Scripted trigger
is_nice_season_to_be_outside_trigger
is_nice_season_to_be_outside_trigger = { LOCATION = … }game/common/scripted_triggers/00_weather_triggers.txt, line 114 (14 lines). Parameters: $LOCATION$.
is_nice_season_to_be_outside_trigger is a scripted trigger in Crusader Kings III, written at line 114 of its file. A call passes 1 parameter: LOCATION. The game's script calls it in 4 places, among them … Tithe (event ep3_laamp_flavour_ewan.4041), Parched (event ep3_laamp_flavour_ewan.4021) and So... Hot... (event harm.2031). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
One of these
All of these
temperate_seasons_trigger = { LOCATION = $LOCATION$ }middle_of_year_season_trigger = yes
or
All of these
tropical_seasons_trigger = { LOCATION = $LOCATION$ }end_of_year_season_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
is_nice_season_to_be_outside_trigger = {
OR = {
# Temperate zones like to be out in summer.
AND = {
temperate_seasons_trigger = { LOCATION = $LOCATION$ }
middle_of_year_season_trigger = yes
}
# Tropical zones like to be out in winter.
AND = {
tropical_seasons_trigger = { LOCATION = $LOCATION$ }
end_of_year_season_trigger = yes
}
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_nice_season_to_be_outside_trigger.
Events (3)
- … Tithe
ep3_laamp_flavour_ewan.4041 - Parched
ep3_laamp_flavour_ewan.4021 - So... Hot...
harm.2031
Scripted effects (1)
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.