Scripted trigger
temperate_seasons_trigger
temperate_seasons_trigger = { LOCATION = … }game/common/scripted_triggers/00_weather_triggers.txt, line 80 (17 lines). Parameters: $LOCATION$.
temperate_seasons_trigger is a scripted trigger in Crusader Kings III, written at line 80 of its file. A call passes 1 parameter: LOCATION. The game's script calls it in 3 places, among them A Snapped Twig (event travel_events.2010), is_nice_season_to_be_inside_trigger (scripted trigger) and is_nice_season_to_be_outside_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
temperate_seasons_trigger = {
$LOCATION$ = {
OR = {
geographical_region = world_europe
geographical_region = world_asia_minor
geographical_region = world_middle_east
geographical_region = world_india_rajastan
geographical_region = world_india_bengal
geographical_region = world_africa_north
geographical_region = world_steppe
geographical_region = world_tibet
geographical_region = world_asia_china
geographical_region = world_asia_japan
geographical_region = world_asia_korea
}
}
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls temperate_seasons_trigger.
Events (1)
- A Snapped Twig
travel_events.2010
Scripted triggers (2)
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.