Scripted trigger
is_valid_passive_learning_rite_for_learner_trigger
is_valid_passive_learning_rite_for_learner_trigger = { LEARNER = … }game/common/scripted_triggers/passive_rite_learning_triggers.txt, line 113 (19 lines). Parameters: $LEARNER$.
is_valid_passive_learning_rite_for_learner_trigger is a scripted trigger in Crusader Kings III, written at line 113 of its file. A call passes 1 parameter: LEARNER. The game's script calls it in 3 places, among them apa_passive_religious_learning_pilgrimage_rite (activity pulse), passive_rite_learning_pilgrimage_rite_apply_effect (scripted effect) and passive_rite_learning_travel_province_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/passive_rite_learning_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (19 lines of game script)
is_valid_passive_learning_rite_for_learner_trigger = {
this != $LEARNER$.rite
save_temporary_scope_as = passive_rite_learning_candidate_rite
$LEARNER$ = {
OR = {
any_character_tenet = {
knowledge_filter = unknown
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_rite_learning_candidate_rite }
count >= 1
}
any_character_doctrine = {
knowledge_filter = unknown
rite_filter = scope:passive_rite_learning_candidate_rite
passive_rite_learning_doctrine_is_learnable_trigger = yes
count >= 1
}
}
}
}As written in game/common/scripted_triggers/passive_rite_learning_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_valid_passive_learning_rite_for_learner_trigger.
Activity pulse actions (1)
- apa_passive_religious_learning_pilgrimage_rite
Source: game/common/scripted_triggers/passive_rite_learning_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.