CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

passive_rite_learning_pulse_effect

passive_rite_learning_pulse_effect = yes

game/common/scripted_effects/passive_rite_learning_effects.txt, line 7 (12 lines). No parameters.

passive_rite_learning_pulse_effect is a scripted effect in Crusader Kings III, written at line 7 of its file. It takes no parameters: passive_rite_learning_pulse_effect = yes. The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
passive_rite_learning_pulse_effect = {
	if = {
		limit = {
			is_available_adult = yes
		}
		passive_rite_learning_pick_source_effect = yes
		if = {
			limit = { exists = scope:passive_learn_source }
			passive_rite_learning_apply_from_source_effect = yes
		}
	}
}

As written in game/common/scripted_effects/passive_rite_learning_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls passive_rite_learning_pulse_effect.

On actions (the game's own hooks) (1)

  • yearly_playable_pulse

Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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