Scripted effect
passive_rite_learning_apply_from_source_effect
passive_rite_learning_apply_from_source_effect = yesgame/common/scripted_effects/passive_rite_learning_effects.txt, line 155 (47 lines). No parameters.
passive_rite_learning_apply_from_source_effect is a scripted effect in Crusader Kings III, written at line 155 of its file. It takes no parameters: passive_rite_learning_apply_from_source_effect = yes. The game's script calls it in 1 place, among them passive_rite_learning_pulse_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
- 1 of 3 things will happen:
- 10% (base chance; changed in play):
add_known_rite = scope:passive_learn_source.rite
- 45%:
- 45%:
- 10% (base chance; changed in play):
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
passive_rite_learning_apply_from_source_effect = {
random_list = {
10 = {
trigger = {
scope:passive_learn_source_tier <= 2
NOT = {
knows_rite_level = {
target = scope:passive_learn_source.rite
value >= 100
}
}
}
modifier = {
add = 990
scope:passive_learn_source_tier = 1
}
add_known_rite = scope:passive_learn_source.rite
send_interface_message = {
type = msg_passive_learned_rite
desc = msg_passive_learned_rite_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_source.rite
}
}
45 = {
trigger = {
any_character_tenet = {
knowledge_filter = unknown
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_source.rite }
count >= 1
}
}
passive_rite_learning_pick_and_apply_tenet_effect = yes
}
45 = {
trigger = {
any_character_doctrine = {
knowledge_filter = unknown
passive_rite_learning_candidate_doctrine_is_core_trigger = { RITE = scope:passive_learn_source.rite }
passive_rite_learning_doctrine_is_learnable_trigger = yes
count >= 1
}
}
passive_rite_learning_pick_and_apply_doctrine_effect = yes
}
}
}As written in game/common/scripted_effects/passive_rite_learning_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_apply_from_source_effect.
Scripted effects (1)
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.