Scripted effect · By God Alone files
pam_negotiate_land_piety_effect
pam_negotiate_land_piety_effect = yesgame/common/scripted_effects/pam_effects.txt, line 6400 (22 lines). No parameters.
pam_negotiate_land_piety_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 6400 of its file. It takes no parameters: pam_negotiate_land_piety_effect = yes. The game's script calls it in 4 places, among them …, Acquired (event pam_interactions_events.0035), …, Denied (event pam_interactions_events.0036) and Negotiations for … (event pam_interactions_events.0030). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
Then
Otherwise
- Level of Devotion -1
- scope:recipient: Level of Devotion -2
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
pam_negotiate_land_piety_effect = {
if = {
limit = {
pam_negotiate_land_forced_piety_level_trigger = yes
}
if = {
limit = {
scope:recipient.piety_level = 0
}
add_piety_experience = major_piety_loss
scope:recipient = { add_piety_experience = massive_piety_loss }
}
else = {
add_piety_experience = massive_piety_loss
scope:recipient = { add_piety_level = -1 }
}
}
else = {
add_piety_level = -1
scope:recipient = { add_piety_level = -2 }
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_negotiate_land_piety_effect.
Events (4)
- …, Acquired
pam_interactions_events.0035 - …, Denied
pam_interactions_events.0036 - Negotiations for …
pam_interactions_events.0030 - The Disputing of …
pam_interactions_events.0034
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.