Scripted trigger
tropical_seasons_trigger
tropical_seasons_trigger = { LOCATION = … }game/common/scripted_triggers/00_weather_triggers.txt, line 98 (5 lines). Parameters: $LOCATION$.
tropical_seasons_trigger is a scripted trigger in Crusader Kings III, written at line 98 of its file. A call passes 1 parameter: LOCATION. The game's script calls it in 4 places, among them A Snapped Twig (event travel_events.2010), So... Hot... (event harm.2031) and is_nice_season_to_be_inside_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
tropical_seasons_trigger = {
$LOCATION$ = {
tropical_seasons_region_trigger = yes
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tropical_seasons_trigger.
Events (2)
- A Snapped Twig
travel_events.2010 - So... Hot...
harm.2031
Scripted triggers (2)
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.