Scripted trigger
end_of_year_season_trigger
end_of_year_season_trigger = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 73 (6 lines). No parameters.
end_of_year_season_trigger is a scripted trigger in Crusader Kings III, written at line 73 of its file. It takes no parameters: end_of_year_season_trigger = yes (or no). The game's script calls it in 5 places, among them …: the … (event ep3_laamp_decision_event.1000), A Snapped Twig (event travel_events.2010) and is_nice_season_to_be_inside_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
One of these
- Current month at least 10
or
Current month at most 3
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
end_of_year_season_trigger = {
OR = {
current_month >= 10
current_month <= 3
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls end_of_year_season_trigger.
Events (2)
- …: the …
ep3_laamp_decision_event.1000 - A Snapped Twig
travel_events.2010
Scripted triggers (2)
Customizable localization (1)
- GetRandomMigratoryBird
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.