Scripted trigger · By God Alone files
pam_forced_negotiate_land_success_trigger
pam_forced_negotiate_land_success_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2361 (9 lines). No parameters.
pam_forced_negotiate_land_success_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2361 of its file. It takes no parameters: pam_forced_negotiate_land_success_trigger = yes (or no). The game's script calls it in 3 places, among them Negotiate For Land (interaction), pam_interactions_events.0033 (event) and pam_available_negotiation_methods_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
You DEFINITELY can force the recipient to give in, if you sacrifice
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_forced_negotiate_land_success_trigger = {
OR = {
pam_negotiate_land_forced_hook_trigger = yes
pam_negotiate_land_forced_relation_trigger = yes
pam_negotiate_land_forced_piety_level_trigger = yes
pam_negotiate_land_forced_legitimacy_level_trigger = yes
pam_negotiate_land_forced_gold_trigger = yes
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_forced_negotiate_land_success_trigger.
Character interactions (1)
Events (1)
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.