Scripted effect
passive_rite_learning_pilgrimage_rite_apply_effect
passive_rite_learning_pilgrimage_rite_apply_effect = yesgame/common/scripted_effects/passive_rite_learning_effects.txt, line 1047 (41 lines). No parameters.
passive_rite_learning_pilgrimage_rite_apply_effect is a scripted effect in Crusader Kings III, written at line 1047 of its file. It takes no parameters: passive_rite_learning_pilgrimage_rite_apply_effect = yes. The game's script calls it in 1 place, among them apa_passive_religious_learning_pilgrimage_rite (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
If
scope:province.rite:is_valid_passive_learning_rite_for_learner_trigger = { LEARNER = scope:passive_learn_learner }
Then
If
a check the game hides
Then
- scope:passive_learn_learner › 1 of 2 things will happen:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
passive_rite_learning_pilgrimage_rite_apply_effect = {
if = {
limit = {
exists = scope:passive_learn_learner
scope:province.rite ?= {
is_valid_passive_learning_rite_for_learner_trigger = { LEARNER = scope:passive_learn_learner }
}
}
scope:province.rite = {
save_scope_as = passive_learn_rite
}
if = {
limit = { exists = scope:passive_learn_rite }
scope:passive_learn_learner = {
random_list = {
50 = {
trigger = {
any_character_tenet = {
knowledge_filter = unknown
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_rite }
count >= 1
}
}
passive_rite_learning_pick_and_apply_tenet_from_rite_effect = yes
}
50 = {
trigger = {
any_character_doctrine = {
knowledge_filter = unknown
rite_filter = scope:passive_learn_rite
passive_rite_learning_doctrine_is_learnable_trigger = yes
count >= 1
}
}
passive_rite_learning_pick_and_apply_doctrine_from_rite_effect = yes
}
}
}
}
}
}As written in game/common/scripted_effects/passive_rite_learning_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_pilgrimage_rite_apply_effect.
Activity pulse actions (1)
- apa_passive_religious_learning_pilgrimage_rite
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.