CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_negotiate_land_forced_piety_level_trigger

pam_negotiate_land_forced_piety_level_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2431 (12 lines). No parameters.

pam_negotiate_land_forced_piety_level_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2431 of its file. It takes no parameters: pam_negotiate_land_forced_piety_level_trigger = yes (or no). The game's script calls it in 5 places, among them …, Acquired (event pam_interactions_events.0035), Negotiations for … (event pam_interactions_events.0030) and pam_available_negotiation_methods_tooltip_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • One of these

    • All of these

      • piety_level > scope:recipient.piety_level
      • scope:recipient.piety_level = 0
    • or

      All of these

      • Piety level at least 5
      • scope:recipient.piety_level <= 1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
pam_negotiate_land_forced_piety_level_trigger = {
	OR = {
		AND = {
			piety_level > scope:recipient.piety_level
			scope:recipient.piety_level = 0
		}
		AND = {
			piety_level >= 5
			scope:recipient.piety_level <= 1
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_negotiate_land_forced_piety_level_trigger.

Events (2)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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