CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

middle_of_year_season_trigger

middle_of_year_season_trigger = yes

game/common/scripted_triggers/00_weather_triggers.txt, line 68 (4 lines). No parameters.

middle_of_year_season_trigger is a scripted trigger in Crusader Kings III, written at line 68 of its file. It takes no parameters: middle_of_year_season_trigger = yes (or no). The game's script calls it in 14 places, among them … in … (event bp3_roaming.0110), …: the … (event ep3_laamp_decision_event.1000) and …: the … (event ep3_laamp_decision_event.1001). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

  • Current month at least 4
  • Current month at most 9

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
middle_of_year_season_trigger = {
	current_month >= 4
	current_month <= 9
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls middle_of_year_season_trigger.

Events (8)

2 more

Scripted effects inside an event file (1)

  • 4100_save_background_effect

Customizable localization (2)

  • GetRandomMigratoryBird
  • RoamingLegendaryBeastProvinceWeather

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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