_flag }
}
save_scope_as = passive_learn_learner
random_list = {
75 = {
trigger = {
root.location ?= {
exists = faith
faith != root.faith
rite = {
is_valid_passive_learning_rite_for_learner_trigger = { LEARNER = root }
}
}
}
root.location.rite = {
save_scope_as = passive_learn_rite
}
}
25 = {
trigger = {
any_pool_character = {
province = root.location
faith != root.faith
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
}
}
random_pool_character = {
province = root.location
limit = {
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
}
save_scope_as = passive_learn_source
}
}
}
if = {
limit = { exists = scope:passive_learn_source }
add_character_flag = {
flag = passive_rite_learning_travel_recent_flag
days = 90
}
random_list = {
50 = {
trigger = {
any_character_tenet = {
knowledge_filter = unknown
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_source.rite }
count >= 1
}
}
passive_rite_learning_pick_and_apply_tenet_abroad_effect = yes
}
50 = {
trigger = {
any_character_doctrine = {
knowledge_filter = unknown
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:passive_learn_source.rite }
passive_rite_learning_doctrine_is_learnable_trigger = yes
count >= 1
}
}
passive_rite_learning_pick_and_apply_doctrine_abroad_effect = yes
}
}
}
else_if = {
limit = { exists = scope:passive_learn_rite }
add_character_flag = {
flag = passive_rite_learning_travel_recent_flag
days = 90
}
random_list = {
50 = {
trigger = {
any_character_tenet = {
knowledge_filter = unknown
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_rite }
count >= 1
}
}
passive_rite_learning_pick_and_apply_tenet_from_rite_effect = yes
}
50 = {
trigger = {
any_character_doctrine = {
knowledge_filter = unknown
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:passive_learn_rite }
passive_rite_learning_doctrine_is_learnable_trigger = yes
count >= 1
}
}
passive_rite_learning_pick_and_apply_doctrine_from_rite_effect = yes
}
}
}
}
}
}As written in game/common/scripted_effects/passive_rite_learning_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_travel_province_effect.
On actions (the game's own hooks) (1)
- on_travel_plan_movement
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.