Scripted trigger · By God Alone files
pam_negotiate_land_forced_gold_trigger
pam_negotiate_land_forced_gold_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2457 (31 lines). No parameters.
pam_negotiate_land_forced_gold_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2457 of its file. It takes no parameters: pam_negotiate_land_forced_gold_trigger = yes (or no). The game's script calls it in 3 places, among them Negotiations for … (event pam_interactions_events.0030), pam_available_negotiation_methods_tooltip_effect (scripted effect) and pam_forced_negotiate_land_success_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
gold >= scope:recipient.pam_transfer_land_gold_valuescope:recipient:One of these
- Debt level at least 4
or
Treasury debt level at least 4or
All of these
- Is at War
- Any character war:
One of these
All of these
primary_defender = scope:recipient- Defender war score at most -50
primary_attacker.current_military_strength > scope:recipient.twice_current_military_strength
or
All of these
primary_attacker = scope:recipient- Attacker war score at most -50
primary_attacker.current_military_strength > scope:recipient.twice_current_military_strength
One of these
gold < major_gold_valueor
treasury < major_gold_value
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
pam_negotiate_land_forced_gold_trigger = {
gold >= scope:recipient.pam_transfer_land_gold_value
scope:recipient = {
OR = {
debt_level >= 4
treasury_debt_level >= 4
#Losing a war and needs the money
AND = {
is_at_war = yes
any_character_war = {
OR = {
AND = {
primary_defender = scope:recipient
defender_war_score <= -50
primary_attacker.current_military_strength > scope:recipient.twice_current_military_strength
}
AND = {
primary_attacker = scope:recipient
attacker_war_score <= -50
primary_attacker.current_military_strength > scope:recipient.twice_current_military_strength
}
}
}
OR = {
gold < major_gold_value
treasury < major_gold_value
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_negotiate_land_forced_gold_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.