CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

passive_rite_learning_pick_and_apply_tenet_from_rite_effect

passive_rite_learning_pick_and_apply_tenet_from_rite_effect = yes

game/common/scripted_effects/passive_rite_learning_effects.txt, line 621 (112 lines). No parameters.

passive_rite_learning_pick_and_apply_tenet_from_rite_effect is a scripted effect in Crusader Kings III, written at line 621 of its file. It takes no parameters: passive_rite_learning_pick_and_apply_tenet_from_rite_effect = yes. The game's script calls it in 2 places, among them passive_rite_learning_pilgrimage_rite_apply_effect (scripted effect) and passive_rite_learning_travel_province_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (112 lines of game script)
passive_rite_learning_pick_and_apply_tenet_from_rite_effect = {
	random_list = {
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_cranial_trophies }
				NOT = { knows_tenet = tenet_cranial_trophies }
			}
			add_known_tenet = tenet_cranial_trophies
			tenet:tenet_cranial_trophies = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_ritual_cannibalism }
				NOT = { knows_tenet = tenet_ritual_cannibalism }
			}
			add_known_tenet = tenet_ritual_cannibalism
			tenet:tenet_ritual_cannibalism = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_human_sacrifice }
				NOT = { knows_tenet = tenet_human_sacrifice }
			}
			add_known_tenet = tenet_human_sacrifice
			tenet:tenet_human_sacrifice = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_warmonger }
				NOT = { knows_tenet = tenet_warmonger }
			}
			add_known_tenet = tenet_warmonger
			tenet:tenet_warmonger = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_takamin }
				NOT = { knows_tenet = tenet_takamin }
			}
			add_known_tenet = tenet_takamin
			tenet:tenet_takamin = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_exaltation_of_pain }
				NOT = { knows_tenet = tenet_exaltation_of_pain }
			}
			add_known_tenet = tenet_exaltation_of_pain
			tenet:tenet_exaltation_of_pain = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_sacrificial_ceremonies }
				NOT = { knows_tenet = tenet_sacrificial_ceremonies }
			}
			add_known_tenet = tenet_sacrificial_ceremonies
			tenet:tenet_sacrificial_ceremonies = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_gruesome_festivals }
				NOT = { knows_tenet = tenet_gruesome_festivals }
			}
			add_known_tenet = tenet_gruesome_festivals
			tenet:tenet_gruesome_festivals = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_adorcism }
				NOT = { knows_tenet = tenet_adorcism }
			}
			add_known_tenet = tenet_adorcism
			tenet:tenet_adorcism = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		100 = {
			trigger = {
				scope:passive_learn_rite = { rite_has_tenet = tenet_hedonistic }
				NOT = { knows_tenet = tenet_hedonistic }
			}
			add_known_tenet = tenet_hedonistic
			tenet:tenet_hedonistic = { save_scope_as = passive_learn_tenet }
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
		1 = {
			trigger = {
				any_character_tenet = {
					knowledge_filter = unknown
					passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_rite }
					count >= 1
				}
			}
			random_character_tenet = {
				knowledge_filter = unknown
				limit = {
					passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_rite }
				}
				save_scope_as = passive_learn_tenet
			}
			add_known_tenet = scope:passive_learn_tenet
			passive_rite_learning_send_tenet_pilgrimage_rite_message_effect = yes
		}
	}
}

As written in game/common/scripted_effects/passive_rite_learning_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls passive_rite_learning_pick_and_apply_tenet_from_rite_effect.

Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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