CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_negotiate_land_forced_hook_trigger

pam_negotiate_land_forced_hook_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2392 (22 lines). No parameters.

pam_negotiate_land_forced_hook_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2392 of its file. It takes no parameters: pam_negotiate_land_forced_hook_trigger = yes (or no). The game's script calls it in 3 places, among them Negotiations for … (event pam_interactions_events.0030), pam_available_negotiation_methods_tooltip_effect (scripted effect) and pam_forced_negotiate_land_success_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • has_usable_hook = scope:recipient
  • has_strong_hook = scope:recipient
  • If

    a check the game hides

    Then

    • scope:target: No in de jure hierarchy:
    • scope:target.tier < scope:recipient.highest_held_title_tier
  • scope:recipient: Is played by the AI

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
pam_negotiate_land_forced_hook_trigger = {
	has_usable_hook = scope:recipient
	has_strong_hook = scope:recipient
	#Isn't root's capital county/doesn't contain recipient's capital county
	trigger_if = {
		limit = {
			exists = scope:target
		}
		scope:target = {
			NOR = {
				this = scope:recipient.primary_title
				any_in_de_jure_hierarchy = {
					this = scope:recipient.capital_county
				}
			}
		}
		scope:target.tier < scope:recipient.highest_held_title_tier
	}
	scope:recipient = {
		is_ai = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_negotiate_land_forced_hook_trigger.

Events (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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