CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

passive_rite_learning_pilgrimage_rite_apply_effect

passive_rite_learning_pilgrimage_rite_apply_effect = yes

game/common/scripted_effects/passive_rite_learning_effects.txt, line 1047 (41 lines). No parameters.

passive_rite_learning_pilgrimage_rite_apply_effect is a scripted effect in Crusader Kings III, written at line 1047 of its file. It takes no parameters: passive_rite_learning_pilgrimage_rite_apply_effect = yes. The game's script calls it in 1 place, among them apa_passive_religious_learning_pilgrimage_rite (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (41 lines of game script)
passive_rite_learning_pilgrimage_rite_apply_effect = {
	if = {
		limit = {
			exists = scope:passive_learn_learner
			scope:province.rite ?= {
				is_valid_passive_learning_rite_for_learner_trigger = { LEARNER = scope:passive_learn_learner }
			}
		}
		scope:province.rite = {
			save_scope_as = passive_learn_rite
		}
		if = {
			limit = { exists = scope:passive_learn_rite }
			scope:passive_learn_learner = {
				random_list = {
					50 = {
						trigger = {
							any_character_tenet = {
								knowledge_filter = unknown
								passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_rite }
								count >= 1
							}
						}
						passive_rite_learning_pick_and_apply_tenet_from_rite_effect = yes
					}
					50 = {
						trigger = {
							any_character_doctrine = {
								knowledge_filter = unknown
								rite_filter = scope:passive_learn_rite
								passive_rite_learning_doctrine_is_learnable_trigger = yes
								count >= 1
							}
						}
						passive_rite_learning_pick_and_apply_doctrine_from_rite_effect = yes
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/passive_rite_learning_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls passive_rite_learning_pilgrimage_rite_apply_effect.

Activity pulse actions (1)

  • apa_passive_religious_learning_pilgrimage_rite

Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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