Scripted trigger
study_faith_has_anything_to_learn_trigger
study_faith_has_anything_to_learn_trigger = { RITE = … }game/common/scripted_triggers/passive_rite_learning_triggers.txt, line 303 (15 lines). Parameters: $RITE$.
study_faith_has_anything_to_learn_trigger is a scripted trigger in Crusader Kings III, written at line 303 of its file. A call passes 1 parameter: RITE. The game's script calls it in 5 places, among them Study Rite (Scheme) (interaction), Study Rite: A Breakthrough (event study_faith_outcome.1000) and Study Rite: Beyond My Reach (event study_faith_outcome.1500). Patch 1.20.1.2, from game/common/scripted_triggers/passive_rite_learning_triggers.txt.
What it checks
One of these
- Character tenet (at least 1):
knowledge_filter = unknownpassive_rite_learning_candidate_tenet_is_core_trigger = { RITE = $RITE$ }
or
Character doctrine (at least 1):knowledge_filter = unknownpassive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = $RITE$ }passive_rite_learning_doctrine_is_learnable_trigger = yes
- Character tenet (at least 1):
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
study_faith_has_anything_to_learn_trigger = {
OR = {
any_character_tenet = {
knowledge_filter = unknown
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = $RITE$ }
count >= 1
}
any_character_doctrine = {
knowledge_filter = unknown
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = $RITE$ }
passive_rite_learning_doctrine_is_learnable_trigger = yes
count >= 1
}
}
}As written in game/common/scripted_triggers/passive_rite_learning_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls study_faith_has_anything_to_learn_trigger.
Character interactions (1)
Events (3)
- Study Rite: A Breakthrough
study_faith_outcome.1000 - Study Rite: Beyond My Reach
study_faith_outcome.1500 - study_faith_outcome.0110
On actions (the game's own hooks) (1)
- study_faith_failure
Source: game/common/scripted_triggers/passive_rite_learning_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.