Scripted effect
passive_rite_learning_pick_and_apply_tenet_effect
passive_rite_learning_pick_and_apply_tenet_effect = yesgame/common/scripted_effects/passive_rite_learning_effects.txt, line 203 (167 lines). No parameters.
passive_rite_learning_pick_and_apply_tenet_effect is a scripted effect in Crusader Kings III, written at line 203 of its file. It takes no parameters: passive_rite_learning_pick_and_apply_tenet_effect = yes. The game's script calls it in 1 place, among them passive_rite_learning_apply_from_source_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
- 1 of 11 things will happen:
- 10%:
add_known_tenet = tenet_cranial_trophies
- 10%:
add_known_tenet = tenet_ritual_cannibalism
- 10%:
add_known_tenet = tenet_human_sacrifice
- 10%:
add_known_tenet = tenet_warmonger
- 10%:
add_known_tenet = tenet_takamin
- 10%:
add_known_tenet = tenet_exaltation_of_pain
- 10%:
add_known_tenet = tenet_sacrificial_ceremonies
- 10%:
add_known_tenet = tenet_gruesome_festivals
- 10%:
add_known_tenet = tenet_adorcism
- 10%:
add_known_tenet = tenet_hedonistic
- 0%:
- One random character tenet:
- Where:
passive_rite_learning_candidate_tenet_is_core_trigger = { RITE = scope:passive_learn_source.rite }
knowledge_filter = unknown
- Where:
add_known_tenet = scope:passive_learn_tenet
- One random character tenet:
- 10%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
passive_rite_learning_pick_and_apply_tenet_effect = {
random_list = {
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_cranial_trophies }
NOT = { knows_tenet = tenet_cranial_trophies }
}
add_known_tenet = tenet_cranial_trophies
tenet:tenet_cranial_trophies = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_cranial_trophies_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_ritual_cannibalism }
NOT = { knows_tenet = tenet_ritual_cannibalism }
}
add_known_tenet = tenet_ritual_cannibalism
tenet:tenet_ritual_cannibalism = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_ritual_cannibalism_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_human_sacrifice }
NOT = { knows_tenet = tenet_human_sacrifice }
}
add_known_tenet = tenet_human_sacrifice
tenet:tenet_human_sacrifice = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_human_sacrifice_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_warmonger }
NOT = { knows_tenet = tenet_warmonger }
}
add_known_tenet = tenet_warmonger
tenet:tenet_warmonger = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_warmonger_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_takamin }
NOT = { knows_tenet = tenet_takamin }
}
add_known_tenet = tenet_takamin
tenet:tenet_takamin = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_takamin_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_exaltation_of_pain }
NOT = { knows_tenet = tenet_exaltation_of_pain }
}
add_known_tenet = tenet_exaltation_of_pain
tenet:tenet_exaltation_of_pain = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_exaltation_of_pain_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_sacrificial_ceremonies }
NOT = { knows_tenet = tenet_sacrificial_ceremonies }
}
add_known_tenet = tenet_sacrificial_ceremonies
tenet:tenet_sacrificial_ceremonies = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_sacrificial_ceremonies_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_gruesome_festivals }
NOT = { knows_tenet = tenet_gruesome_festivals }
}
add_known_tenet = tenet_gruesome_festivals
tenet:tenet_gruesome_festivals = { save_scope_as = passive_learn_tenet }
send_interface_message = {
type = msg_passive_learned_tenet
desc = msg_passive_learned_tenet_gruesome_festivals_desc
left_icon = scope:passive_learn_source
right_icon = scope:passive_learn_tenet
}
}
100 = {
trigger = {
scope:passive_learn_source.rite = { rite_has_tenet = tenet_adorcism }
NOT = { knows_tenet = tenet_adorcism }
}
add_known_tenet = tenet_adorcismAs written in game/common/scripted_effects/passive_rite_learning_effects.txt.
The first 120 of its 167 lines; the rest is in game/common/scripted_effects/passive_rite_learning_effects.txt from line 203.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_pick_and_apply_tenet_effect.
Scripted effects (1)
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.