CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

end_of_year_season_trigger

end_of_year_season_trigger = yes

game/common/scripted_triggers/00_weather_triggers.txt, line 73 (6 lines). No parameters.

end_of_year_season_trigger is a scripted trigger in Crusader Kings III, written at line 73 of its file. It takes no parameters: end_of_year_season_trigger = yes (or no). The game's script calls it in 5 places, among them …: the … (event ep3_laamp_decision_event.1000), A Snapped Twig (event travel_events.2010) and is_nice_season_to_be_inside_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.

What it checks

  • One of these

    • Current month at least 10
    • or

      Current month at most 3

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
end_of_year_season_trigger = {
	OR = {
		current_month >= 10
		current_month <= 3
	}
}

As written in game/common/scripted_triggers/00_weather_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls end_of_year_season_trigger.

Events (2)

Customizable localization (1)

  • GetRandomMigratoryBird

Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?