CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_nice_season_to_be_inside_trigger

is_nice_season_to_be_inside_trigger = { LOCATION = … }

game/common/scripted_triggers/00_weather_triggers.txt, line 129 (14 lines). Parameters: $LOCATION$.

is_nice_season_to_be_inside_trigger is a scripted trigger in Crusader Kings III, written at line 129 of its file. A call passes 1 parameter: LOCATION. The game's script calls it in 1 place, among them configure_start_board_game_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
is_nice_season_to_be_inside_trigger = {
	OR = {
		# Temperate zones like to be inside in winter.
		AND = {
			temperate_seasons_trigger = { LOCATION = $LOCATION$ }
			end_of_year_season_trigger = yes
		}
		# Tropical zones like to be inside in summer.
		AND = {
			tropical_seasons_trigger = { LOCATION = $LOCATION$ }
			middle_of_year_season_trigger = yes
		}
	}
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_nice_season_to_be_inside_trigger.

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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