Scripted effect
passive_rite_learning_pick_source_effect
passive_rite_learning_pick_source_effect = yesgame/common/scripted_effects/passive_rite_learning_effects.txt, line 20 (134 lines). No parameters.
passive_rite_learning_pick_source_effect is a scripted effect in Crusader Kings III, written at line 20 of its file. It takes no parameters: passive_rite_learning_pick_source_effect = yes. The game's script calls it in 1 place, among them passive_rite_learning_pulse_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/passive_rite_learning_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
passive_rite_learning_pick_source_effect = {
if = {
limit = {
any_relation = {
type = soulmate
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
}
}
random_relation = {
type = soulmate
limit = { is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root } }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 1 }
}
else_if = {
limit = {
any_relation = {
type = best_friend
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
}
}
random_relation = {
type = best_friend
limit = { is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root } }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 1 }
}
else_if = {
limit = {
any_spouse = { is_apex_partner_passive_learning_source_trigger = yes }
}
random_spouse = {
limit = { is_apex_partner_passive_learning_source_trigger = yes }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 1 }
}
else_if = {
limit = {
any_spouse = { is_close_partner_passive_learning_source_trigger = yes }
}
random_spouse = {
limit = { is_close_partner_passive_learning_source_trigger = yes }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 2 }
}
else_if = {
limit = {
any_relation = {
type = friend
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
}
}
random_relation = {
type = friend
limit = { is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root } }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 2 }
}
else_if = {
limit = {
any_relation = {
type = lover
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
}
}
random_relation = {
type = lover
limit = { is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root } }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 2 }
}
else_if = {
limit = {
is_ai = no # Avoid AI's iterating large lists of characters, like courtiers
any_courtier = {
is_close_or_extended_family_of = root
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
location ?= root.location
}
}
random_courtier = {
limit = {
is_close_or_extended_family_of = root
is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root }
location ?= root.location
}
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 2 }
}
else_if = {
limit = {
any_concubine = { is_close_partner_passive_learning_source_trigger = yes }
}
random_concubine = {
limit = { is_close_partner_passive_learning_source_trigger = yes }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 3 }
}
else_if = {
limit = {
any_councillor = { is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root } }
}
random_councillor = {
limit = { is_valid_passive_learning_source_for_learner_trigger = { LEARNER = root } }
save_scope_as = passive_learn_source
}
save_scope_value_as = { name = passive_learn_source_tier value = 3 }
}
else_if = {
limit = {
is_ai = no # Avoid AI's iterating large lists of characters, like courtiers
any_courtier = {As written in game/common/scripted_effects/passive_rite_learning_effects.txt.
The first 120 of its 134 lines; the rest is in game/common/scripted_effects/passive_rite_learning_effects.txt from line 20.
Where it is used
Every place in common/, events/ and history/ that calls passive_rite_learning_pick_source_effect.
Scripted effects (1)
Source: game/common/scripted_effects/passive_rite_learning_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.